Imperial Castle Wedge

By Skandranon, in Star Wars: Armada Fleet Builds

With how much engineering Interdictors had thought of a fleet designed to repair at maximum. One heavy hitter supported by 2 support ships that could deal a bit of their own damage, but mainly kept the big hitter from being destroyed. Tried one game with it that worked well vs two ISD and bombers and am looking forward to seeing how it does against other lists

Name: Castle Wedge
Faction: Imperial
Commander: Grand Moff Tarkin

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Interdictor Suppression Refit (90)

• Captain Brunson (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Grand Moff Tarkin (38)
• Interdictor (3)
= 145 Points

Interdictor Suppression Refit (90)

• Wulf Yularen (7)
• Projection Experts (6)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 115 Points

ISD Cymoon 1 Refit (112)
• Captain Needa (2)
• Shields to Maximum! (6)
• Spinal Armament (9)
• Turbolaser Reroute Circuits (7)
• Sovereign (4)
= 140 Points

Total Points 400

Between the engineering and projection Experts I can recover up to 7 shield on any of the ships in one turn. The interdictor with Wulf can get up to 11 engineering points in a single turn or use Wulf for two dice rerolls to get extra tries if I fail to get the crit to activate HIE. Sovereign lets me adjust which tokens I need depending on which of my ships they engage I need to repair or if that ship is left alone so can give it speed adjustments or rerolls. If a interdictor is left unscathed it can without using its token transfer 2 shileds, recover 1 it just gave away and then get the last back next turn from the fleet command.

Have also considered dropping some offense to give both interdictors targeting scrambler, but not sure if that really necessary, plus my luck is bad so they usually get equivalent or better results on their rerolls. Also keep going back and forth on whether to have the cymoon use both turbolasers for max offense or drop one to have both Interdictors equipped with HIE. Could also drop the needa combo for tua and a defensive retrofit.

Any thoughts or suggestions are welcome

Edited by Skandranon

Erm... You cannot spend a token, use Wulff and spend the token again. That would be resolving the same command twice.

11 minutes ago, R4Pi3R said:

Erm... You cannot spend a token, use Wulff and spend the token again. That would be resolving the same command twice.

thanks, didnt know that

you´re also screwed if forced to be Player 1. Your fleet is very tanky, but lacks a real threat.