So this time around I am pretty meh. The Talents are cool and give options (skill boost without resources), but at the end of the day another skill boost is a bit boring.
So here goes:
Guardian:
Second Wind: I like this card. Its solid for what it does.
Take the Initiative: Frankly I struggle getting skills into my Guardian decks. A conditional +3 to a skill check is nice, especially against those treachery cards that hit your sanity for a Guardian. Plus its flexible enough to handle other stuff. I should look at skill cards more, Guardians need to cut costs.
Well Prepared: I like this one a lot. relatively low price, a recurring +1 or +2 a turn for 2 resources is nice. You need to build your deck smart around it, as you want to make sure you have enough assets that have double icons and that will get that +2 consistently. Currently double icon cards for Guardians are Armor of Ardennes, First Aid 3, Physical training 2 and Shotgun.
Seeker:
Truth From Fiction: While this card does seem to have some good uses, its pretty limited at the moment. +2 to intellect is nice. I expect it to get better as the card pools expands, we will see.
True Understanding: The first Seeker skill card I am meh on. Seeker appears to be starting a theme of "versus encounter deck", which suits the class well.
Quick Study: This is a pretty good card, +3 to a skill for the cost of an action or part of an action. Another way of getting a bonus to checks that doesn't require resources and can address any check. I still don't think it will knock Higher Ed off
Rogue:
Hatchet Man: I like this card in the right deck.
High Roller: I like this card the most of all these types of cards.
Mystic:
Enraptured: The effect is good but with only a +1 to book, there are limited decks that can use this.
Recall the Future: I like this card a fair amount. With the ability to stack the chaos bag and Jims ability, you can get a lot of mileage out of this.
Survivor:
Try and Try Again: I still don't like the effect even if its cheaper. This is probably because I play normal, I can see it having more uses at higher difficulty.
Cornered: This has uses as well although is not my favorite. I can turn a card with a +1 skill into a +2 skill or use a card without the right skill icons to boost a check. That being said, survivors have a lot of +2 icons on them.