1 hour ago, TheLonelySandPerson said:Compared to, say, a druid summoning animals, the skills available to FF summons are extremely broad. I'm shying away from this concept mostly because it seems like it again turns the summoner into a multitool who always has a summon on tap that can do almost anything at least as well as anyone else on the team. This is why I'm eager to shuffle true summoning off into a limit break -- even if it outshines another player, it's only once per session.
But in FF, the summoners have this versatility, haven't they?
Anyway, you can think in something like "once per session" to make the team think seriously about who they'll summon and when.
And about the power, if you believe that something like a Rival could work better, go on. Just create the summs like you think and in game it should work like a summoning speed bringing to the scene a new NPC to help the party. If you think an extra "character" is giving too much power to the group, just remember that Geneys is very abstract, narrative and cinematic, which means, you can add new minions or rivals easily or add something more dramatic, like another summon to fight against the party's summon, things like this.