Here's my Rebel list, what should I be weary of?

By BCooper85, in X-Wing

Hey guys, here's the list:

Cavern Zealots with IA, Flight Assist, Servomotors, refit and crack shot x 3

Norra with Artoo, Saw, title, vectored thrusters and crack shot

I'm comfortable with the list, I trust my T-65 piloting skills and if Norra survives the first 2 rounds of shooting then she can be a real pain. I've even finally worked out the best way to deploy my debris which is new for me!

My question is, I've go an SC on Sunday and I want to get an idea of the type of lists I'm going to face and what I'm going to have trouble with so I'm not going in blind?? I generally just go in with a YOLO attitude but this time I would prefer to go in little prepared.

Any strategies against these lists would be appreciated, I know my list is all about straight up jousting but if there's anything subtle you guys can add that would be great!

Edited by BCooper85

Reapers will virtually guarantee Norra never has a TL. 5x could quite feasibly kill Norra in the first round, if not almost definitely the second. Lastly, alpha strikes can put Norra down quick, too.

I’ve tried that list and I don’t have any great words of wisdom. Range control and getting blocks with the Zealots will be key.

Edited by gennataos
28 minutes ago, gennataos said:

I’ve tried that list and I don’t have any great words of wisdom. Range control and getting blocks with the Zealots will be key.

Every little helps!

As a rule I generally stagger Norra so she comes in at the second round of firing, that way she can (generally) survive one round before she's out the way, shooting out the back and regenning.

good luck! tell us how it goes.

On ‎7‎/‎24‎/‎2018 at 12:39 PM, gennataos said:

Reapers will virtually guarantee Norra never has a TL.

Depends on the range - as you say, range control is key. Norra has the PS advantage on any reaper except Veteran Instincts Vermeil, and - because of the way Jam works - they have to be in range 2 after they move but before you move. That's like the problem low PS ships have target locking higher PS ships, but exacerbated by it being range 2 rather than range 3. Just make sure Norra isn't close enough to a zealot for an ISB slicer to 'splash' a jam token onto her.

The suggested plan of rolling her in as a second wave is a good one. If you can trade the Zealots for 2-3 X-wings, Norra can probably handle the rest if she's careful. I think I'd personally rather have Rey and Adaptability/Trick Shot than Saw/Crack Shot if you want her to be your endgame unit, though - you lose out on critical damage but you're (a) not dealing with self-damage and (b) can use Norra's ability defensively, which goes a long way to making her a useful end-game unit rather than a kamikaze.

You have to be cagey with her. Remember, Regen aside, she's not massively tougher than the X-wings (9 hits behind agility 1 instead of 6 hits behind agility 2), and if you rely on shield regeneration to make up the difference, you can't be using Saw Guerrera very often.

Edited by Magnus Grendel
On 7/24/2018 at 4:31 AM, BCooper85 said:

Hey guys, here's the list:

Cavern Zealots with IA, Flight Assist, Servomotors, refit and crack shot x 3

Norra with Artoo, Saw, title, vectored thrusters and crack shot

I'm comfortable with the list, I trust my T-65 piloting skills and if Norra survives the first 2 rounds of shooting then she can be a real pain. I've even finally worked out the best way to deploy my debris which is new for me!

My question is, I've go an SC on Sunday and I want to get an idea of the type of lists I'm going to face and what I'm going to have trouble with so I'm not going in blind?? I generally just go in with a YOLO attitude but this time I would prefer to go in little prepared.

Any strategies against these lists would be appreciated, I know my list is all about straight up jousting but if there's anything subtle you guys can add that would be great!

Be wary of Wookies. I've been running 4 Bombers and a Countdown and Wookies are really hard for other heavy swarms to beat. Even Trip Wookies is difficult. Blocking is the most important thing you can do against Wookies so you can take away their Reinforce since that's the part that keeps them really strong against lists with more than 3 ships.

I do like to maintain some semblance of formation, even against this kind of list, but sometimes you have to sacrifice flying pretty for flying effectively. I usually try to approach in formation, land at Range 3, then scatter my formation either by pairing off or sending in one ship to block and let the rest approach in formation slowly.

- - -

Be wary of Poe. I'm guessing people will be flying him alongside Dash and other strong Rebel stuff since they won't be able to in 2.0. Probably just send your CZ's after Poe and let Norra smash whatever else is in the list, provided she lives long enough to.

- - -

I think in general, since you're flying low PS generics, remember to block well. It really screws with high PS pilots and there isn't much for them to do about it unless they can get Coordinated or have Advanced Sensors. Your CZ's should be sturdy enough to tough out some shots from high PS ships for a round or two.

I think reapers look like the biggest issue for Norra, but with a bunch of firepower you are almost certainly murdering one on the first round of combat. If there's another you can always go for blocks on round 2 then kill that one on round 3 of combat.

Poe is disgusting against Norra as B1 clears the TL's, but that much crackshot seems real good vs a T-70.

10 hours ago, FriendofYoda said:

Poe is disgusting against Norra as B1 clears the TL's, but that much crackshot seems real good vs a T-70.

Indeed. Poe is incredibly flexible with boost-and-barrel-roll-a-go-go, but it's all based off a T-70's green moves, which means that whilst he can be very flexible where exactly he ends up, he's going to be somewhere within a relatively small bubble. 3 T-65s can generally kill-box his potential locations such that at least two of them have a shot, especially if there's a 4th ship to cover any obvious break-out routes, and if he has BB-8 not R2-D2, that's going to hurt a lot.

I played almost the same list, just Norra with Lone Wulf and Carmouflage instead crack and vectored.

Went 5:0 in 32 players swiss of Münster SC.

Lost to 7z in Cut in a very close game.

Lists i beat in Swiss:

Imp Aces with Reaper, QD, Vader (he still made top 4 ) -> killed the reaper quick with concentrated fire, blocked QD on an asteroid and killed him, then 2 X-Wing and Norra killed Vader 100:21

Alpha Poons with QD, Vader, Rho (he also made top 4) -> Killed Rho with concentrated fire, blocked Vader to kill him quickly, Norra + 1 surviving Xwing ate QD. 100:42

7Z (he won back on me in top 4 and won the SC) Norra PS-Killed a Poon, died same turn, my Xwing were in his back cause Norra lured them in and i managed to get a very close victory 61:58

Ghost & Fenn -> killed Fenn in four arcs in first engagement, then went after ghost with all 4 ships. Too much damage for hin to handle, just lost an X-Wing to Ghost TLT . 100:21

Miranda, Lowrick, StressRa -> managed to kill Lowrick really early with a block on ezra that also forced Low to bump. Then hunted down Ezra, and Miranda fled. 56:0.

The list is really strong cause of the good pilot 1 double reposition blockers that can cover so much space and the overall high damage.

Saw is pretty crucial in my opinion, the 5 crits he dealt on a ghost were just spooky.

I think bigger rebel swarms are the worst opponent. (5X or 7Z)

Edited by Rangor

Well played! Sounds like you did great.