TIE Advanced article up!

By Jarval, in X-Wing

Ved Foslo was a weapons specialist for the empire through the battle of Jakku and a part of an Imperial remnant afterwards. Loyal to the last! As they should be.

Looks at Iden Versio with displeasure...

The last thing the Empire needs is more traitors.

Maybe someday we’ll get some non-hack writing that portrays us accurately, instead of as nothing more than mustache twirling cartoon villains. Until then we have Maarek Stele.

8 minutes ago, HolySorcerer said:

The last thing the Empire needs is more traitors.

Maybe someday we’ll get some non-hack writing that portrays us accurately, instead of as nothing more than mustache twirling cartoon villains. Until then we have Maarek Stele.

Portrays Us?

8 minutes ago, HolySorcerer said:

The last thing the Empire needs is more traitors.

Maybe someday we’ll get some non-hack writing that portrays us accurately, instead of as nothing more than mustache twirling cartoon villains. Until then we have Maarek Stele.

tumblr_p1ttkkNiGW1tu7563o3_540.gif

There ya go. A proper villain

6 minutes ago, PanchoX1 said:

Portrays Us?

I’m a proud member of the Imperial navy. I don’t go skulking about trying to hide my associations like those rebel terrorists do.

5 hours ago, HolySorcerer said:

These had better be a lot cheaper than an xwing, because once again they just look like inferior xwings.

I'm also curious how these will play on the table. They have an edge over X-Wings thanks to their Barrel Roll linked to a red Focus action. They also look like they'll get access to System upgrades out of the box. However, their damage output seems like it'll be very dependent on the Target Lock action. I anticipate many Advanced will get popped during the initial joust because they took a Target Lock instead of a Focus.

34 minutes ago, PhantomFO said:

I'm also curious how these will play on the table. They have an edge over X-Wings thanks to their Barrel Roll linked to a red Focus action. They also look like they'll get access to System upgrades out of the box. However, their damage output seems like it'll be very dependent on the Target Lock action. I anticipate many Advanced will get popped during the initial joust because they took a Target Lock instead of a Focus.

Colonel Jendon shuttle?

(Use 1 charge to lock > range 3 for the turn for all ships)

46 minutes ago, PhantomFO said:

I'm also curious how these will play on the table. They have an edge over X-Wings thanks to their Barrel Roll linked to a red Focus action. They also look like they'll get access to System upgrades out of the box. However, their damage output seems like it'll be very dependent on the Target Lock action. I anticipate many Advanced will get popped during the initial joust because they took a Target Lock instead of a Focus.

X-wings get focus-boost with s-foils, so there's not a big mobility advantage to either side.

34 minutes ago, PhantomFO said:

I'm also curious how these will play on the table. They have an edge over X-Wings thanks to their Barrel Roll linked to a red Focus action. They also look like they'll get access to System upgrades out of the box. However, their damage output seems like it'll be very dependent on the Target Lock action. I anticipate many Advanced will get popped during the initial joust because they took a Target Lock instead of a Focus.

I don't think the same number of Advanceds stand a chance against X-Wings, regardless of upgrades.

The generics have the same IN (which I suspect will be the case for most ships when generics clash, most generics being IN 1-3, and a few 4-s) so unless you can bring the same number of Advanceds but one tier higher, they don't have an Initiative advantage. Which means their reliance on locks is going to bite them in the ***.

The dial of the ships is pretty similar, trading a 1 speed blue to a 3 speed blue, and having a 5 speed for the advanced. Isn't a huge difference, and the X can take the dial astro, making it much much better.

Statwise, the Advanced trades 1 Hull to 1 Agi, and makes the primary to have an action requirement. Which starts to feel off.

At first glance, the Advanced has better actions, until it doesn't. The barrel roll focus is not an action that has any synergy with any upgrade the ship can equip. Since the Advanced has the primary linked to Locks, you can't really do much until you've used that (which is an IN issue) The configuration also allows the X-Wing to use boost, which is, still, hands down, one of the best actions. Linked boost nonetheless.

Upgrade slot wise:

We know both ships have 2 mod slots, no sane person would use them on generics, since most modifications suck ***. No clear winner here.

Astros VS System. In 1.0 System upgrades were one of the best upgrade types, but they are pretty neutered in 2.0. There is just more astromech upgrades (like a lot... even if we don't count generics. Where have all my system upgrades gone?) which is already a competitive advantage, plus they give better stuff. Regeneration, double locks (clear action efficiency as opposed to FCS) repair, dial upgrades.... Advanced sensors are severely limited, and CD was always just a filler upgrade. i don't see why would it be different now.

Missiles VS Torps: In stark contrast with 1.0, Torps are better than Missiles. Basically, if an X-Wing gets a lock, like an Advanced, they get the same ability as ATC gives, plus negating range bonuses with a Proton Torpedo, with no additional requirements, they increase their damage even further. Only twice, and they cost 8 points, but still. The missiles on the other hand, don't do that. All of their extra power comes from outplaying your opponent. Only the Prockets have a potential to outdamage your basic attack, but they have 1 charge and a bullseye requirement.

So, in conclusion

X-Wings can fly better, deal more damage, regenerate damage and or shields, and have the same IN on the generics.

It seems that unless the Advanced have a significantly lower point cost, it just won't stand up.

so no afterburners ?

15 minutes ago, Darth evil said:

so no afterburners ?

It says 6 upgrade cards:

Squad Leader

Ruthless

Cluster Missiles

FCS

??

??

We could get Afterburners. It would make sense.

Update: They fixed it.. :lol:

swz15_a1_diagram2.jpg

Sad. Vader will probably the only viable Pilot in this vessel. Again.

Yeah... depends on points. But really. These pilots just suck (they could have made these poor Juno Eclipse rip off at least IN5).

3 minutes ago, beardxofxdeath said:

Sad. Vader will probably the only viable Pilot in this vessel. Again.

Yeah... depends on points. But really. These pilots just suck (they could have made these poor Juno Eclipse rip off at least IN5).

Stele might be ok with the loss of shields in general, but i've been saying since 2.0 was revealed. The Adv. got screwed

Just now, beardxofxdeath said:

Sad. Vader will probably the only viable Pilot in this vessel. Again.

Yeah... depends on points. But really. These pilots just suck (they could have made these poor Juno Eclipse rip off at least IN5).

Shh, don't say that. It'll trigger them.

Everything is FINE. There is no point in this discussion! It will be a really good "cutting edge" swarm ship, because it is definitely not an elite fighter... Where did you read that? Boy, you literally must be a nazi for even thinking about this. And ANYWAY DID YOU KNOW THAT IT ALL DEPENDS ON POINTS? I know you literally said that in the post, and that has been a talking point in literally every thread about 2.0, but just to be sure, I'm going to say it again.

Anyone knows if this ship (as in the miniature) will be different from the previous one? Like in minor changes like in the y-wing turret, or different size, paintjob, etc (id ask also moving parts, but its clear this one doesnt need that). My store is selling 1 edition ships at a discount so I want to know in order to decide wether to buy one now or wait

I will say that I played with a friend today where we used the threat cards to play an 8-threat game, and we used the 4-threat Vader + 4 Academy's, and Vader with Supernatural Reflexes is goooood. I have never been a fan of the advanced, and finally Vader felt scary, both to play as him and against him. I now know why the Evade is no longer there. With Supernatural Reflexes, Vader basically turns into Kylo (and is about as expensive). The ability to barrel roll before you move, take another action before you bump (if you need to), is really, really good and makes shutting Vader down almost impossible. I think Vader is in a good spot.

However, as others have pointed out, I really wonder how the others fair. Maarek has a 3 threat card, but he doesn't really need Clusters or Shield Upgrade (clearly just dumped on him to get his threat up), so I wonder if you can get a pretty cheap Maarek for slightly above 2 threat (aka around 55 points). If that's the case, then he might serve well as a nice pocket ace. Will be interesting to see.

I still think ffg needs to release threat cards out the yang. Especially if they want tournaments with these. As @SirCormac pointed out there is padding already to artificially inflate threat on cards that don’t need it as is there pilots that could vastly benefit from future cards. Are wave 1 quickplay cards useless once new upgrades are unlocked? They need to be pumping these things out like candy. A threat 2,3 and 4 vader, other pilots at various threats. Sky’s the limit and the one thing I’d buy blind product for in xwing.

30 minutes ago, SirCormac said:

I will say that I played with a friend today where we used the threat cards to play an 8-threat game, and we used the 4-threat Vader + 4 Academy's, and Vader with Supernatural Reflexes is goooood. I have never been a fan of the advanced, and finally Vader felt scary, both to play as him and against him. I now know why the Evade is no longer there. With Supernatural Reflexes, Vader basically turns into Kylo (and is about as expensive). The ability to barrel roll before you move, take another action before you bump (if you need to), is really, really good and makes shutting Vader down almost impossible. I think Vader is in a good spot.

However, as others have pointed out, I really wonder how the others fair. Maarek has a 3 threat card, but he doesn't really need Clusters or Shield Upgrade (clearly just dumped on him to get his threat up), so I wonder if you can get a pretty cheap Maarek for slightly above 2 threat (aka around 55 points). If that's the case, then he might serve well as a nice pocket ace. Will be interesting to see.

But what did you play against?

Sure, he might be able to shut down the other quick build cards (which are universally, pretty bad) but does he stand a chance against properly built ships, I wonder?

How does he fare against the Falcon? Outrider? A proper arc dodger that can actually outfly him?

He is a full 1 threat higher than any other (small ship) quick build card we have seen, with one of the worse ships of the category.

I played against Adv. Sensor barrel roll ships (and Poe) quite a lot. Sure, it throws in a wrench, but it is far from impossible to beat. I think you are bit overselling his maneuverability. He is not even close the most maneuverable ship in the game. Also, he seems pretty predictable. There isn't a lot to do here, and it's always the same.

I think he is great against novice players, and low IN ships without reposition and/or turrets.

4 hours ago, Commander Kaine said:

I  think he i  s great against novice players, and low IN ship   s without reposition and/or turrets.  

Compared to Vader, all but few others (Wedge, Han, Fenn) are low IN. And there are no more turrets.

You are inadvertantly saying that Vader is great against basically everything.

8 hours ago, Commander Kaine said:

At first glance      , the Advanced has better      a  ctions, until it  doesn't. The barrel roll focus is not an actio  n  that has any synergy with any upgrade the s  hip c  a  n  equ  i   p

The barrel focus look pretty solid to me. Getting out Arc or blocking but still mod dice shouldn't be that bad.

Question: is Vader able to take linked action for performing an action? I mean target lock\ force \ barrel roll \ red focus?

9 minutes ago, player2422845 said:

The barrel focus look pretty solid to me. Getting out Arc or blocking but still mod dice shouldn't be that bad.

Question: is Vader able to take linked action for performing an action? I mean target lock\ force \ barrel roll \ red focus?

We don't know yet.

10 hours ago, Commander Kaine said:

The generics have the same IN (which I suspect will be the case for most ships when generics clash, most generics being IN 1-3, and a few 4-s) so unless you can bring the same number of Advanceds but one tier higher, they don't have an Initiative advantage. Which means their reliance on locks is going to bite them in the ***.

Probably, yes. The need for Target Locks is going to really make the TIE/x1 the preferred ship for aces because generics aren't going to want to have to deal with the need to lock (unless you pull some support tricks, like, as mentioned, Col. Jendon).

An X-wing and a TIE/x1 both locking and shooting the other is....unlikely, because normal generics tend to focus for preference, but are broadly similar in firepower. The extra hit-to-critical is nice but doesn't matter that much when you've got to cut through shields.

I'd agree that a TIE Advanced is a touch weaker than an X-wing. So I'd be fine with it being a touch cheaper. It doesn't need to be insanely so - either, as noted, let you take a Storm Squadron Ace with no gear versus a Rookie with no gear (so yes, -1 HP and the need to target lock, but ease of target locking with the initiative edge, shoot first and can use barrel roll more advantageously) or take a tempest with a fire control system versus a rookie with no gear.

Rookies do have a 4th hull now, but if you can field 5 in a squad, I'd be surprised if you can field 5 with an astromech, since the reason to let them do that in 1.0 was so they weren't stuck without integrated astromech. Now they have their extra hit with torpedo slot intact, I suspect that a 'clean' rookie at 40 points isn't unlikely.

I suspect Fire Control is going to be the default upgrade. You're not going to want to spend your lock and dice rerolls are key - not least because so few Imperial ships get them! Advanced Sensors....is nice, but Vader's ability plus supernatural reflexes boils down to the same thing but better. Maybe on Ved Folso, but as noted, it's not like Juno Eclipse ever really lit up the game, and that was when accuracy corrector was still a thing.

Ruthlessness is a nice card (depending on cost) but I suspect NOT for the TIE advanced. Ultimately it gives imperial players something they can do about blank dice results - which is great for TIE fighters, interceptors, phantoms and strikers but as one of the only fighters able to target lock, the TIE/x1 really isn't going to be that bothered about using it.

Missiles....Hmm.

Proton Rockets hit like a truck but are hard to line up. Great for hunting unmanouvrable big ships, and (hopefully) cheap, but lock=/= focus so you'd probably rather get your enhanced primary shot and pummel a high durability target with lots of face-up damage cards, and save the points.

Cluster Missiles.....with no reroll on the 'free shot' and no firepower advantage over a locked primary, I'd bypass this. Jonus and the bombers will wreck face with these against a close-packed squad, but not a TIE/x1

Concussion Missiles - as @Commander Kaine pointed out, are only 3 dice, so their edge over a primary shot is limited. Nice for bombers, probably pointless for advanced.

Homing Missiles are a possibility, but are better suited to long range shots...and getting a target lock with long range shots unless you're an ace is a problem. Probably not a bad back pocket option for vader, though. 'Take one damage and ignore the rest' isn't ideal against less elusive targets, but hopefully they'll be cheap.

Barrage Rockets - that offers you some meaningful range 3 firepower if you don't think you'll get a lock. On the other hand, you're not getting any real benefit out of not being a (probably cheaper) TIE/sa or TIE/v1, but killing a focused advanced at range 3 isn't easy and in subsequent turns you can use them 'properly'.

20 hours ago, Ironlord said:

Juno's uniform has red pips - the unnamed torturer has blue pips:

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So? Those two images could be at different times in her career with the Empire...or do you think rank stayed fixed for the entire length of her career?

I’m honestly surprised that no one has mentioned that “while you execute a maneuver” could be a VERY wide area of timing to trigger Ved’s ability.