Target lock bombs?

By XiliX, in X-Wing

I don't know if this has been discussed, but here goes.

In the system phase, bomb and mines can be dropped. Many most of these will detonate before pilots get around to firing. However, since we can lock "object" now, could we lock something like a proximity or cluster mine and blow it up?

Thanks,

XiliX

11 minutes ago, XiliX said:

I don't know if this has been discussed, but here goes.

In the system phase, bomb and mines can be dropped. Many most of these will detonate before pilots get around to firing. However, since we can lock "object" now, could we lock something like a proximity or cluster mine and blow it up?

Thanks,

XiliX

Possibly we can lock them, but being locked onto something doesn't mean you can shoot at it.

If you could it would only be on proximity mines and conner nets, as the rest explode before the shooting happens.

What evade would they be 0, how many hull? 1.

So a ship could lock them and blow them up with. Single hit, but using an action and shooting opportunity.

Seems fair and makes me wonder if seismic torpedos / bombs could target mines as they are obstacles?

If we can lock them, I would assume that they would follow the same rules as asteroids when hit by missiles or bombs.

I think “object” has been defined as terrain and such. Have to wait for the rules reference to be sure.

More than likely theres no inherent reason to lock a device but a card or pilot down the line might.

48 minutes ago, XiliX said:

If we can lock them, I would assume that they would follow the same rules as asteroids when hit by missiles or bombs.

What makes you think we can shoot asteroids?

38 minutes ago, thespaceinvader said:

What makes you think we can shoot asteroids?

Seismic charge

6 minutes ago, LordFajubi said:

Seismic charge

Not exactly shooting, right?

I expect the "lock on anything" is just to have the opportunity for future mechanics

Just now, flooze said:

Not exactly shooting, right?

I expect the "lock on anything" is just to have the opportunity for future mechanics

Granted it’s not blaster fire but it is ordnance therefore you are shooting it. The force isn’t blowing up rocks.

13 minutes ago, LordFajubi said:

Granted it’s not blaster fire but it is ordnance therefore you are shooting it. The force isn’t blowing up rocks.

Technically, you're dropping it. Just sayin......

24 minutes ago, PanchoX1 said:

Technically, you're dropping it. Just sayin......

Dropping torpedoes?

(Seismic Torpedo being distinct from Seismic Charge)

16 minutes ago, PanchoX1 said:

Technically, you're dropping it. Just sayin......

As far as bombs go, in atmosphere perhaps.

But in space you need to eject it forcefully in a deliberately targeted direction if you don't want it meandering after you. A gravity fed bomb chute would have been hilarious in the TLJ bombers.

5 minutes ago, nitrobenz said:

Dropping torpedoes?

(Seismic Torpedo being distinct from Seismic Charge)

didn't see anyone mention Torpedoes. Just Charges. but yeah, you shoot torpedoes.

48 minutes ago, LordFajubi said:

Granted it’s not blaster fire but it is ordnance therefore you are shooting it. The force isn’t blowing up rocks.

It's not ordnance, it's a device.

And it's not shooting, shooting is rolling red dice and them rolling green to defend.

I suspect there may in fact be ways to shoot rocks later in the game, but we've seen nothing to suggest there are yet.

Actually, in the ARC-170 expansion pack it enabled us to fire torpedoes at asteroids to blow them up. Each ship within range one of the asteroid takes damage. I can remember the name of the torpedo but I'm pretty sure it can be equipped to any ship capable of firing torpedoes.

5 minutes ago, XiliX said:

Actually, in the ARC-170 expansion pack it enabled us to fire torpedoes at asteroids to blow them up. Each ship within range one of the asteroid takes damage. I can remember the name of the torpedo but I'm pretty sure it can be equipped to any ship capable of firing torpedoes.

But we have not seen Seismic Torpedoes in 2.0 material yet . It will be interesting to see if they are brought back into game and how they might be different. Maybe they will require a target lock?

1 hour ago, heckathornjeff said:

But we have not seen Seismic Torpedoes in 2.0 material yet . It will be interesting to see if they are brought back into game and how they might be different. Maybe they will require a target lock?

I had assumed they were in 2.0, so it's only the bombs. Hmm

1 hour ago, XiliX said:

Actually, in the ARC-170 expansion pack it enabled us to fire torpedoes at asteroids to blow them up. Each ship within range one of the asteroid takes damage. I can remember the name of the torpedo but I'm pretty sure it can be equipped to any ship capable of firing torpedoes.

Seismic Torpedo.

A: not in 2e yet.

B: STILL not attacking asteroids. Seismics are an action that automatically destroys them, don't require lock, don't require an attack roll/defence.

Hmm... Assuming Seismic Torps return and we can destroy asteroids/debris fields with them, could/would they possibly trigger a mine/device if they are within range of the exploding obstacle & they (the mine/device) receive damage?

I know, I know, we'll have to wait for the Rules Reference Guide to learn more, but I'm envisioning a wall of explosions set off by the chain reaction started by a Seismic Torpedo or similar.

On 7/23/2018 at 11:51 AM, XiliX said:

If we can lock them, I would assume that they would follow the same rules as asteroids when hit by missiles or bombs.

Sure, but that rule is "do nothing".

Seismic charge has special rules that let you choose an asteroid to detonate. Since there isn't anything (currently) that allows that effect by means of a lock and primary attack following the same rules as bombs and asteroids you can't detonate the bomb/mine even if you have it locked.

now I want one of those space mines that shoot at ships that get to close. At the start of the engagement phase you may make an attack at any ship in range 1. Firepower 1 (do not add range bonus).

Edited by Marinealver
8 minutes ago, Marinealver said:

now I want one of those space mines that shoot at ships that get to close. At the start of the engagement phase you may make an attack at any ship in range 1. Firepower 1 (do not add range bonus).

That’s more Trek than Wars isn’t it? I can think of orbital weapon platforms in Star Trek but don’t recall any in wars. It would be cool as an asteroid replacement though. Been very bored of rocks and debris for awhile. Also would love to see a mechanic so it’s not a boring 6 piece. Something along the lines of you buy asteroids with squad points. It would help eliminate bidding too which I have always thought was a weak mechanic.

5 minutes ago, LordFajubi said:

Also would love to see a mechanic so it’s not a boring 6 piece. Something along the lines of you buy asteroids with squad points. It would help eliminate bidding too which I have always thought was a weak mechanic.

I'll take 40 points of asteroids please. And run 5 academy pilots as my squad through them.

Err... 80 points in 2.0..

18 minutes ago, ViscerothSWG said:

I'll take 40 points of asteroids please. And run 5 academy pilots as my squad through them.

Err... 80 points in 2.0..

If you can pull it off more power to you brother. ?