inkblob said:
The card amount and rule fatigue might be pretty high. The logistics of having dozens of new skills available at a dozen new locations, each one having it's own individual criteria for accessing is overwhelming, I think it would sink itself in it's own rules.
Not necessarily. Base Talisman has multitude rules, spaces and opportunities. You have to learn them before you can play with some measure of planning and strategy. At first everybody will be a little lost with any new expansion but after a game or two everyone will remember what they like best and where to get it.
JCHendee said:
As to Quests, most groups I know have dropped the "picking" approach completely. Too much grabbing for whatever can be "purchased/bought-out" on the spot.
Yeah. It makes more sense since reward for Quest is always the same. With abilities I thought more of a choice similar to: "I'm going to the Blacksmith to buy Sword/Armour/Axe or I'm going to the Alchemist to change some junk into gold". If you know what is available and where you just concentrate on getting there.
JCHendee said:
It could also be inbetween. The more potent abilities would be one or two, while the less potent and utilitarian would be 2-4.
Fair enough. Limited resources rule like with Purchase or Talisman cards.
JCHendee said:
[too much info to fit on the cards...]
It's something to wrestle with, and maybe it just won't work. But either way a card will be needed, as well as a rules card, and then some more testing can be done. In the case of Abilities, as with Quests, an illustration isn't necessary, so that would gain some space.
I thought of multiple Rule Cards but maybe an old fashioned A4 (letter for US) rule sheet would be in order.
JCHendee said:
How does one know where which ability is acquired? If they are broken down by skill sets or particular skills, that means a few different places. Possibly such are listed on the card, but what to do when someone goes to the City? Are they just going to grab another Ability card to avoid having to visit the Enchantress? It could become a loophole for people to void stuff and just pile up Ability cards so no one else can get them.
By reading rule sheet. One don't have to memorize it, just have an idea what the choices are and where, more or less, are they available. I can't recall where to buy sword but I know that I need a Blacksmith and he's either in the City or in Village - quick check of the board does the rest. Problem with avoiding space instructions is easily solved by ruling that one have to encounter a given space regardless of getting new ability or not. That gives You/us more flexibility in naming the locations to get an ability. It could be Black Knight or Desert or Chasm and it wouldn't take the peril of those places away 
JCHendee said:
But 5G and 10 Trophies and miss 2 Turns? Youch! I'm not against it myself, truly, but would that be too high a price for the common Talisman player vs some of us who expect some blood, sweat, and tears in exchange for glory? Just asking.
I took those figures from the top of my head. I just thought the special abilities shouldn't be too easy or cheap to obtain. I'm trying very hard to contain my inner munchkin. I would like nothing better than having all of those abilities at once but I know all too well how that would spoil the whole fun of playing. OK. Let's scratch out missing 2 turns so after paying the gold one could learn ability on the fly.
JCHendee said:
While we're at it, does anyone have preferences for which Abilities should be address first... likely as most popular or sought out? Probably the ones for Battle and Spells, maybe then Psychic Combat and Lives... but maybe there's others I'm forgetting.
Yes! I do have preferences
Battle Mastry, Weapon Mastery, Battle Tactics, Vampirism, Battle-Craft, Foretelling, Fields Way (possibly expanded), Pathfinding (my version if not too powerfull) or Reconnoiter (see the pattern here?
)
Yea, I see your pattern, you warrior undead despot!

. I'm actually surprised how much space there is on the card. Maybe it won't be so crowded afterall.










