This is pretty long, so bear with me. Just wanted to see if this is common in this game.
I've been running RPG's since 1984 or so. This is my first try at running Star Wars, and I've been running since late February of this year. The dice system is pretty confusing for me still, but I'm slowly getting the hang of it, after 30 years of D20 or D6(cough,Shadowrun,cough) systems. I decided to set my campaign 2 years before Rogue One/ANH. I'll assume now that everyone's played Mask of the Pirate Queen.
Here's the players: An Astromech Technician/Slicer, Twi'lek female Bounty Hunter/Skip Tracer, Twi'lek Smuggler/Pilot(twin sister to BH), and my GMPC human male Hired Gun/Bodyguard. Normally, i do NOT have a character, but I made an exception , since they had no one to work the ship turrets.
I started off by running the short adventure in the back of the EotE CRB. It went pretty well, but the PC Astromech Droid Slicer managed to save J9-B8 (rolled a Triumph, and i allowed it). After chopping the limbs off, he stored the functioning head and torso on board the ship as a toy to tinker with later.
This should have told me something.
The rest of the adventure went well, including getting R4-W9 to join the party (after hiding his dismembered friend in a storage locker in the engineering section of the YT-2400 they have.)
The next session, I was handed MotPQ. Ok, looked pretty straightforward, but it was obvious it needed tweaking. More of an idea book(which I prefer) than a railroad run. MotPQ was a really fun one to run, with some good chances for all the PC's to shine. I don't have the book in front of me anymore, it's not mine. Here's where some of my questions are, and I'll try to remember the order of events as best as i can.
After the players landed at the jungle crater, they ran into a pack of the local creatures. They were getting stomped pretty good, IMO, so i had the clone troopers rescue them. The PC/Clone Trooper team then went on to take down the Veiled Sorority crater hideout like it was made of tissue paper. They set their weapons to stun, to maximize loot potential. I thought the looting was a bit over the top, so I asked, "And how are you going to get 60-90(don't quite recall the number) encumbrance of gear and weapons , and five other people back to town?" Their reply? "Loader droid FTW!!"I couldn't argue their creativity. Bonus 10 XP for saving all the Clone Troopers and 5 more for quick thinking. They only missed Mandy, whom I upgraded to a full Sith when they came back a day later to grab the 20+ weapons they had to leave to fit the clone troopers in the speeder. They saw on the surveillance videos that she cut her way out with a red lightsaber to rescue the people the PC's stunned, and they left, vowing vengeance on the party. I love recurring villains. ?
Question 1; was it appropriate for me to upgrade Mandy to a full Sith, and save all 20+ Sorority members to return later?
Later, after arriving at Ord Mantell (or wherever the PC's have to do Chapter 2 of MotPQ, don't remember), the players decide some robbery was in order. So they did some Underworld checks, and found out a shipment of spice was leaving the planet that night. The Droid went to place the security cameras on a 5-minute loop while the rest waited in the shadows. After the Tech rejoined the BH, they attacked. The BH stunned the two at the door, then charged in to take down the rest. The Droid player yelled,"No witnesses!" and headed for the engineering section by himself. One of the thugs jumped in the ventral gun turret, and fired on the Smuggler and the HG, causing massive damage to the security station building. Alarms go off, people are running about in confusion. Meanwhile, the Tech is setting the engines to overload while the PC's are still in combat (he rolled THREE triumphs, iirc). He rigged it to detonate in 5 rounds, and simply left for the speeder the players had stolen earlier, without saying anything. The internal alarms gave the BH the hint, and she hightailed it out of there, grabbing the Smuggler and HG on the way. As they were loading the stolen spice onto the speeder, a single security guard ran up with firefighting gear, assuming an accident. The players fast talked him into thinking it was an engine overload, and to evacuate fast. He did. The PC's escaped, but i required a Formidable Piloting(Planetary) check from the Smuggler to hide in a building's shadow, or the whole party, iirc, takes Pierce 20, Burn 60, and Wound 100 damage from the blast. (Note: I wasn't angry at the PC's: I was completely guessing at the damage caused by an explosion of that magnitude.) She made the roll, with an assist from the BH. The group decided to immediately head for Tatooine to celebrate while the place cooled down. They came back when a hand-written letter from Venlana arrived, telling them to get back to work.
Ok, here's the thing: I never got around to deciding the Obligation for that, so the Droid player,(I think) in a later session, hand-waved and said "20 Obligation sounds good". That sounded a little low. So I went home and started rolling some dice. Here's what came up..
The explosion did this: 430 dead, 940 inured. Three freighters destroyed(2 belonging to Zann Consortium, their employers), 7 damaged, needing 1D12+12 months in the shop each. 19 businesses destroyed. Twenty-six local law enforcement killed, 75 Stormtroopers killed. There was 30,000 credits each of spice on board the other 2 Zann freighters that were destroyed. They made 8,000 credits profit from the sale of spice they stole. The sole surviving security guard(the one they fast-talked) described them accurately. I decided NOT to award XP for this level of damage.
After my table finished MotPQ, I decided that that should haunt them. Huge. I think that Porenn(the Twi'lek at the end) figures out they caused the blast. And he sends Venlana(it doesn't specify she's dead) or elite bounty hunters to hunt them down to pay for two new freighters , 60,000 credits worth of spice, and two elite crews. Also, The Empire and Ord Mantell Security would love to ask them some questions... ?
Question 2: What's the Obligation (if any) for that much destruction?
Question 3: Is a situation like this, is all the Obligation on one PC(since it was the Astromech by himself; the closest player, the BH, was at the front of the ship fighting), or is it group Obligation, since they all were part of the heist?
Please remember I didn't make any of this up, and I'm not trolling you. This is what they did, and how I guessed it should be handled. I'm new to this system.
All comments, advice, and opinions are appreciated.