Tarkin hands out nav tokens to everybody, the arquitens use these for speed control and engine techs. Sovereign changes its own token to concentrate fire for Intensify Firepower!, the Gozanti tokens change to engineering to fuel the repair crews. Most command dials are concentrate fire. People who take first player and choose Opening Salvo soon regret it.
I call it The Token Doctrine.
Faction: Galactic Empire
Points: 399/400
Commander: Grand Moff Tarkin
Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Moff Tarkin ( 38 points)
- Sovereign ( 4 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Quad Battery Turrets ( 5 points)
- Intensify Firepower! ( 6 points)
= 187 total ship cost
Arquitens-class Command Cruiser (59 points)
- Captain Needa ( 2 points)
- Engine Techs ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 76 total ship cost
Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- Dual Turbolaser Turrets ( 5 points)
= 72 total ship cost
Gozanti-class Assault Carriers (28 points)
- Repair Crews ( 4 points)
= 32 total ship cost
Gozanti-class Assault Carriers (28 points)
- Repair Crews ( 4 points)
= 32 total ship cost
I'm happy with how Sovereign is set up, but open to suggestions of turbolaser combos. It's a similar situation with the arquitens; I could drop Needa from one to give TRCs to the other but is that worth it? Slicer tools is something I strongly considered for a gozanti but I feel it's too situational, and complicates how I would have to fly the flotillas.