Double Interdictor SC Build

By Thrindal, in Star Wars: Armada Fleet Builds

I played this at a SC yesterday. I did OK but I had a definite weekness in the build. Every opponent took Station Assault and none of my opponents shot once at either of the Interdictors (asside from one token bomber shot in the last turn of the last game). I had a close 5-6 loss a 200ish point win and a 200ish point loss. So I need to rethink the list a bit. In the game I won it was light fighters and my fleet sat at speed 0 until turn 4 while my squads took out a Pelta. The other 2 games my opponents just blew up my stations and most/all of my squads.

One change may be to the commander. The Interdictors are so tanky that Motti is just overkill. For fun I was even thinking Konstantine might be fun to speed up one ship into a kill box while slowing others down.

Name: Dictors +1 Saugus SC
Faction: Imperial
Commander: Admiral Motti

Assault: Station Assault
Defense: Contested Outpost
Navigation: Dangerous Territory

Interdictor Suppression Refit (90)
• Captain Brunson (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 123 Points

Interdictor Suppression Refit (90)
• Admiral Motti (24)
• Taskmaster Grint (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
= 141 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Slicer Tools (7)
• Suppressor (4)
= 36 Points

Squadrons:
• Boba Fett (26)
• Morna Kee (27)
• Gar Saxon (23)
• Colonel Jendon (20)
= 96 Points

Total Points: 396

Glad you’ve got ideas to move forward.

Its just... personally... saddening to see the vast majority of a nose Punch list without the Punch ?

21 minutes ago, Drasnighta said:

Glad you’ve got ideas to move forward.

Its just... personally... saddening to see the vast majority of a nose Punch list without the Punch ?

Yeah when they won't punch you it feels like a hugh waste of points going into the Interdictors.

I need to change Station Assault. The feeling is that I need objectives where I can score points because I am not going to kill a lot. Station Assault lets my opponents flip that on me. I am thinking Close-Range Intel Scan might be a better choice as it allows me to score a few points and forces my opponent to engage.

A friend had a decent idea on the Yellow objective, make it Fleet Ambush and I can nearly cover the entire Ambush Zone with Grav well tokens and then Grav shift obsticles right in front of my opponent. The one real weekness to that is Raddus. He could Raddus Turn 1 and place the Raddus ship outside the Grav Wells and things get real hot turn one. I would just have to come up with a scenario to deal with that, like create a bubble around my ships.