I played this at a SC yesterday. I did OK but I had a definite weekness in the build. Every opponent took Station Assault and none of my opponents shot once at either of the Interdictors (asside from one token bomber shot in the last turn of the last game). I had a close 5-6 loss a 200ish point win and a 200ish point loss. So I need to rethink the list a bit. In the game I won it was light fighters and my fleet sat at speed 0 until turn 4 while my squads took out a Pelta. The other 2 games my opponents just blew up my stations and most/all of my squads.
One change may be to the commander. The Interdictors are so tanky that Motti is just overkill. For fun I was even thinking Konstantine might be fun to speed up one ship into a kill box while slowing others down.
Name: Dictors +1 Saugus SC
Faction: Imperial
Commander: Admiral Motti
Assault: Station Assault
Defense: Contested Outpost
Navigation: Dangerous Territory
Interdictor Suppression Refit (90)
• Captain Brunson (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 123 Points
Interdictor Suppression Refit (90)
• Admiral Motti (24)
• Taskmaster Grint (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
= 141 Points
Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Slicer Tools (7)
• Suppressor (4)
= 36 Points
Squadrons:
• Boba Fett (26)
• Morna Kee (27)
• Gar Saxon (23)
• Colonel Jendon (20)
= 96 Points
Total Points: 396