So recently playing in our adventure I have taken note that a player would like to lose an eye and sure enough on our journey a jakobeast maimed the poor fellow something bad and I took it into account only after the player asked if it could be his eye rather than a limb... 1. Should this be allowed? 2. I did it regardless and rather wouldn't want to argue over it as my group is small and not trying to all die so early but most importantly 3. What stat differences should I make out of this other than perception loss if any?
Losing an eye
I'd allow it. It's a pretty major loss, especially considering they might not be able to get a cybernetic replacement anytime soon.
As for how to make it work, I would suggest they suffer an automatic Setback die on any check that requires the use of their eyes. Not just Perception and Vigilance, but all combat skills and any physical check that would ordinarily require them to see what they're doing. I'd also allow talents that remove Setback dice from checks to count here, since a practiced pilot might have a way to overcome the loss of depth perception.
If that's not severe enough, you can use a watered-down version of the Blinded injury and automatically upgrade all checks that require the use of their eyes by one, Perception and Vigilance by two.
That should be sufficient motivation for that character to find a way to overcome the issue. And if they want a cybernetic eye that looks like a cool eye-patch, I'd allow that, too.
You're the GM, so you're pretty much allowed to do as you will with regards to the rules, so long as your player's on board with it. Which from sounds of it, they are, so you're good.
As for mechanics, I'd say that probably at first use the watered-down version of the Blind critical that CaptainRaspberry suggested until the character's had enough time to adapt to their injury (probably a week or so of downtime), after which just dispense with the mechanical penalties almost entirely. There's stories aplenty across multiple genres about one-eyed heroes whupping *** with the best of them in spite of their "disability." Just every so often, toss in a setback die to checks where having two working eyeballs is better than one to enforce that the PC does have a disability, even if it's one they've mostly overcome.
I would go with an increase in difficulty for any vision based skill checks until the crit is healed. Then the occasional setback die after that for some vision based tests.
I mostly agree with what everyone else has said, with one caveat. There is one problem that this character will have forever, unless he (or she) gets a cybernetic replacement. Depth perception . With only one eye, this character will have no depth perception, and thus, would not be able to properly judge distances very well.
I'm pretty sure the character wants a replacement eye either cybernetic or a replilimb organ (maybe just to have one blue eye and one brown one for example)
12 hours ago, EliasWindrider said:I'm pretty sure the character wants a replacement eye either cybernetic or a replilimb organ (maybe just to have one blue eye and one brown one for example)
Maybe, maybe not. He or she may just want a "cool looking" eye-patch.
On 7/24/2018 at 1:22 PM, Tramp Graphics said:Maybe, maybe not. He or she may just want a "cool looking" eye-patch.
It's properly known as an Eyepatch of Power .
Just go full Metal Gear Rising on it, the eyepatch is ALSO a cyber-eye but just looks like an awesome eyepatch.
On 7/21/2018 at 7:33 PM, Toastercake said:the player asked if it could be his eye rather than a limb... 1. Should this be allowed?
That depends... Was it all fun and games until this occurred?
On 7/22/2018 at 1:33 AM, Toastercake said:3. What stat differences should I make out of this other than perception loss if any?
Why penalize the character at all for something aesthetic like that?
On 8/1/2018 at 2:05 PM, Stan Fresh said:Why penalize the character at all for something aesthetic like that?
Amen! The player himself wanted it, it's purely a looks thing - why do something heavy handed like knocking numbers off his stats like that? If you REALLY feel the need, throw a black die at him every once in a while when he's shooting. No need for something onerous like stat reduction.
Give him black die to perception/combat checks using visuals while still suffering the "Maimed" crit or however he lost his eye. Curing the wound means also adapting to it, so no more black die even without a replacement. That's how I would handle it in a case like this.
Edited by SilimOn 7/23/2018 at 12:21 PM, Darth Revenant said:I would go with an increase in difficulty for any vision based skill checks until the crit is healed. Then the occasional setback die after that for some vision based tests.
I did this for one of my players. The crit was that he lost a leg which can be devastating enough but he's playing a Clawdite shapehifter and that causes even more problems for him. When being treated, a Triumph was rolled on the Heal check so I said he was able to save the leg but had a Setback dice added to any physical activity (including combat).
Now it has been months since the injury and he's exercised and strengthened it more, I only impose the setback dice when he has more than 5 strain. The player grumbles about it sometime but I explain that he would have lost the leg completely and he agrees. Now we always know when he's taken 5 strain because he complains about his leg hurting again.