Medic Zachareth?

By Datskor, in Runewars Miniatures Game

So when the baron Zachareth was reveald it was anonsed that he would be bringing inn a new macanic, vitality-tokens. With this his runic augmentation ability (giving 3 vitality tokens to allies) and the conditions savior of Carthrige and betrayer of Carthrige made use of this. Runic agumentation is always a good ability handing out three vitality tokens in the start, potensialy buffing runegolems quite substansialy. As for his conditions they are nice flavor but are they substansionaly strong? In my opinion thats in part decided by his commandtool.

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Savior of Carthridge:

As a hero costed to 38 i don't think its a good option if he uses his whole turn on giving only one vitality token and no other action. Would a melle hit folowed by a skillmodifyer be to strong? What about move, then skillmodifyer? skill-skill (that other skill would be canseled?). Vitality tokens as bandage of the runegolems can work but using 38 points to make the argubly worst unit a bit stronger? A bit reminicent of Ankar Maro and reanimates.

Betrayer of Carthridge:

Seems like a good way of amping up his dammage by throwing one exstra (R/B) dice. The added cost of handing out a stunntoken too an ally in range 1-3 makes the dammage amplificatin feel a bit situational and a bit weak. If it was gaining brutal one and he got a hitmodifyer on his modifyer dile that would maybe be more consistent. Compare his dammage with betrayer activated and he gets close to Ravos, Faloan and Vorun (in his curced form) but needs to pay (setup range 1-3 and stunn) for reaching those dammages. A potensial skill-skill action would work on the betrayer condition and would make him quite strong (maybe op?) in this configuration. There would be conterplay in rushing and spessific upgrades like vicious roots so maybe its ok?

How shuld his commandtool be? Can the commandtool make the coonditions too strong?