Poll question for the worse of 1.0?

By Cubanboy, in X-Wing

Poll question,

Which of these is the worst of the worst to fly against in thought or for reals?

Vote Once please

- An epic game where your opponent has 22 Tie Fighters (12 Imps and 10 First Order 294 points)

- Ghost Finn

- TLT whatever

- PreNerf Whisper

- PreNerf Nym whatever bomb thing

- Snootir Fel

- Biggs

- Fat Turret

- Pre Nerf Palp

- whatever jm5k

- Shield Regin

or

- Your Opponent having challenge coins as Shield tokens.

Edited by Cubanboy

so 100-Point-Miranda was TLT, Regen, Fat turrets, and Pre-nerf biggs, all at once. It even had infinite bombs, a thing no-one wanted. How does that count?

Pre Nerf Biggs + Lowhrick

Edited by Boom Owl
9 minutes ago, Boom Owl said:

Pre Nerf Biggs + Lowhrick

IDK

Watching your opponent set 22 dails 2 forward for 160 minutes sounds amazing.

Shield regen.

I probably also have 22 dials, so I'm loving the epic carnage.

I think if they out-PS you and you don't have turrets, pre-nerf Whisper and Soontir are the worst.

In general it's probably Dash, who counts as a fat turret I think. 4 dice all over the board, boost and/or barrel roll, ease to play and no consequences from rocks, and general smugness of the people who play him make Dash one of the most unpleasant things to play against.

People wining.

I would like to make a write-in, Reapers. Reapers would beat almost all of the things on that list.

Shield regen

Ghost Fenn or Dengaroo annoyed me greatly. When innocuous design choices get overlooked and then are crafted for the perfect storm, it is enragingly insulting to the spirit of the game. Thank the maker for 2.0.

4 hours ago, Kieransi said:

I n general it's probably Dash, who counts as a fat turret I think. 4 dice all over the board, boost and/or barrel roll, ease to play and no consequences from rocks, and general smugness of the people who play him make Dash one of the most unpleasant things to play against.

Yep. If my ships could ignore obstacles and shoot 360 degrees I could wipe the floor with most lists too.

6 hours ago, Cubanboy said:

- TLT whatever

- PreNerf Nym whatever bomb thing

- Fat Turret

- Shield Regin

Miranda Doni counts as one vote.

Autothrusters.

10 hours ago, Cubanboy said:

- whatever jm5k 

I once saw a picture with all the ships from a Top 16 of a large tournament. There was 1 Shadowcaster, the rest were jumpmasters. Here's my vote.

Jumpmasters, hands down. Anybody who never played against them competitively doesn't even get a vote, really. They're the only ship to be nerfed 5+ times and still be the second best ship in a faction...

Second would be double-repositon, tanky high PS aces like Kylo. You're pretty much guaranteed to have awful MoV even if you win.

Third would be all the poorly conceived mechanics that result in auto-damage in so many scenarios. VI Nym Bomblets, TLT spam, PS-11 alphas. They're all equally toxic in my book.

Pre-nerf Whisper. Sucks flying against something that can to a speed 2 barrel roll before it moves but after you have. Which gives rise to fat turrets, whichh gives rise to autothrusters, which gives rise to Palp aces, which gives rise to bomb-turret-regen-missilewing.

Fear leads to anger, anger leads to hate, hate leads to suffering, suffering leads to the Dark Side, the Dark Side leads to cookies.

Edited by Hawkstrike

Put me down for the monstrosity that was and in some ways still is the JM5K. The atrocity of literally everyone that did well playing them or multiples of them at worlds was only made worse by the fact that it's a very ugly un-Star Wars ship. Rebels have been so strong lately that we forget how bad the scum was. Never forget Denym or all of the madness that came before.

Everything related to EU. It is a constant in NPE lists, from fat Han to super-Dash and finally the abomination that is Ghost/Fenn. Action related arc-dodging is already very easy and not exactly making for an excited game with how hard it skews things towards a PS war, but when you can enable any ship in the game (talking about turrets!) to do it you have a recipe for disaster.

Dengaroo. Not "whatever JMK5000"--they were clearly too strong, but I don't have too many bad memories of flying against most variants--but specifically Dengaroo. Unlimited Focus/Lone Wolf/Zuckuss on a double-tapping, PS 9 turret was just flat out nutty.

Anyhow, I totally feel that's worth a separate entry from a general Jumpmaster poll response.

pre-nerf Jumps was probably the most OP thing in the game.

Any sort of fat turret is my vote.

I wish FFg would learn not to make those anymore.

On ‎7‎/‎21‎/‎2018 at 1:21 PM, Hawkstrike said:

Pre-nerf Whisper. Sucks flying against something that can to a speed 2 barrel roll before it moves but after you have. Which gives rise to fat turrets, whichh gives rise to autothrusters, which gives rise to Palp aces, which gives rise to bomb-turret-regen-missilewing.

Fear leads to anger, anger leads to hate, hate leads to suffering, suffering leads to the Dark Side, the Dark Side leads to cookies.

True....from a certain point of view. Thing is, even post-cloaking-errata, fat turrets didn't go away (in fact they got worse because Dash and Rear Admiral Chiraneau became a thing) - the tools to create 'fat han' were independent of the Phantom Release, and with Engine Upgrade, Predator and Gunner (or Luke) it gave a turreted ship the ability to eat a squad of 'jousting' fighters for lunch.

Phantoms were unarguably the first release where you can point at the text of a single card and say " what the [censored] were you smoking when you wrote this ?".

Not even because they were powerful - they were beatable, even with comparatively 'mediocre' stuff - but because of how insanely strongly their performance flip-flopped on whether they had the pilot skill edge. Veteran Instincts X-wings could beat them. Heck, I beat a TIE Phantom squad once with a TIE fighter All-stars squad largely because I had Veteran Instincts on Mithel and Howlrunner, and I'm hardly a particularly good player. But if you couldn't out-PS them and didn't have a turret, they were almost an automatic loss.

Most broken stuff in the game is one thing in combination with other things in combination with a third thing. The Jumpmaster (as @Astech says) was ridiculously good. It's dial was amazing (good enough to have carried a fairly mediocre ship, especially with K4 droid lurking in the wings) and its statline was pretty good, but the upgrade bar was....just mental. And having all three, for the cost it did, was nuts.

It was right at the 'tipping point' for ordnance becoming good - which wasn't, in and of itself, a bad thing. But making one ship able to carry every 'fix' they'd come up with for ordnance at once, along with turning up in trios with torpedoes or with the best pilot for the ship plus a heavily kitted out support ship that (unlike a lambda) could run away faster than small ships could chase it made it a nightmare to deal with.

Mindlink lists

I had terrible luck trying to kill them before the nurf.

On 7/20/2018 at 5:54 PM, Kaptin Krunch said:

so 100-Point-Miranda was TLT, Regen, Fat turrets, and Pre-nerf biggs, all at once. It even had infinite bombs, a thing no-one wanted. How does that count?

This. Its fun to do damage in X-wing. Against 100 point Miranda doing damage is really hard. Most NPE list to fly against.

Edited by Jo Jo

That’s easy, the last several years. ?

On ‎7‎/‎20‎/‎2018 at 5:32 PM, Cubanboy said:

Poll question,

Which of these is the worst of the worst to fly against in thought or for reals?

Vote Once please

- An epic game where your opponent has 22 Tie Fighters (12 Imps and 10 First Order 294 points)

- Ghost Finn

- TLT whatever

- PreNerf Whisper

- PreNerf Nym whatever bomb thing

- Snootir Fel

- Biggs

- Fat Turret

- Pre Nerf Palp

- whatever jm5k

- Shield Regin

or

- Your Opponent having challenge coins as Shield tokens.

ANY jm5k, pre-nerf OR post-nerf.