Clone Wars is Back!

By Jabby, in Star Wars: Legion

So another season of clone wars has been announced.

https://www.cbr.com/star-wars-clone-wars-saved/

what does this mean for legion? I hope it means that they will add in clone wars era units

Oh please, give me Republic v CIS starter. Now.

Looks like they're going to finish the story arcs planned for season 7-8 of Clone Wars - maybe they'll skip that Vong part, or Yoda and Wookies part, but the Bad Batch and Siege of Mandalore seems like a given. Just hoping for young Boba v Cad Bane showdown :D

My thought was that timing of this is perfect for FFG to release Republic and CIS and factions starting next year and continuing through 2019.

Of course they would mine the mainline movies, but with additional units from the show. In parallel through 2019 the Rebel and Imperial factions also get units from the Rebel's TV show.

Then right after Ep 9 comes out next Christmas, FFG has New Order and and Resistance factions ready to release throughout 2020.

Edited by CaptainRocket

Personally, I don't need any First Order or Resistance stuff. But sign me up for Clone Wars.

Legion would make even more sense as Clones v. Droids. But I wouldn't be a fan of the inevitable cross-era battles we'd see. I'd prefer it if there was some mechanism in place to keep the time lines separated.

I can see it all now—a starter box containing Generals Kenobi and Grievous (hello there!), 2 squads each of Clone Troopers and Battle Droids, 2 STAPS, and an AT-RT with one of its original pilots. I WOULD BUY THE HECK OUT OF THIS.

Edited by TheGreenKnight

Legion does seem to be ideal for the Clone Wars era.

21 hours ago, TheGreenKnight said:

I can see it all now—a starter box containing Generals Kenobi and Grievous (hello there!), 2 squads each of Clone Troopers and Battle Droids, 2 STAPS, and an AT-RT with one of its original pilots. I WOULD BUY THE HECK OUT OF THIS.

I'd go Anakin and Dooku for the commanders. Special rule that you can't put Anakin on the board with Darth Vader (Republic and Empire would be able to field together, CIS and Rebels). Anakin's cards could basically mimic Luke's.

Rex and Tac Droid could be other commanders

Asajj and Ahsoka for operatives.

ARC Troopers and Super Battle droids as special forces

Droideka and AT-RT as support

LAAT/i and Spider Droid (OG-9 or DSD-1) as heavies

I'd make BD-1's have 6 units minim + 1 + Heavy. White Defense, White Attack, Super cheap

Clones just like stormtroopers

23 hours ago, Albertese said:

Personally, I don't need any First Order or Resistance stuff. But sign me up for Clone Wars.

Legion would make even more sense as Clones v. Droids. But I wouldn't be a fan of the inevitable cross-era battles we'd see. I'd prefer it if there was some mechanism in place to keep the time lines separated.

I wouldn't be a fan of cross era battles either, but if you don't want to make them just have to agree with your friend when playing. As for tournaments, I think it will still be better to have for example Vader and some stormtroopers against Grievous and some droids than have them fight against another Vader with stormtroopers.

I totally agree that the Clone Wars era is perfect for Legion and don't want First Order and Resistance

Stopping cross battles is as silly as stopping mirror matches.

Adding new factions to the game but not allowing them to be fielded against existing factions is a great way to kill the game.

20 hours ago, Zrob314 said:

I'd go Anakin and Dooku for the commanders. Special rule that you can't put Anakin on the board with Darth Vader (Republic and Empire would be able to field together, CIS and Rebels). Anakin's cards could basically mimic Luke's.

[...]

Clones just like stormtroopers

I agree Anakin & Dooku are better for core set commanders.

I would buy the heck out an Ahsoka operative!!!

I would hope however that no units are exactly the same, so that for example Clone Troopers have something slightly different than Stormtroopers. Maybe a defensive surge and make them more expensive? Likewise First Order Troopers should not be the exact same as Stormtroopers.

21 hours ago, Zrob314 said:

LAAT/i and Spider Droid (OG-9 or DSD-1) as heavies

What about the AT-TE for The Republic? Or the AAT for the CIS? I'd like to see those before an LAAT (though I do love me some gunships) or Spider Droid.

with luck this means Clone/Droid armies are possible.

God i wish i could play a droid army lol

On 7/22/2018 at 11:27 AM, Crawfskeezen said:

What about the AT-TE for The Republic? Or the AAT for the CIS? I'd like to see those before an LAAT (though I do love me some gunships) or Spider Droid.

AT-TE would be too large. (specifically too long)

LAAT/i was also the super iconic vehicle of the GAotR (much like the helicopter for the USA in Vietnam)

13 hours ago, Zrob314 said:

AT-TE would be too large. (specifically too long)

LAAT/i was also the super iconic vehicle of the GAotR (much like the helicopter for the USA in Vietnam)

I will preface my response with the fact that I want to see EVERYTHING that we possibly could for the Clone Wars Era except perhaps the droid "Super Tanks," I think those are silly.

An AT-TE is too large but the ship (or rather a derivation there-of; the LAAT/c) that can carry one is ok? The AT-TE is the most commonly seen Republic ground vehicle in the Clone Wars, it's pretty iconic itself. I totally understand the iconic nature of the Gunship but it is huge, bigger than an AT-TE and it would surely affect the scale of the game. Many people have been likening the notion of bringing in X-wings, TIEs and other "Flyer" style vehicles into Legion to how GW introduced flyers to 40k. I myself did like flyers in 40k (within reason) but there is no denying that bringing in Valkyries, Dakkajets, etc... changed 40k and I think that introducing a "Flyer" style of vehicle to Legion would fundamentally change the game. Unlike the "Flyer" unit that is already in the game (T-47) the LAAT/i is essentially in the same category of vehicle as an X-wing or TIE Fighter and doesn't really fit into the current mechanics as they stand.

All that said, I would be happy to see "Flyers" in Legion, though I know many others have voiced their concerns about it.

I'll echo a sentiment previously mentioned in several different threads touching on the fact that FFG may released the AT-ST and T-47 concurrently for the sake of recognizable units at the expense of balance. To avoid that, if FFG were to release the LAAT/i then the obvious choice for the droids would be the HMP Droid Gunship and this would effectively set a flyer precedent. Though this is all aggressive speculation.

Once again, I'd love to see everything.

LAAT/i would probably be included right off the bat for the Republic's heavy support.

Its probably the most iconic clone wars ship AND its more-or-less the right size. It'll be big but not overly so.

41 minutes ago, Crawfskeezen said:

All that said, I would be happy to see "Flyers" in Legion, though I know many others have voiced their concerns about it.

First off, we already have flyers in legion.

I think Wookipedia is off. There's no way the gunships in the Battle of Geonosis look longer than the AT-TE

Edited by Zrob314

I don't think an AT-TE would be too big for the table. Might get a capsule shaped base instead of a circle. Make it speed 1 and think it'd be fine. It would also need expert climber.

3 minutes ago, Zrob314 said:

First off, we already have flyers in legion.

44 minutes ago, Crawfskeezen said:

Unlike the "Flyer" unit that is already in the game (T-47) the LAAT/i is essentially in the same category of vehicle as an X-wing or TIE Fighter and doesn't really fit into the current mechanics as they stand.

If Wookiepedia is off, fair enough. I just assume the frame of the LAAT/c is the same as the LAAT/i just with the passenger bay replaced by the vehicle harness. Maybe I'm wrong. Once again, I'd love to see it.

@Crawfskeezen I don't think the LAAT is a space fighter really. It's a drop shop, sure, but I feel its battlefield role is more like a helicopter than a fighter jet. I think it would fit in Legion just fine.

5 minutes ago, Crawfskeezen said:

If Wookiepedia is off, fair enough. I just assume the frame of the LAAT/c is the same as the LAAT/i just with the passenger bay replaced by the vehicle harness. Maybe I'm wrong. Once again, I'd love to see it.

I think of an LAAT/c and LAAT/i as the difference between a Chinook and an Iriquios

https://en.wikipedia.org/wiki/Bell_UH-1_Iroquois

In my mind and LAAT/i should be about twice the length of a T-47

An AT-TE would be 4 times the length.

10 minutes ago, Crawfskeezen said:

Unlike the "Flyer" unit that is already in the game (T-47) the LAAT/i is essentially in the same category of vehicle as an X-wing or TIE Fighter and doesn't really fit into the current mechanics as they stand.

I disagree, the LAAT is shown that it can hover and is specifically a ground support, ground attack vehicle, it wouldn't even have compulsory move.

1 minute ago, Zrob314 said:

I disagree, the LAAT is shown that it can hover and is specifically a ground support, ground attack vehicle, it wouldn't even have compulsory move.

Right, so it floats about having view of everything on the battlefield and thus being able to be shot by everything. Nose cannon, rockets, tail gun and the ball-pod lasers out the side. Could it wipe a unit off the board on turn 1? Or would it hover very close to the ground even when it isn't embarking or disembarking troops, which seems a bit out of character. It's not as agile as a T-47 but likely more hardy. How much HP would it need to not get focused down quickly? Red defence dice, maybe defensive surge, Armour. I'm just curious as to how it would fit into the game without some tinkering lest it drastically change how games are played.

Actually i could see it having two modes similar to some fliers in 40k 6/7th edition.

At the beginning of your activation, you may:
1) Enter Dropzone Mode -> Max speed is 1, no comp move, no innate cover, can load/offload Troopers (face it its going to have that mechanic)
2) Enter Cruiser Mode -> Max speed is 3, comp move, cover 1, cannot load/offload Troopers

In 40k when a flier went "hover mode" it lost the MUST GO FORWARD and was able to move around normally but it also lost its Hard to Hit rule, so it was easier to punch in exchange for its drop in speed.

2 minutes ago, Crawfskeezen said:

Right, so it floats about having view of everything on the battlefield and thus being able to be shot by everything. Nose cannon, rockets, tail gun and the ball-pod lasers out the side. Could it wipe a unit off the board on turn 1? Or would it hover very close to the ground even when it isn't embarking or disembarking troops, which seems a bit out of character. It's not as agile as a T-47 but likely more hardy. How much HP would it need to not get focused down quickly? Red defence dice, maybe defensive surge, Armour. I'm just curious as to how it would fit into the game without some tinkering lest it drastically change how games are played.

Look man, I'm just saying that I want it in the game and think it would physically fit on the board easier than an AT-TE. It's cool you disagree but I'm not statting it out for you.

Or maybe...okay, Move 2, Armor, Arsenal 2, 10 HP Disable at 5, White Defense Dice, Repulsorlift 3(ignores height but does not get auto cover or have to do a compulsory move) Chin Gun and Rocket Launcher automatic: Fixed front, chin comparable to the walker chin, something less for the rockets, Ball Turrets: Fixed Side 4 Red dice, pierce 2, Impact 2. Ground Buzzer Rear gun, same as T-42 groundbuzzer, Weiss type pilot upgrade

On it's turn can deploy or pick up 1 corps unit, but cannot move at all in the turn it does this. If this unit is defeated while carrying a corps unit that corps unit is also defeated. The corps unit is removed from the board while being transported and does not count for purposes of control while being carried.

Transport: At the end of your activation, corps unit can be picked up if the leader is in base contact of your side arc, remove the corps unit from the board and that unit's activation token from the bag(or board if it has been given an order and not activated yet or if it has already activated. When deploying you may set the corps unit leader in base contact with one of your side arcs, this corps unit may then make a free speed 1 move. (NOT MOVE ACTION) This corps unit's token is then placed in that army's bag.

1 minute ago, Zrob314 said:

Look man, I'm just saying that I want it in the game and think it would physically fit on the board easier than an AT-TE. It's cool you disagree but I'm not statting it out for you.

I guess I'm coming across wrong here. I want it in the game too. I'm just trying to wrap my head around it.

My point with the AT-TE is that as a ground vehicle, other than it maybe not fitting as well on the board, slots into the game perfectly. With a LAAT, it just seems to me that the game may shift drastically. But this is based off what we currently have or will soon be getting in the game. Who knows if that will change between now and a potential Clone Wars release. Who knows if that will even happen at all!

I apologize if I'm coming off negatively. Your ideas look great for the unit. Hopefully FFG will satiate all of our wants for the units in this game in due course.