Vader list

By Herr Style, in Star Wars: Armada Fleet Builds

I have just sorted out my rebel list, and I’m thinking of investing in an ISD for my Imps so was wondering if this list would work? It uses all my Imperials except the Light Carrier and the GSD. Not sure I want to try a Sloane list at the moment. Might consider swapping the Vic I for the GSD as well? Thoughts please? Thanks in advance.

Commander: Darth Vader

Assault: Advanced Gunnery

Defense: Hyperspace Assault

Navigation: Solar Corona

Imperial I (110)

• Darth Vader (36)

•Boarding Troopers (3)

• XI7 Turbolasers (6)

• Avenger (5)

= 160 Points

Victory II (85)

• Gunnery Team (7)

• Disposable Capacitors (3)

= 95 Points

Victory I (73)

= 73 Points

Raider I (44)

• External Racks (3)

= 47 Points

Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points

Squadrons:

= 0 Points

Total Points: 400

No point in the gozanti unless it’s for more activations. I would run 2 VCDIIs and do a copy and paste of each other. But that’s me. You get more usage out of the other vsd since it’s a 2. Get the blue dice for longer range.

Edited by Packerman29

That’s a better idea! Thanks. I was thinking of the Gozanti for activation padding but a second VSD 2 would be better.

Sorry to semi resurrect an oldish thread but I’m going to be getting an ISD within the next few months, and this fits in with what I already own. Thought I’d tidy up what was my previous list rather than post a new thread.

Below is my MKII Vader list

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Imperial I (110)

• Darth Vader (36)
• Weapons Liaison (3)
• Boarding Troopers (3)
• XI7 Turbolasers (6)
• Avenger (5)
= 163 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
= 100 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
= 95 Points

Gozanti Cruisers (23)
• Slicer Tools (7)
• Suppressor (4)
= 34 Points

Total Points: 392

The idea is to go for second, but if I go first it’s no issue. Advanced Gunnery? Thanks, my ISD needed that! Contested outpost? My 2 Vic’s are going to be hovering near that for a couple of turns. Solar Corona, well, one less accuracy.

The one Vic has a QBT as I only have one as well. I’m hoping that the Gozanti will be such a nuisance that it might make the opponent go for it rather than one of the other ships.

Well that’s the plan anyway. I do have a GSD on the sidelines if I maybe need to drop a Vic, but would then need to buy another Gozanti for a Comms Net one as a filler.

If you have the avenger, wouldn't it be valuable to have overload pulse on the VSD 2 ?

24 minutes ago, Coranhann said:

If you have the avenger, wouldn't it be valuable to have overload pulse on the VSD 2 ?

boarding troopers can cover it, and overload pulse isn't reliable enough. heavy ion emplacements is probably better.

Having never used that, from what I've read its very situational, plus the defender (iirc) gets to use defence tokens to counteract a blue crit first. Plus its a lot of points. I'd prefer to have a second QBT (which I haven't got yet but I could borrow/proxy)

I've just noticed for points that I should get rid of weapons liaison for SFO, as I've no longer a token passer.

5 minutes ago, Do I need a Username said:

boarding troopers can cover it, and overload pulse isn't reliable enough. heavy ion emplacements is probably better.

Yes, boarding troopers make for a very efficient combo. Overload pulse is plenty reliable under Vador. You can reroll hits. On the DCap turn, even if you reroll into accuracies, your opponent will feel it!

6 minutes ago, Coranhann said:

Yes, boarding troopers make for a very efficient combo. Overload pulse is plenty reliable under Vador. You can reroll hits. On the DCap turn, even if you reroll into accuracies, your opponent will feel it!

its also 8 points, and weakens your attack. Overload pulse, especially in this context, is not worthwhile. Ion cannon batteries is a better choice.

Ok on the cost aspect. That's why I usually only consider it to support an Avenger. But it doesnt weaken your attack. Or you mean rerolling hits ? Nah, on 3 blues dice you will lose, worst case, 3 damage. But then you'd be locking all his defense token. So you'd deal 3 or 4 damage guaranteed with your reds on one zone. And that's the absolute worst case scenario. Anything else is either more damage or more damage AND overload critical effect.

I have played a few games with DCap and HIC and found that often the extra shield damage gets lost after the first turn of engagement. Either the target ship with enough shields to be a valid target is too far away, or it's close by but doesnt have much shield left. So you paid 9 for +3 damage once. For 8, take needa and trc ! In 2 turn you will have made that cost back, comparatively. :)

Needa and TRC on a Vic! Now that's something I didn't think of. I think I'd lose the Gozanti title for that, plus swap out weapon liaison for SFO so I'd be on 395 if my math is correct? Is losing a redirect on a VSD worth that?

50 minutes ago, Coranhann said:

Ok on the cost aspect. That's why I usually only consider it to support an Avenger. But it doesnt weaken your attack. Or you mean rerolling hits ? Nah, on 3 blues dice you will lose, worst case, 3 damage. But then you'd be locking all his defense token. So you'd deal 3 or 4 damage guaranteed with your reds on one zone. And that's the absolute worst case scenario. Anything else is either more damage or more damage AND overload critical effect.

I have played a few games with DCap and HIC and found that often the extra shield damage gets lost after the first turn of engagement. Either the target ship with enough shields to be a valid target is too far away, or it's close by but doesnt have much shield left. So you paid 9 for +3 damage once. For 8, take needa and trc ! In 2 turn you will have made that cost back, comparatively. :)

it weakens your attack because your opponent will spend every available defense token, where they may not otherwise. HIE makes you opponents redirects worthless by comparison, for one more point. Overload setup for your avenger also means that both ships must be able to shot the same target and the Vic must attack first for avenger to trigger.

On 9/8/2018 at 10:57 PM, Do I need a Username said:

it weakens your attack because your opponent will spend every available defense token, where they may not otherwise. HIE makes you opponents redirects worthless by comparison, for one more point. Overload setup for your avenger also means that both ships must be able to shot the same target and the Vic must attack first for avenger to trigger.

For this reason does the heavy turbolaser turret exist(6 piont xi7-s overlooked twin brother). By the way, I strongly advise against using vader with vics.

I know Jerry is probably the best Admiral, but I don’t have any leading shots cards, so Vader was thought of as a means of rerolls. I was thinking of having the two Vic’s close together moving slow as my anvil and to have the BTA ISD as my hammer, either left or right flanking. I haven’t got an ISD yet, but it’s going to be my next purchase in the coming months, hence why Vader. Hope that makes sense.

I also don’t have Moff Jerry lol!

Edited by Herr Style