Bomblet Generator; Second Edition

By That Blasted Samophlange, in X-Wing

So.. just to prove how dumb I can be, I totally thought the only way to recover charges on the bomblet was to lose a shield to gain 2 charges. But! There is no text saying You can't recover with a reload, like the proximity mines or conner net. So, you can still have unlimited bombs. And on multiple ships to boot as it is no longer unique.

Strange times are coming.

Do we have a list of ships with two "device-slots" (formerly known as bomb-slots) and the reload action?

If said list only contains the TIE Punisher - I approve of this decision.

Just now, Sciencius said:

Do we have a list of ships with two "device-slots" (formerly known as bomb-slots) and the reload action?

If said list only contains the TIE Punisher - I approve of this decision.

On the Scum side, the Scurrg and Firespray (with a title)

5 minutes ago, Volkomor said:

On the Scum side, the Scurrg and Firespray (with a title)

Could you help me to where I can find that the Scurrg and the Firespray has the reload action? Thanks

17 minutes ago, Sciencius said:

Do we have a list of ships with two "device-slots" (formerly known as bomb-slots) and the reload action?

If said list only contains the TIE Punisher - I approve of this decision.

The Punisher does have a white reload action, while for the Bomber it is red - that is a nice destintion if the Bomber also have two bomb slots.

Edited by RedHotDice

I will hold my judgement until I see points and slots, but for now it looks like the bomblet is kinda pointless. It eats two slots, and the only difference between a regular bomb and a bomblet is that if you absolutely have to shoot every turn you can spend a shield to recharge it - but then with the limited shield regen and reduced shield values it doesn't look very reliable. I've heard some say Miranda is a good carrier when it was first revealed, but if Miranda wanted to regen that lost shield she would throw 1 red die, which is no different that just reloading as an action and not shooting at all.

EDIT
There seems to be a bit of confusion, reloading bomblets with the reload action is not an exception, it doesn't work on mines but you can do that with every bomb revealed so far, protons, seismics etc.

Edited by eMeM
typos

We know the Firespray with the title has enough slots and i'd be surprised to see the Scurrg not be able to use its signature bomb (since thats the ship canonically bombgen CAME from).

Also be surprised to see the Kwing or Punisher not have 2 device slots since they are the "heavy bomber" ships along with the Scurrg.

More than likely these are the only 4 ships that can use it. And they all have reload iirc, but the punisher is the only one thats white. I think.

Edited by Vineheart01
8 minutes ago, Vineheart01 said:

We know the Firespray with the title has enough slots and i'd be surprised to see the Scurrg not be able to use its signature bomb (since thats the ship canonically bombgen CAME from).

Also be surprised to see the Kwing or Punisher not have 2 device slots since they are the "heavy bomber" ships along with the Scurrg.

More than likely these are the only 4 ships that can use it. And they all have reload iirc, but the punisher is the only one thats white. I think.

Scurrg doesn't have reload, K-wing and Firespray with Andrasta title both have white.

14 minutes ago, Vineheart01 said:

We know the Firespray with the title has enough slots and i'd be surprised to see the Scurrg not be able to use its signature bomb (since thats the ship canonically bombgen CAME from).

Also be surprised to see the Kwing or Punisher not have 2 device slots since they are the "heavy bomber" ships along with the Scurrg.

More than likely these are the only 4 ships that can use it. And they all have reload iirc, but the punisher is the only one thats white. I think.

Well, if this list is accurate: https://academy-pilot.com/ships-by-actions/ only the Gunboat, K-wing, Kimogila, TIE Bomber, TIE Punisher, Y-wing presently has the reload action. The Gunboat and the Kimogila are not bomb-carriers, leaving reload and the potential for two bomb-slots for the K-wing (white-reload), TIE Bomber (red-reload), TIE Punisher (white-reload), Y-wing (red-reload).

The Scurrg does not seem to have the reload action http://xhud.sirjorj.com/xwing.cgi/ship2?ship=scurrg neither does the Firespray http://xhud.sirjorj.com/xwing.cgi/ship2?ship=firesprayclasspatrolcraft - for these two ships it appears that spending a shield and equipping Gonk http://xhud.sirjorj.com/xwing.cgi/upgrade2?type=crew&name=gnkgonkdroid is the only way to obtain unlimited bombs - and in a cumbersome fashion.

Would prefer that the K-wing only had 1 device-slot, but that is unlikely, appart from that I am OK with this.

Edited by Sciencius
9 minutes ago, Sciencius said:

Well, if this list is accurate: https://academy-pilot.com/ships-by-actions/ only the Gunboat, K-wing, Kimogila, TIE Bomber, TIE Punisher, Y-wing presently has the reload action. The Gunboat and the Kimogila are not bomb-carriers, leaving reload and the potential for two bomb-slots for the K-wing (white-reload), TIE Bomber (red-reload), TIE Punisher (white-reload), Y-wing (red-reload).

The Scurrg does not seem to have the reload action http://xhud.sirjorj.com/xwing.cgi/ship2?ship=scurrg neither does the Firespray http://xhud.sirjorj.com/xwing.cgi/ship2?ship=firesprayclasspatrolcraft - for these two ships it appears that spending a shield and equipping Gonk http://xhud.sirjorj.com/xwing.cgi/upgrade2?type=crew&name=gnkgonkdroid is the only way to obtain unlimited bombs - and in a cumbersome fashion.

Would prefer that the K-wing only had 1 device-slot, but that is unlikely, appart from that I am OK with this.

Andrasta title gives the Firespray white reload and a bomb slot.

How would a K-wing with a bomblet be different than a K-wing with a proton bomb?

1 hour ago, Sciencius said:

Could you help me to where I can find that the Scurrg and the Firespray has the reload action? Thanks

Oh sorry, I meant the 2 Device slots; but, as others have pointed out, one fo the Firespray titles give it the Reload action. sadly, couldn't find the same kind of arrangement for the Scurrg

The reason to spend the shield instead of the reload action is that spending a shield recovers both charges, isn’t an action, and allows you to still fire that round.

That said, it had better be cheap to be worth taking over protons.

Edited by HolySorcerer
3 hours ago, That Blasted Samophlange said:

So, you can still have unlimited bombs

Proton Bombs and Seismic Charges are also unlimited, provided you constantly take the Reload action.

The only advantage of Bomblet Generators is the added option to recharge-by-shield, but that's not reliable, and hurts you (although you won't be Disarmed). They'll surely cost less than Proton Bombs, as those are better in terms of damage output and only require one device slot.

Edited by Rossetti1828
Wine
1 hour ago, HolySorcerer said:

The reason to spend the shield instead of the reload action is that spending a shield recovers both charges, isn’t an action, and allows you to still fire that round.

That said, it had better be cheap to be worth taking over protons.

And means vehicles that don't have the reload action can still do so at all.

The TIE Bomber deserves a second bomb slot. A third even. If x-wings have to be good at this game because it's named x-wing, then TIE Bombers deserve to get All The Bombs!

25 minutes ago, ViscerothSWG said:

The TIE Bomber deserves a second bomb slot. A third even. If x-wings have to be good at this game because it's named x-wing, then TIE Bombers deserve to get All The Bombs!

I agree that it’s likely the bombers get an additional slot, of course they won’t want bomblets anyways.

8 hours ago, HolySorcerer said:

The reason to spend the shield instead of the reload action is that spending a shield recovers both charges, isn’t an action, and allows you to still fire that round.

That said, it had better be cheap to be worth taking over protons.

Plus, as noted, it means it can be taken on a ship with no reload action. It's the signature weapon of Captain Nym, so this gives you a way to put an 'unlimited bombs' weapon on a Scurrg without giving it Reload for whatever else you might equip it with.

Yes, it burns shields, but it does give you advantages over a 'normal' reload as you say, and you can always stick a Gonk in the back seat if it bothers you that much....

I suspect (hope) it will be pretty cheap. 2 dice-take-the-hits was better than a 1-damage (because 'lumpy' hits are more likely to get kills, and criticals are a possibility) but the proton bombs are, obviously, causing criticals, and voluntarily taking damage to reload means it actually requires some judgement to use, even if you nominally have 'infinite ammo'.

Costs an action and your attack for the round.

Seems like a bad deal.

Why would we want to use bomblet instead of other bombs if we're going to reload in the normal fashion?