What I don't like about Raddus (Lore!)

By LordCola, in Star Wars: Armada

First of all this is primarily not a complaining about Raddus being to OP post. (though there will be a little of that too ;P)

I dislike Raddus' effect for a lore reason. In Star Wars hyperspace jumps are fairly inaccurate. You can jump into a system but the exact location that you will end up is a bit fuzzy. That's why you can't just jump into an ISD's rear where it is vulnerable or behind a Golan defense platform. It was Grand Admiral Thrawn that figured out that using the Interdictors gravwell generators you can pull a ship out of hyperspace in a precise location. This was basically a groundbreaking new invention that required state of the art interdiction technology. This became Thrawns signature strategy in the old EU known as the Thrawn Pincer . All that being said Raddus can just summon a ship to an exact location on the board. No Interdictor required. This shouldn't be possible. I think a more appropriate effect would have been: Deploy a ship in any deployment zone. Or deploy a ship within range five from any edge of the play area. This would be much more consistent with the lore but would still give a lot of flexibility. And instead the precise warp-in of a ship should be something that requires Interdictors and Thrawn in the game.

(now to the ******* about Raddus part ;P)

All that being said. The ability for an enemy ship to just appear in the rear of my ships seems a little "game breaking". It circumvents the entire strategic aspect of positioning which is the most important thing of the game! And this goes doubly against Imperial ships. While Rebel ships only need to turn a little to get the Raddus bomb into their main firing arc (the side). For Imperial ships it is just strait up impossible to ever get the Raddus bomb into their main arc. This feels unnecessarily harsh towards imperial players. Also from what I read on multiple sites Raddus is basically considered to be one of, if not the best commander in the game. Meaning he is often times a better pick than others when playing competitively. That sounds a lot like power creep to me. So maybe a change that makes him equally as good as other commander would be favorable.

And worst of all. I thing Raddus just makes for unfun games. When I play Star Destroyer and there is just fundamentally no chance for me to get the enemy in my front arcs (no mater how good I fly) that just feels unsatisfying. It often feels like you need your enemy to make a mistake instead of just playing good yourself.

Now I want to conclude by saying that this is not an outcry to change Raddus. I have played against him and you can win against him. I am not saying he needs changing and I don't expect FFG to errata a commander. And ****, I am not a professional player. My opinions on balance my not be very valid. But these are my thoughts. Let me know what you think! Especially concerning the lore part.

I agree with your premise as far as it pertains to EU lore but for better or worse the mouse kinda threw that in the trash. TFA and TLJ proved that the hyperspace rules went with it.

2 minutes ago, Megatronrex said:

I agree with your premise as far as it pertains to EU lore but for better or worse the mouse kinda threw that in the trash. TFA and TLJ proved that the hyperspace rules went with it.

Please don't bring up TLJ and Hyperspace. I am still in denial!

Just now, LordCola said:

Please don't bring up TLJ and Hyperspace. I am still in denial!

Agreed

Best commander in the game? He's not even the best FISH commander (red > blue), but the best at the moment still looks like Rieekan to me.

42 minutes ago, LordCola said:

And worst of all. I thing Raddus just makes for unfun games. When I play Star Destroyer and there is just fundamentally no chance for me to get the enemy in my front arcs (no mater how good I fly) that just feels unsatisfying. It often feels like you need your enemy to make a mistake instead of just playing good yourself.

There are ways to force a bad raddus drop. Threaten the flagship for instance

5 minutes ago, Ginkapo said:

There are ways to force a bad raddus drop. Threaten the flagship for instance

I play often against a friend that has Raddus on a MC30 with ECM, Admonition and Lando that flanks me and goes right in my butt with speed 3 or 4. I only get two side arcs max before he deploys the MC75. I am pretty sure that it is impossible to kill that MC30 before it gets to drop Raddus of.

I wish there was a game system where we did not know Raddus was going to make a drop.

You have a standard 400 point game with your opponent, you are at a good game, you are about the eradicate your enemy and whooop, suddenly a MC-75 enters out of nowhere and now you are taking evasive actions instead of your enemy. Now that would be a dramatic climax.

If there was a game system where there are more than few tables playing simultaneously and they could reinforce each other during game time, depending their own objectives and performances at their game, this could happen. Of course, rate of tilting would probably skyrocket :)