My first list that I have put up for advice
Tried running something similar to below but with an Interdictor rather than ISD but feel I needed more firepower hence the adding of the ISD
Aim would be for the ISD to sit deep and use the long range dice with Gozanti's there for cover / activations
Aim for the Gladiators to obviously get in behind and try and cause carnage
Currently have a 13 point bid for 1st but unsure about EWS / Tua and whether it is needed as with my minimal squadrons it does help and replace it with Spinal or other Turbolaser upgrades to really cause more damage from Long range.
My other thought was to replace the Cymoon with a Kuat and put in Brunson / Leading Shots & possibly boarding party vader removing Gunnery Team & Tua.
Any thoughts welcome as only played a handful of matches so not really sure about the local Meta.
Thanks
Faction: Imperial
Points: 387/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush / Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] ISD Cymoon 1 Refit (112 points)
- Moff Jerjerrod (23 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Early Warning System ( 7 points)
= 151 total ship cost
Gladiator I (56 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
- Demolisher ( 10 points)
= 83 total ship cost
Gladiator I (56 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 73 total ship cost
Gozanti Cruiser (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti Cruiser (23 points)
= 23 total ship cost
1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
= 30 total squadron cost