Jabba's Realm Digital Campaign

By Duciris, in Star Wars: Imperial Assault

2 hours ago, IanSolo_FFG said:

Jedi Luke also I think if I'm not mistaken

Well, i have him, so that's not a problem.

54 minutes ago, Mep said:

Pfft, The Rancor was the hero of act one of Return of the Jedi and was killed by the evil Luke Skywalker. Poor thing was caged, rarely given a good pork dinner, mostly just boney dancers and never got to see the sun. Nevertheless he was a great guy that was loved by those that knew him best.

oh and Yay for more App material. It is slow coming but at least they got one guy working on it still.

Yeah, I'm sure a sinewy Twi'lek is nothing compared to a plump Gamorean. It's like eating a string bean and then being served a juicy pork chop.

2 hours ago, Rikalonius said:

Question: What tokens and cards that are sold separately are in the Jabba's Realm box. Obviously Jabba, but is Captain Terro and the Alliance Rangers also in that box? They came out at the same time. I figure if I'm going to buy the box, I may as well get the figures that have tokens in it, because the app will make them appear, I've found.

Jabba's Realm box comes with tokens for:

Jabba

Captain Terro

Jedi Luke

non-elite Alliance Rangers

It does not contain tokens or cards for the Dewback Rider or elite Alliance Rangers.

F I do kinda wish the app had the ability to toggle a disable for units that you didn't want to show up.

Not only would it help people who wouldn't want to play tokens for figures they didn't yet own, but it could help rule out some villains you weren't interested if you were wanting a more canon-friendly experience. For instance, I got Obi Wan as a random ally not too long ago, and while I don't mind, I could see that annoying some people.

And I guess that's not a perfect example because technically he's an easy one to toggle already, but point still stands in general.

Edited by subtrendy2
1 minute ago, subtrendy2 said:

F I do kinda wish the app had the ability to toggle a disable for units that you didn't want to show up.

Not only would it help people who wouldn't want to play tokens for figures they didn't yet own, but it could help rule out some villains you weren't interested if you were wanting a more canon-friendly experience. For instance, I got Obi Wan as a random ally not too long ago, and while I don't mind, I could see that annoying some people.

Or having Wampas show up in a space port. ?

15 minutes ago, subtrendy2 said:

F I do kinda wish the app had the ability to toggle a disable for units that you didn't want to show up.

Not only would it help people who wouldn't want to play tokens for figures they didn't yet own, but it could help rule out some villains you weren't interested if you were wanting a more canon-friendly experience. For instance, I got Obi Wan as a random ally not too long ago, and while I don't mind, I could see that annoying some people.

And I guess that's not a perfect example because technically he's an easy one to toggle already, but point still stands in general.

I agree, this is a feature that really needs to get added. Even for figures like Obi-Wan, toggling him off means losing access to the lightsaber item that he adds to the armory. And a lot of the controversial figures like Wampas, Jabba and Palpatine can't be toggled off without losing an entire expansion worth of heroes and content.

1 hour ago, subtrendy2 said:

F I do kinda wish the app had the ability to toggle a disable for units that you didn't want to show up.

Not only would it help people who wouldn't want to play tokens for figures they didn't yet own, but it could help rule out some villains you weren't interested if you were wanting a more canon-friendly experience. For instance, I got Obi Wan as a random ally not too long ago, and while I don't mind, I could see that annoying some people.

And I guess that's not a perfect example because technically he's an easy one to toggle already, but point still stands in general.

I agree completely. The app is great, but when you click a box, it should just be for what's in the box, and leave it to click on or off the separate blisters, at least. A best system would be to allow you to shut off allies and villains you just don't want to see. The only problem i see with that, now that Jabba's realm is required for the latest app campaign, I'm sure said campaign will include units in Jabba's realm.

2 hours ago, Rikalonius said:

I agree completely. The app is great, but when you click a box, it should just be for what's in the box, and leave it to click on or off the separate blisters, at least. A best system would be to allow you to shut off allies and villains you just don't want to see. The only problem i see with that, now that Jabba's realm is required for the latest app campaign, I'm sure said campaign will include units in Jabba's realm.

I agree complete customization would be the best, but implementing that on a mobile device might be a bit tricky. I wonder if the simplest solution might be to just have a "Deploy different figure" button or whatever which will go through the random deployment process again. Its not super elegant, but might be a simple way to achieve restricting which figures you need to bring to the table.

13 hours ago, jconway2002 said:

Its free, so no complaints from me. I hope they are able to fix the random enemy type spawning though. I dont really want to see any wampas showing up on Tatooine.

To be honest, rancors are not native to Tatooine as well, though I suspect their survival rate will be higher in those conditions compared to wampas.

But I get what you are saying. Hope they fix the spawning or at the very least have a "redo random spawn button". Creating more realistic spawning should not be too hard though. Each unit can have several types (snow, forest, desert, interior and any combination of those types). Tiles have one of these types as well. When spawning, check if the unit has at least a type corresponding to any of the tiles in the mission.

Anyway, extremely happy that my favorite campaign gets an app release, even more that the missions are different than the campaign from the box itself.

5 minutes ago, Eddie said:

To be honest, rancors are not native to Tatooine as well, though I suspect their survival rate will be higher in those conditions compared to wampas.

But I get what you are saying. Hope they fix the spawning or at the very least have a "redo random spawn button". Creating more realistic spawning should not be too hard though. Each unit can have several types (snow, forest, desert, interior and any combination of those types). Tiles have one of these types as well. When spawning, check if the unit has at least a type corresponding to any of the tiles in the mission.

Anyway, extremely happy that my favorite campaign gets an app release, even more that the missions are different than the campaign from the box itself.

Yeah, I think in the case of wampas, since the app changes abilities of the enemies sometimes, I don't think it would be that difficult to restrict certain units to exterior terrain that is fitting for them, i.e. Wampas, Tuskens, Banthas (though one could see Bantha outside Tatooine).

9 hours ago, subtrendy2 said:

F I do kinda wish the app had the ability to toggle a disable for units that you didn't want to show up.

Not only would it help people who wouldn't want to play tokens for figures they didn't yet own, but it could help rule out some villains you weren't interested if you were wanting a more canon-friendly experience. For instance, I got Obi Wan as a random ally not too long ago, and while I don't mind, I could see that annoying some people.

And I guess that's not a perfect example because technically he's an easy one to toggle already, but point still stands in general.

I totally agree. I've played flight of the freedom fighter through five times now. The first and second play throughs were with the core and they were fine. The third had a Wampa, a Clawdite and an Ugnaught trying to stop the heroes boarding their shuttle in the desert and Wampa's a few other times besides. The fourth had Jabba come out of the Yavin IV jungle and Ugnaughts everywhere. The last one the Emperor showed up in every mission bar the fourth, where I don't think he can. If you want to remove Obi Wan and the Inquisitor because they are supposed to be dead at the time of the campaign you take out the only available lightsaber and the best melee weapon in the game as well. You could also make the argument for being able to cut out the weaker villains to make the campaign a little harder.

On the Jabba's Realm app campaign, I think it is a good choice. I do wonder if FFG is looking at 5 missions as the template now because of the way they have the experience system working. I hope they would consider a longer campaign where you could maybe pick up another 1 or 2 xp skill.

I'm really excited for this, I've been putting off purchasing an expansion for IA, waiting to see which the App used next (I only play it co op on the app).

My only slight bug bear is the relatively short campaign (i really enjoyed the first but it seemed to be over far too soon).

I'm assuming there is no continuity between this one and the LotA one and that we have to start new characters from scratch?

I'd love for them to be combined as part of an over reaching campaign, like maybe you crash on tatooine two missions into the LOTA campaign...

29 minutes ago, JCrudge said:

I'm assuming there is no continuity between this one and the LotA one

It's all Legends of the Alliance. The previous campaign is Flight of the Freedom Fighter, and this one is Jabba's Realm.

The campaigns are totally alternative, there's no reason not to choose different heroes to get another new experience.

A longer LotA campaign would need a different class card system. The current class card system makes the hero builds different than in the 1-vs-all campaigns, so it's an additional reason why the different ways to play are complementing each other.

22 hours ago, subtrendy2 said:

I wonder why Jabba's Realm over the other expansions?

I'm just going to venture a guess that it's for skirmish purposes. As @Fightwookies and @Tvboy pointed out , Jabba's Realm gets a new player a long way towards being combat ready. A few key Ally/Villain packs here and there, and suddenly you have have a new kid at the next tournament.

17 minutes ago, Uninvited Guest said:

I'm just going to venture a guess that it's for skirmish purposes. As @Fightwookies and @Tvboy pointed out , Jabba's Realm gets a new player a long way towards being combat ready. A few key Ally/Villain packs here and there, and suddenly you have have a new kid at the next tournament.

It's totally possible.

I know that the first Descent campaign to be integrated into their app (outside of the obvious answer of the Core box) was Shadows of Nerekhall. It was not the first expansion to be released though. It wasn't even their first Big Box expansion. Not sure why that was chosen either (though, from what I can gather, it may be their most popular and well received expansion).

We could maybe say that for Jabba's Realm, though I know Return to Hoth also has its die hard fans. If anything, it could probably be said that among both Skirmish and Campaign players together, Jabba's realm is probably the most solid total package (with Heart of the Empire probably a close second).

13 hours ago, a1bert said:

It's all Legends of the Alliance. The previous campaign is Flight of the Freedom Fighter, and this one is Jabba's Realm.

The campaigns are totally alternative, there's no reason not to choose different heroes to get another new experience.

A longer LotA campaign would need a different class card system. The current class card system makes the hero builds different than in the 1-vs-all campaigns, so it's an additional reason why the different ways to play are complementing each other.

Not necessarily. They could chose to keep the current upgrade system on a longer campaign, you just don't get to upgrade after some of the missions. There would still be the item side of the upgrade phase. Or they could have missions where a Hero's reward card was substituted. Your heroes don't get a class card, but Dalia gets her lightsabre etc. I don't see why having the Heroes restricted to four class cards means five mission campaigns only.

You seem to be saying "They could keep the current system, by changing it", which to me sounds like we agree that a longer LotA campaign would need a change to the class card system.