3 Players and one GM for the core box?

By dustin5, in Warhammer Fantasy Roleplay

Hey,

I am picking up my core box set from the post office tomorrow, but I was curious if this game is pushing smaller game groups with it only being enough for three players and one GM or is that the best they could do for how much is in the box set?

There are six of us in our game group (three married couples... who are in a band together too.... that makes band practice work well with our games gui%C3%B1o.gif ). BUT, we were thinking that maybe we can play a couple of games of this version of Warhammer with just four of us to test it out (me and the other GM and our wives). Then if we like it (which I believe we will since I have already read the pdf for the core book) all of the other players were going to chip in money to buy another core set so we can play with the whole group.

Has anyone else done something similar or is it better to buy two Adventure's tool kits plus two more sets of dice (which on Amazon... kind of comes out the same price)?

Dustin said:

Hey,

I am picking up my core box set from the post office tomorrow, but I was curious if this game is pushing smaller game groups with it only being enough for three players and one GM or is that the best they could do for how much is in the box set?

There are six of us in our game group (three married couples... who are in a band together too.... that makes band practice work well with our games gui%C3%B1o.gif ). BUT, we were thinking that maybe we can play a couple of games of this version of Warhammer with just four of us to test it out (me and the other GM and our wives). Then if we like it (which I believe we will since I have already read the pdf for the core book) all of the other players were going to chip in money to buy another core set so we can play with the whole group.

Has anyone else done something similar or is it better to buy two Adventure's tool kits plus two more sets of dice (which on Amazon... kind of comes out the same price)?

From what I've seen, that is the method that most groups are doing. Buy one, try it out with three and then by a 2nd to get the others in.

Smart move!

For my six player + GM group I'm using:

2 core sets

3 dice packs

1 Adventurer's kit

1 GM's toolkit

.... and no I don't even want to add up what all that came to. We started the game with 2 core sets and the Adventurer's kit, but added dice just to reduce the passing / searching for dice.

$296.00 plus sales tax and/or possibly shipping

LeBlanc13 said:

$296.00 plus sales tax and/or possibly shipping

That seems high.

$124 for the Core Sets, $36 for the Dice, $20 for the Adventurer's Toolkit, $21 for the GM's Toolkit. Comes out to $201 plus tax/shipping (If applicable).

Shouldn't be more than $220 with that included.

Has anyone else done something similar or is it better to buy two Adventure's tool kits plus two more sets of dice (which on Amazon... kind of comes out the same price)?

I'd get the second Core Set. The Toolkits + Dice would be about $12 more expensive, and you'd end up with fewer dice, fewer basic card sets, and fewer standups.


That is retail pricing.... which I paid. I didn't purchase online so I could support my local FLGS. If you got it discounted through Amazon or another store, then more power to you.... otherwise, that is the retail pricing rounding up to the dollar.

$99.99 for each Core Boxed Set

$29.99 for the Adventurer's Toolkit

$11.95 for each set of Extra Dice

$29.99 for the GM's Toolkit

Added up and rounding brings it to $296.00 plus tax/shipping

That is cool to know I am not the only one who had that crazy idea!

I got my box set (finnally today) from a game shop on e-bay because Amazon was out and the e-bay store was almost as cheap. Well three weeks later I finnaly get it (there was a problem with the shipping and boy was I pissed). Next time, I'll wait for Amazon

Oh, and our local game shop is still waiting to buy this because they are unsure if people will pay $100 for the box set. So, I have no guilt ;)

Wasn't trying to pass the guilt along... just commenting that some people did pay full price. Assuming everyone shops online is unrealistic. Some of us pay full price to keep our local FLGS in business. It's hard to meet fellow gamers otherwise...at least in our local market.

I honestly have no guilt about buying it online either... it's unfortunate that local stores can't offer it cheaper, but I'm going to go with the cheapest price regardless. I mgiht pay $5 for the convenience of having it in my hands the minute I pay for it, but certainly not an additional $100 (Since I didn't pay for shipping on my online orders).

People who play a lot at a local store or know the owner personally, I can understand, because it's somewhat of an entry fee to be playing there, I suppose... still, it's tough to make the argument when you consider the cost over a longer term.

LeBlanc13 said:

Wasn't trying to pass the guilt along... just commenting that some people did pay full price. Assuming everyone shops online is unrealistic. Some of us pay full price to keep our local FLGS in business. It's hard to meet fellow gamers otherwise...at least in our local market.

Unfortunately there's not a FLGS in my country (that I'm aware of). But when I go to the US for business trips I do buy products in the FLGS, just to help support the hobby. The two core sets I did buy off Amazon as I wasn't in the US at the time, the other stuff was bought in FLGS.

Darrett said:

People who play a lot at a local store or know the owner personally, I can understand, because it's somewhat of an entry fee to be playing there, I suppose... still, it's tough to make the argument when you consider the cost over a longer term.

That is how I feel about it, but I do feel guilty at times (which is why I made that comment. I did not mean to accuse anyone of guilt tripping people). We have two local game stores and the one that is the nicest is the furthest too, so it is hard to get there some times.

Dustin said:

Darrett said:

People who play a lot at a local store or know the owner personally, I can understand, because it's somewhat of an entry fee to be playing there, I suppose... still, it's tough to make the argument when you consider the cost over a longer term.

That is how I feel about it, but I do feel guilty at times (which is why I made that comment. I did not mean to accuse anyone of guilt tripping people). We have two local game stores and the one that is the nicest is the furthest too, so it is hard to get there some times.

It really is hard to pass up on internet pricing though. Believe me, any time I purchase something online, I get wracked with guilt for not spending money at my local game store who is always complaining about the economy.

LeBlanc13 said:

Dustin said:

Darrett said:

People who play a lot at a local store or know the owner personally, I can understand, because it's somewhat of an entry fee to be playing there, I suppose... still, it's tough to make the argument when you consider the cost over a longer term.

That is how I feel about it, but I do feel guilty at times (which is why I made that comment. I did not mean to accuse anyone of guilt tripping people). We have two local game stores and the one that is the nicest is the furthest too, so it is hard to get there some times.

It really is hard to pass up on internet pricing though. Believe me, any time I purchase something online, I get wracked with guilt for not spending money at my local game store who is always complaining about the economy.

There's a big difference between buying something like a GM kit from your store where the internet is only marginal cheaper and buying a core box set. I love to give gaming stores money but I'm not about to hand them 45 bucks extra for one product.

I think most people agree. It's a sad situation, but especially in the current economy, brick and mortar stores are going to have increasing difficulty surviving. I'm willing to toss a little money locally (I bought Small World locally at $8 above what I would have paid online), but I can't justify much more than that.

The only way to look at it is to understand you're not just paying for the product but the convenience of a place to play games and meet new gamers to play with. Part of that price pays for the real estate to play. Maybe I'm just seeing it differently because I come from a war gaming background as well. The lure of internet pricing is enticing, but the loss of my local stores would be devastating to many of my hobbies.

Just my two cents.

You can play with 6 players + GM using just the Core Set. However, some things will likely need to be shared or copied (some action cards, stance meters, talents, etc), and dice passing with such a big group (and usually big table) might be a little more inconvenient. 2 core sets will greatly ease your burden, and I would recommend that.

I told the owner of out local store that I was buying the coreset , and gathering storm, and I was planing on buying from him even though

it was much cheaper online. I told him I wanted to support him but was there anything he could do to help me out. He said he could

give me a 15 % discount. So I bought from him and got the dm toolkit and adv. toolkit too. I still could have saved more online but I felt

good helping keep a store in our area. Sometimes it is all in how you ask. He knew I would buy from him and have bought from him in the past.

Darrett said:

I honestly have no guilt about buying it online either... it's unfortunate that local stores can't offer it cheaper, but I'm going to go with the cheapest price regardless. I mgiht pay $5 for the convenience of having it in my hands the minute I pay for it, but certainly not an additional $100 (Since I didn't pay for shipping on my online orders).

People who play a lot at a local store or know the owner personally, I can understand, because it's somewhat of an entry fee to be playing there, I suppose... still, it's tough to make the argument when you consider the cost over a longer term.

That's sort of a load...sort of. I used to work for a gaming store and the mark up was way beyond what it should have been. We made plenty of money (I know some game stores don't) since they have to keep such an enormous supply of inventory on products that probably never get sold. That was our only real problem...the stuff that didn't sell.

They could sell the core products cheaper and keep the price up for the non-core products. They could also offer discounts for large sales. We used to offer 25% off of every purchase of 100 dollars or more each quarter. People would come in to blow sixty and end up spending 100 bucks instead. They make out, for roughly 15 bucks more, with 100 dollars worth of products rather than 60. We never had a problem staying afloat and sales increased dramatically.

Also, we would sell things we didn't have on hand at a 25% mark up from our cost if we had to special order it and it wasn't regularly stocked. Basically the cost was for the shipping and a little money for us. But we viewed they will just buy it online anyway if we don't have it, so why not make some money off of it.

These two events kept customers loyal to us all the time.

We also offered bulk discounts on miniatures with a sliding scale of discount based on the number purchased.

There are things that can be done, but most game store owners simply love gaming and own a store rather than run a business that sells gaming products which they love. Big difference in how you sell products.

I know it's hard to compete with online, not disagreeing there and I never will...but it's better to do something than say, oh well, online can offer a better discount and not charge full price, but I have to. A store could easily, I would guess, sell a core for 75 bucks, which is roughly the same cost as the Warstore when added in cost of shipping here in the states. They just want that extra 25%, obviously because they want money, but it's better than losing out on roughly 25 bucks per core you didn't sell because you were too busy pouting about not being able to compete with the internet. They have a choice...find a way to compete or die. But 10-15% off all the expansion material isn't bad either.

The biggest people to blame though, for bricks and mortars, are the distributors. That's what the (US government) needs to be kicking around in terms of ways to save the Brick and Mortar shops. Distributors give steep discounts to bulk buys...only big business can squeeze out that kind of money. It's just a fact and a bad one at that.

Sorry to double post, but I have no idea how to edit an existing reply here...

They could also use punch cards for discounts and they could create coupons (which you never, ever see) monthly raffles for gift certificates, prizes rewarded for participating in events...like come to the Warhammer 3e weekend and play a test game and get a 25% coupon for the core or whatever, but people don't do these things...ever.

This is how to make a successful business...regardless if it's a small business or not. Small businesses fail because the "can't compete" which is true, but finding ways they can afford to compete is the only way they will ever survive, no matter what the economy was like.

I would recommend taking some of these ideas to local stores and saying, I want to help you out and here are some great ideas...pending on how well you know your brick and mortar stores.

I don't support our local store, because the guy is an ass and is absolutely, stifling, boggling, bad customer service. I bought I product from him (a box set) in the afternoon one day, then realized a few hours later - before opening it - I had bought the wrong box. I went back to him, four hours later and though I had bought the box from him that morning, he wouldn't return it because I didn't have a receipt. And he knows me by name and said hi to me, by name, each day, but still wouldn't let me switch the set for the right one.

Totally bad customer service.

hi

for a group of 6 players I recommend 2 core sets and 2 sets of the toolkit. Than you have 2 of every card.

my group (7 people) started out with just one set. which was ackward and difficult to do. Now we have 4 core sets and 4 tool kits. We even made a card-o-tec. which contain a copy of all cards in a nice plastic page sleeve, easy to referee to, and handy for all players when they are going to pick new cards and etc.

Mind you that my group was sceptical about the new 3rd edition. suffice to say they have come around happy.gif