57 minutes ago, syrath said:I would like to point out that a one spec character can be highly specialised in more than 2 types of encounters with the sort of xp you need to get FR 4 and the force skills to use with it, and just being a skill hound (beyond enhance ) requires buy in to a few force powers or specs. Influence:control upgrade and enhance being the two easiest. For the same xp I can create a character that can punch for over 20 dmg per punch and could repeat this on a second combat check made in the same round and have a bit more xp to have it be over 25 per punch that ignores soak (50 damage ignoring soak going to strain threshold, is going to drop anything short of vehcile scale)
Armorer /soresu /protector with the protect force ability with similar xp can block upwards of 20 dmg per attack, keeping that up for a round and each time the damage is reduced to zero the full amount is reflected back.
Misdirect - combat ability on a plane warden with 2 FR a decent set of armor and a good coercion skill is able to stagger his opponent, either because the opponent rolled 3 threat and were overbalanced or a despair and got the same or failing that use precision strike to cause a stagger.
Try lying to a Marshal with unrlenting skeptic and 5 ranks of vigilance and a healthy willpower.
it is possible to break the systen easily if you know how to stack probability in your favor , (the warden I describe above , I played and triggering overbalance was too easy eventually)
I agree. It is easy to break the system. But this particular issue isn't exactly the result of over-optimization. Any force build that includes more than a couple force dice can easily tap into it. I don't even plan my characters out in advance, only taking things that were relevant to last session or the recent story arc.