Rebels without a cause (or AT-RT's)

By MicroManager, in Army Building

I'm trying to compose two fairly even allround armies and would really appreciate some input from more experienced players. The two armies are first and foremost meant to be fun and yet able to deal fairly alright with all current objectives and setups.

Board setup will be Mos Eisley (city fight) with a lot of buildings providing many passages and hard cover and some scattered terrain acros the board.

For the Rebels I would like to avoid any AT-RT's and Snowspeeders as I'm trying to build a "purists" Rebel Army as seen in OT.

For the Imperials I would like to avoid any Snowtroopers in Mos Eisley (same reason as above).

This is my initial thoughts on the two army lists - what do you think - am I favouring one side over the other - did I make any useless combos etc. ? Any word on advice is greatly appreciated. ?

Imperial Force 796 pts.

Darth Vader w.
- Sabrethrow
- Force Push
- Force Reflexes

AT-ST w.
- 88 Twin Light Blaster Cannon
- Long Range Comlink

4 x Stormtropper Unit w.
- extra Stormtrooper
- DLT-19 Stormtrooper
- Concussion Grenades

Rebel Force 800 pts.

Luke Skywalker
- Battle Meditation
- Force Reflexes
- Emergency Stimms

Leia Organa
- Commanding Presence
- Improvised Orders
- Emergency Stimms

3 x Rebels Trooper Unit w.
- Extra Trooper
- Z-6 Trooper
- Targeting Scopes
- Impact Grenades

1 x Rebels Trooper Unit w.
-Z-6 Trooper
- Targeting Scopes

2 x Fleet Troopers w.
- Extra Fleet Trooper
- Scatter Gun Trooper
- Enviromental Gear
- Concussion Grenades

Eh, as far as pitting them against each other I think these should be ok. Rebels have the activation/trooper unit advantage, but have more inefficient upgrades than the Imperials.

Targeting scopes and grenades aren't good buys on the Rebel Troopers for a number of reasons. You typically need your action to move/dodge, so you won't often have an aim token available for precise. Grenades don't upgrade your attack dice like they do for Imperials, and they're actually a downgrade in terms of damage output for Fleet Troopers.

Given your list-building restrictions: I guess I would suggest switching two of the Targeting scopes over to the fleet troopers, since there is the potential for some synergy with the "Ready" keyword. And dropping the concussion grenades off the Fleet troopers frees up the points for an Extra trooper on the Rebel Trooper unit without one.

I agree with Wac’s suggestions, but I would also trade Luke’s battle meditation for Force Push, which is FAR more useful. I’d also lose all of Leia’s cards. With the savings from those and targeting scopes/grenades you could buy another squad of troopers.

Edited by Gengis Jon