10 hours ago, Magnus Grendel said:Stack with the blocker having intimidation for extra synergy, if you like (hopefully that's got a bit cheaper, too, as it's pretty overpriced in 1.0)
Agreed. Ruthlessness is no longer anything like 1.0 Ruthlessness at all. That was a cheap 'splash damage' effect. This now allows you to kill your original target even more dead at the cost of some collateral damage to your squad. Which, to me, suits the title of the talent better.
This. It's like using self-damaging to use supernatural reflexes to boost; you're not going to do it very often but it can be scary as heck when you do.
Note also that it's not primary weapon only, so you're not just trading 1-for-1 on damage, but can also use it to push through weapons with an if-you-hit effect (especially important for ion weapons which need multiple uncancelled hits to ionize larger targets), or with an advanced to push
Iden Versio's ability is "Before a friendly TIE/In fighter at range 0-1 would suffer one or more damage, you may spend 1 [ charge] . If you do, prevent that damage. " - it's not restricted to 'when defending', so can be used against any source of damage.
Using it on a single point of non-critical damage is probably a waste unless it's going to kill the TIE fighter in question, though, in which case I have to question your choice to use Ruthlessness....
Provided you've got a swarm of cheap TIE fighters, she's great value for money. However, if she's handing out rerolls like candy, you probably don't need Ruthlessness so much, because the rerolls let you cope with blank attack dice without shooting down your own dudes.
Personally, I prefer the new one for flavour (and that's as an Imperial swarm player), because it does fit ruthlessness. It's not magically giving your guns splash damage against other enemies, so much as the quote from the decimator's mission, Interdiction:
Why aren't our batteries firing?"
"Our fighters are engaging the enemy, Commander. We have no clear shot."
"I have heard you praise the accuracy of your gunnery teams on numerous occasions. I hope it was more than idle boasting. Commence firing !"
It's more effective fire because you accept collateral damage to friendly grunts (something the Empire has never been too bothered about when it matters; such as Tarkin shooting out Scarif Base).
Fair. The card could be better tho.