Star Wars Imperial Tactics: Vader

By Boom Owl, in X-Wing

4 minutes ago, Magnus Grendel said:

Yes, if you had your s-foils closed the previous turn.

You do ignore the range 3 defence bonus, but you're correct - my apologies, I forgot they dropped to a 3-dice volley (they're a better call for a bomber or advanced prototype). Homing or Ion missiles are still a good option, though.

Apologies. For some reason I thought he was only force 1. To be fair, with the Inquisitors being 2, it makes sense.

I am going to be interested to see how much he actually costs.

swz01_app_screenshots.png

swz01_a7_squad-build_diagram.png

Three threat implies a cost of 72 points (36 in 'old money'), but with the app screenshot above, it looks like proton torpedoes have stayed the same price and R2-D2 has gotten proportionately more expensive.

I suspect you're right that S-foils will be free as they don't really give you anything, just let you trade barrel roll for boost (with at least one turn of reduced gunfire whatever timing tricks you play).

That leaves a cost of 54 points (~ 27 points) for Luke plus totally-not-deadeye (which might well be free as, let's be fair, it's a pretty guff ability since it eats the force token and still expects a focus token to modify the shot, plus it's only useful if you've spent further points on torpedoes or missiles)

I guess that Luke's current cost of 26 points with Renegade Refit isn't that unreasonable, but it should be noted that that explicitely takes torpedoes off him as an option. R2-D2 has gotten distinctly worse (more because he shuts down your guns than because he has a 'use limit'), but an effective 27 1.0 points for 2.0 luke does seem a bit cheap given that his ability has gotten better.

For that matter, Jek has two modifications equipped in the cards above, too; hull and afterburners.

I'd agree. Evade is a nice option to have, but it really comes into its own if you can get focus and evade; Vader is the only TIE/x1 pilot who can (could!) do that. 90% of the time, with only 1 action, either you're focusing or you're setting up your initial target lock; it's only if you've got a damaged advanced that's desperately running away that you might be bothered to evade.

.....Actually, I take that back. It's a pretty safe assumption that the Storm Squadron Ace now has a talent upgrade. in which case, Advanced Targeting Computer, Fire Control System and Juke would be a very snazzy combination if the evade action was still an option.

A threat is 25 points, not 24.

Otherwise, yeah

On 7/18/2018 at 3:33 AM, Cgriffith said:

@Commander Kaine very nice write up, I know you focus on the Imperial aspect but the outline was well done. Doing this with all the Force Users (Luke, Grand Inquistor, Asajj, Kanan etc. ) would be a great guide for the forum ... great job with this though very informative.

Are you sure you didn‘t mix up usernames here?

21 hours ago, Tbetts94 said:

I think the only reason the X/1 doesn’t have the Evade in 2.0 is because of Vader. How has the lack of boost been? Has Supernatural and Afterburners been good enough?

The lack of white boost makes him play alot differently but its something you can adjust to for sure, im not to concerned about it. And then you add Supernatural to the mix. Just the barrel roll alone is extremely good. I view the Supernatural Boost as a panic button you don't want to use unless you have to or as a way to close out a game. Between that and the 1 forward and 3 talons I don't always miss infinite boost ( even though boost did make things so much easier maybe it was a trap all along and I didnt realize it ).

As far as Afterburners so far I have used it mainly to peace out to recharge force for a turn, to set up an arc dodge with the 3 bank. I have had one or two proxy games where it doesn't get used at all, but its almost always been a factor. I haven't got everything figured out yet though...Vader dies fast if you make bad decisions something that I am still prone to.

But 1 v 1 against most stuff it feels like Super Vader specifically has a ton of options. Options lead to decisions though, which leads to the probability of incorrect choices. Just watch an average advanced sensors Kylo Silencer or Corran player.

End of the day though thanks to Super Natural Vader feels alot less predictable than a traditional 1.0 Token Stack Stay in Arc or Run Away for Days Ace. 2.0 Vader plays really well and is a ton of fun. There are times you are able to use Super Natural and Afterburners in the same turn but since both of these things are resource constrained it feels ridiculously more rewarding. Best example I have had so far was a barrel roll into a K Turn, afterburners boost to get something in range 1 arc that i already had a Target Lock on and then burned all my remaining force charges to win the game. Its not like doing that took a bunch of skill or anything but it did feel cool.

Edited by Boom Owl
5 hours ago, GreenDragoon said:

Are you sure you didn‘t mix up usernames here?

I did lol, should've complimented @Boom Owl on the write up, still very interesting thoughts all around.

Edited by Cgriffith
29 minutes ago, Cgriffith said:

I did lol, should've complimented @Boom Owl on the write up, still very interesting thoughts all around.

Thanks dude, like I said at the start there really isnt a ton of detail yet on this one. These inventory posts are mainly just my notes (mostly pictures to) from reading through the cards and other consolidated thoughts/opinions from the community. I still hold out hope that even the forums can be a place for positive discussions about X-Wing ( which does still happen occasionally ). Its also good just to throw a likely incorrect opinion at the board and see what comes back and adjust after.

Also, @Commander Kaine, I didn't mean to get all up in your grill about rebel bias. I remember the dark times of 1.0 vividly, complained about it my fair share as well. But I think its time to let the 1.0 salt go and just be happy about real X-Wing for now. I hope you will join us in the promised land of 2.0 X-Wing. Your not 100% wrong about an Init 5 Infinite Force Super Natural Force user having at least some tools to deal with a higher initiative ace. Particularly pre-movement Barrel Rolls and Boosts. We see the Kylo Silencer do it sometimes in 1.0 even against other PS9+ ships. Its just definitely an up hill battle for Luke and not an expected 1v1 outcome against a player of equal skill who is also rocking Super Reflexes.

Edited by Boom Owl
1 minute ago, Boom Owl said:

Thanks dude, like I said at the start there really isnt a ton of detail yet on this one. These inventory posts are mainly just my notes (mostly pictures to) from reading through the cards and other consolidated thoughts/opinions from the community. I still hold out hope that even the forums can be a place for positive discussions about X-Wing ( which does still happen occasionally ). Its also good just to throw a likely incorrect opinion at the board and see what comes back and adjust after.

You're welcome. These types of posts no matter what the level of the player (Regional Champion, Store Champion, Casual Player, etc. ) is still very useful for list building and prospective analysis of possible combos which may be able to be put on the table very soon. These are the types of threads we need more of. Thoughtful, constructive and detailed through discussion among everyone. Kiddos.

5 hours ago, Boom Owl said:

Also, @Commander Kaine, I didn't mean to get all up in your grill about rebel bias. I remember the dark times of 1.0 vividly, complained about it my fair share as well. But I think its time to let the 1.0 salt go and just be happy about real X-Wing for now. I hope you will join us in the promised land of 2.0 X-Wing. Your not 100% wrong about an Init 5 Infinite Force Super Natural Force user having at least some tools to deal with a higher initiative ace. Particularly pre-movement Barrel Rolls and Boosts. We see the Kylo Silencer do it sometimes in 1.0 even against other PS9+ ships. Its just definitely an up hill battle for Luke and not an expected 1v1 outcome against a player of equal skill who is also rocking Super Reflexes.

My Vader vs Luke blather in the Krayt thread pertains only to the 2.0 event at GenCon and predicated entirely on the fact that Luke can bring a much better wingman than Vader. I have every expectation in those game, if left with only Luke vs Vader, to lose. In a vacuum, 1 v 1, Vader is hands down better than Luke. I'm not even sure why someone would say otherwise.

Edited by gennataos
11 minutes ago, gennataos said:

My Vader vs Luke blather in the Krayt thread pertains only to the 2.0 event at GenCon and predicated entirely on the fact that Luke can bring a much better wingman than Vader. I have every expectation in those game, if left with only Luke vs Vader, to lose. In a vacuum, 1 v 1, Vader is hands down better than Luke. I'm not even sure why someone would say otherwise.

Yea if the Vader list kills everything besides Luke and it ends Luke v Vader its gonna be tough, basically game over.

Edited by Boom Owl
1 minute ago, Boom Owl said:

Yea if the Vader list kills everything besides Luke and it ends Luke v Vader its gonna be tough, basically game over.

I suppose there are edge cases where Vader is already at half points and Luke regens his way above half and runs. That'd just fuel Vader to build up to full force, though.

3 minutes ago, gennataos said:

I suppose there are edge cases where Vader is already at half points and Luke regens his way above half and runs. That'd just fuel Vader to build up to full force, though.

I love that dynamic that vader builds up force rage before destroying all the things.

11 hours ago, gennataos said:

My Vader vs Luke blather in the Krayt thread pertains only to the 2.0 event at GenCon and predicated entirely on the fact that Luke can bring a much better wingman than Vader. I have every expectation in those game, if left with only Luke vs Vader, to lose. In a vacuum, 1 v 1, Vader is hands down better than Luke. I'm not even sure why someone would say otherwise.

I don't think anyone is really suggesting Luke is better than Vader. There might be a question whether Vader is better enough than Luke to justify his extra point of threat, but I'd in a one on one, Tall, Dark and Asthmatic is going to beat the crud out of his son most of the time.

11 hours ago, Boom Owl said:

I love that dynamic that vader builds up force rage before destroying all the things.

"Come back here! Getting.....so.....angry......"