
Intercept the Transmissions might be my favorite objective right now. Mostly because the objectives are placed perfectly evenly across the board. Which is weird because what i'm about to propose will ruin that entirely.
Intercept the Probe Droid Trainsmissions
Special Rules/Setup
Use Imperial Assault probe droid minis instead of the objective tokens.
At the end of each round perform the following steps for each droid:
1. Roll a four sided die. The resulting number determines the movement template speed you use. If the result is a 4 the droid doesn't move and skip all of the following steps. (Optional: on a 3 result use the 1 speed template. 3 speed might just be ridiculous.)
2. Roll an 8 sided die with each number corresponding to a compas point N, NE, E, SE, S, SW, W, NW to determine which direction to place a movement template next to the droid. (You should determine at the start of the game which board edge is N.)
3. Roll a four sided die. 1 result: bend the movement tool 90° left. 2 result: bend the movement tool 90° right. 3 or 4 result: leave the movement tool straight. (optional: skip this step.)
4. Move the droid along the template. For movement purposes the droids are considered to have repulsor 2. They may not displace any units so move them as far along the template as possible. If this movement would cause a droid to flee the battlefield, it simply comes to a stop at the edge of the map.
The droids do not move at the end of round 6.
Thoughts? It sounds fun to have an objective with moving goals to really mix things up and prevent people from just digging in and waiting out a fight.
Other options:
Droids have 4 health, Red defense dice, Cover 1. If a droid is "defeated" it does not move at the end of that round. At the start of a round after being defeated, it recovers all damage. Droids cannot be suppressed.
typos