Intercept the Probe Droid Transmissions?

By Rogue Dakotan, in Star Wars: Legion

Objective-Card.jpg

Intercept the Transmissions might be my favorite objective right now. Mostly because the objectives are placed perfectly evenly across the board. Which is weird because what i'm about to propose will ruin that entirely. :P

Intercept the Probe Droid Trainsmissions

Special Rules/Setup

Use Imperial Assault probe droid minis instead of the objective tokens.

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At the end of each round perform the following steps for each droid:

1. Roll a four sided die. The resulting number determines the movement template speed you use. If the result is a 4 the droid doesn't move and skip all of the following steps. (Optional: on a 3 result use the 1 speed template. 3 speed might just be ridiculous.)
2. Roll an 8 sided die with each number corresponding to a compas point N, NE, E, SE, S, SW, W, NW to determine which direction to place a movement template next to the droid. (You should determine at the start of the game which board edge is N.)
3. Roll a four sided die. 1 result: bend the movement tool 90
° left. 2 result: bend the movement tool 90° right. 3 or 4 result: leave the movement tool straight. (optional: skip this step.)
4. Move the droid along the template. For movement purposes the droids are considered to have repulsor 2. They may not displace any units so move them as far along the template as possible. If this movement would cause a droid to flee the battlefield, it simply comes to a stop at the edge of the map.

The droids do not move at the end of round 6.

Thoughts? It sounds fun to have an objective with moving goals to really mix things up and prevent people from just digging in and waiting out a fight.

Other options:

Droids have 4 health, Red defense dice, Cover 1. If a droid is "defeated" it does not move at the end of that round. At the start of a round after being defeated, it recovers all damage. Droids cannot be suppressed.

Edited by Rogue Dakotan
typos

It's an interesting idea.

I think I would just use straight movement. And if a droid is defeated it is permanently immobilized. If you want to put that much fire into it, you should be able to keep it in one place. Maybe give them a defense die to make that more interesting.

I love it! The game could use more dynamic objectives.

Alternately, you could use red defence dice to determine which player gets to move each objective at speed 2. This has the advantage of using dice already in the game, and should still lead to semi-random movement. Or just randomize which table edge/deployment zone each objective moves towards.

As someone who bought spare probe droids off eBay in order to create wreckage for objective tokens, I fully support this project.

Sounds great. I did a similar thing with Imperial Assault loosely based off of EA's Star Wars Battlefront 2015 game mode Droid Run. I used WotC Gonk Droids as well as R5, R4 and treadwell droids and had pre determined paths they would follow and they would move at the end of a round as well.

As I have stated in other threads. I can't wait for droids to be introduced to this game. They mentioned them in the game guide and hopefully they will be added in some time in the near future.

Edited by C3POFETT
7 hours ago, Caimheul1313 said:

Alternately, you could use red defence dice to determine which player gets to move each objective at speed 2. This has the advantage of using dice already in the game, and should still lead to semi-random movement. Or just randomize which table edge/deployment zone each objective moves towards.

Alternately, alternately, isn't the turn tracker dial supposed to pass between players every turn? Have the droids be moved by whoever is holding the dial that turn.

2 hours ago, Albertese said:

Alternately, alternately, isn't the turn tracker dial supposed to pass between players every turn? Have the droids be moved by whoever is holding the dial that turn.

Turn tracker dial is supposed to be held by the player who won the initiative bid, to act as a first player marker was my understanding. My idea was to roll for each droid, so all of them (probably) aren't being moved by the same player.

BRB Page 46, under Round Counter:

The round counter is used to track the current game round.

• During the End Phase, the player who has the round counter rotates it to display the next highest number; that is the number of the next round. Then, that player passes the round counter to their opponent.

14 minutes ago, Brightguy said:

BRB Page 46, under Round Counter:

The round counter is used to track the current game round.

• During the End Phase, the player who has the round counter rotates it to display the next highest number; that is the number of the next round. Then, that player passes the round counter to their opponent.

That's what I understood. I looked it up to see if I remembered right and came back to post this exact reference.

But ya ninja'd me! Ha!

I'm surprised I beat you. It took me a while to find it. To be clear, the passing back and forth has no purpose at all, but it is supposed to happen.

Indeed. Though I have thought up a ton of interesting scenario ideas where who holds the Round Counter does matter. Usually things like this where some neutral force has to be controlled. Having the dial-holder do it allows both sides equal turn.

3 hours ago, Brightguy said:

I'm surprised I beat you. It took me a while to find it. To be clear, the passing back and forth has no purpose at all, but it is supposed to happen.

It actually does have SOME effect, which would be part of the reason I thought it was supposed to mark first player.

"If both cards have the same number of pips, the player who has the round counter rolls a red defense die (six-sided red die). If the result of the roll is a block (?), that player has priority. Otherwise, their opponent
has priority." Page 21, "Determine Priority"

And thank you for the correction as to who is supposed to have the token, I seem to have missed that rule! Makes more sense now. While I get the alternating, I prefer to randomize who has control as then you can't plan ahead. Especially if you know your opponent and can predict the way they are likely to move the unit, you can get a very large advantage.

Yes, it technically does something, but using it to decide who gets to roll on a 50/50 roll has no practical effect. You could leave it in one place and have the same player always roll off for pip ties and it would be the same.

there are dice that have direction arrows/markers in other games. Roll a D8 and the droid moves in that direction without turning. This way existing dice can be used. It would also be interesting to have random movement (0 to 2), with one most often being the move distance. Such as a white defense die, block zero, surge two and blank one.

On 7/18/2018 at 6:43 PM, Brightguy said:

BRB Page 46, under Round Counter

...I obviously know what document you're referring to, but what does BRB stand for?

Big Rule Book. I know it's used commonly for other games, maybe not as popular here. Not sure.

7 hours ago, Brightguy said:

Big Rule Book. I know it's used commonly for other games, maybe not as popular here. Not sure.

RRG, for “Rules Reference Guide” is used more often here, as that is the correct name for use in Armada and such.

I actually would prefer actual probe droids that 'deep strike' turn 1 and self destruct when they receive a certain amount of damage in a round of shooting

Clearly, Wookie units would get a surge to crit on disabling

On 7/17/2018 at 11:39 AM, Rogue Dakotan said:

Roll an 8 sided die with each number corresponding to a compas point N, NE, E, SE, S, SW, W, NW to determine which direction to place a movement template next to the droid. (You should determine at the start of the game which board edge is N.)

One alternative to this that I really like is to roll a d10, and move in whichever way the tip of the die is pointing. A bit less precise, I guess, but it’s simple and entertaining.

It’s absolutely 100% best to take a page from FFGs book and ONLY use existing and contained pieces.

Even adding something as simple as a D10 has the potential to ostracize people at a glance if they don’t have them - we cannot assume that people have anything beyond a core set and what you are providing.

11 hours ago, Drasnighta said:

It’s absolutely 100% best to take a page from FFGs book and ONLY use existing and contained pieces.

Even adding something as simple as a D10 has the potential to ostracize people at a glance if they don’t have them - we cannot assume that people have anything beyond a core set and what you are providing.

That makes perfect sense. But i'm also not designing something with the expctation that it becomes some official gameplay option, just a fun thing to do with friends sometime.

3 hours ago, Rogue Dakotan said:

That makes perfect sense. But i'm also not designing something with the expctation that it becomes some official gameplay option, just a fun thing to do with friends sometime.

I know.

But you should still aim to have the widest market possible.

Otherwise, catering to a sub set is still elitist...