How, exactly, are you supposed to kill a TIE Reaper?
It has 8 health and 1 agility. Shouldn't be too hard, right? Seems like about 3 solid shots have an outside chance of doing it in.
But the Reaper doesn't roll 1 green die. It rolls 3: 1 for agility, +1 for Range 3 (because if you get close you risk getting jammed), +1 for Lightweight Frame. Plus it can make one of those dice an auto-success with Palp and add 1 more free success with Evade (+1 more if it's Feroph and you were dumb and got close).
Dice mods? You can't reliably target-lock it from a safe distance due to Multi-Spectral Camouflage (not even with Long Range Scanners). That's not only fewer mods, it rules out ordnance sans Deadeye. You can't focus close to it because, as has already been mentioned, going close is dumb and gets you jammed.
Get behind and chase it? It can basically do a 5-bank out of the box. Add Engine Upgrade and it can go as far as Miranda or a Star Wing SLAMming a 3. You know how hard those are to catch? Imagine something just as fast that also cannot be blocked by a single small ship.
So, yeah. Yet another super-absorbant damage sponge on the 1.0 power creep pile, unless I'm missing something. Rho Boats is looking more and more tempting every day.
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