As a pure Imperial player, this may piss off a lot of your rebels, but in the tournament I played, there were 4 of us, I played 2 Luke/Leia lists. I won both of the games by concession. One had 3 reb troops with extra and z-6, 1 fleet with the scatter gun, 2 AT-RTs 1 with the laser other with rotary. Other was 2 reb troops with extra other with z-6, 1 fleet also with scatter gun and maxed T-47. My list will be below.
First game was Rapid Reinforcements, Long March and Intercept Transmission.
Second was Minefields, Recover the Supplies and Advanced Positions.
As an Imperial Player, I felt I had the out activated and out gunned. It didn't help them I rolled well, but trooper focused objectives, with me having 7 trooper units to their 5 or 6, I didn't find it hard. To help those who play rebels, I feel you should max out your troop limit. You have stronger dice, but can't defend well. Swarming makes up greatly for that. Some of us also think that when commandos are released, the AT-RTs will be rare.
Please put your input on this.
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Standard (Galactic Empire) [796 Points]
Commander
•General Veers [85 Points]: Esteemed Leader
Corps
Snowtroopers [85 Points]:Concussion Grenades, Flametrooper, Snowtrooper
Snowtroopers [85 Points]: Concussion Grenades, Flametrooper, Snowtrooper
Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper
Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper
Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper
Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper
Heavy
AT-ST [225 Points]: 88 Twin Light Blaster Cannon, AT-ST Mortar Launcher
Command Hand
•Ambush, •Maximum Firepower, ••Evasive Maneuvers, ••Push, •••Assault, •••Imperial Discipline, ••••Standing Orders
Total: [796 Points]
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Edited by AintNoPoser