TIE/ln article is up

By Stefan, in X-Wing

3 hours ago, Managarmr said:

But, Seyn ... for example makes it possible for her to shut down an enemy stealth device automatically

I don’t think she does. Terminology might have changed in the new rules reference, but before dealing a damage card and dealing damage were not the same thing, so her auto damage ability would not shut down stealth devices.

4 hours ago, Darth Meanie said:

All that. In the book there was no reference to her having any piloting skill that I recall.

Maybe she flies in some other source material?? I mean, just because you are Naval Intelligence doesn't mean you have to fly. . .

Every member of Inferno Squadron has to learn how to fly.

4 hours ago, Forgottenlore said:

I don’t think she does. Terminology might have changed in the new rules reference, but before dealing a damage card and dealing damage were not the same thing, so her auto damage ability would not shut down stealth devices.

2.0 Stealth Device loses the charge whenever you take damage; it doesn't need to be from an attack.

swz14_stealth-device.png

Which was why I was very specific in what I said. Taking damage and being dealt a damage card may be distinct things still.

> Gideon Hask: While you perform an attack against a damaged defender, roll 1 additional attack die.

What is a damaged defender? Is it a defender that has 1 or more damage cards or does it also include ships that have taken shield damage? In 1.0, scourge said 'had 1 or more damage cards, roll 1 additional attack die'.

Thank you

> "Mauler" Mithel: While you perform an attack at attack range 1, roll 1 additional attack die.

Why does it state 'attack range 1' instead of just range 1?

Thank you

20 minutes ago, Lace Jetstreamer said:

> Gideon Hask: While you perform an attack against a damaged defender, roll 1 additional attack die.

What is a damaged defender? Is it a defender that has 1 or more damage cards or does it also include ships that have taken shield damage? In 1.0, scourge said 'had 1 or more damage cards, roll 1 additional attack die'.

Thank you

I would say you’d have to have a damage card. Just because people lump shields in with total hp’s doesn’t mean they are. A ship with it’s shields down is not damaged. No idea if they will rule it differently but common sense dictates you’d need a damage card to be damaged. Which Seyn could provide under shields.

Edited by LordFajubi
48 minutes ago, Lace Jetstreamer said:

> "Mauler" Mithel: While you perform an attack at attack range 1, roll 1 additional attack die.

Why does it state 'attack range 1' instead of just range 1?

Thank you

New rulesbook, p8 lower left example box. There is a difference between range measured between bases, and attack range measured in arc.

9 hours ago, hawk32 said:

How does a focus help with crits?

It does not. Seems like I should abstain from posting in 29deg C while sleep deprived...brain does not function properly, obviously.

13 hours ago, Gadgetron said:

Backstabber and dark curse.... They've killed Vader's own black squadron....

And yet Mithel's still there...we can hope for these guys back at some point.

10 hours ago, Infinite_Maelstrom said:

Are there seriously only 3 black squadron pilots!

It is a bit odd.

I agree black and obsidian squadron makes more sense to include. Vader being ~ 50 points does mean that Mithel, Wampa, and Vader are, in fairness, now most of a squad...

9 hours ago, HolySorcerer said:

It never broke Wampa in 1.0, I doubt it would break new-Wampa in 2.0.

It'll be interesting to see if Seyn has an elite upgrade. Marksmanship is a nasty combo but it is bullseye only now.

Edited by Magnus Grendel

I like Seyn and the new Wampa!

Edited by westiebestie

Man, I love the new abilities!

It's going to be a pleasure to fly a named TIE mini swarm.

Now I just need to Paint my awful red core TIEs...

11 hours ago, Managarmr said:

Del Meeko - what kind of name is that? When you thought they had run out of stupid SW names....

Amazing pilot abilities, many are fun.

But, Seyn is imho too amazing. Didn't they say, 2.0 does not have stupid autodamage. Voila, there it is again.

Yes, only 2 dice, and less shields in 2.0. But her getting a crit (easier with howlrunner, focus, unknown if she gets a talent...), for example makes it possible for her to shut down an enemy stealth device automatically and deal a damage, regardless of how many green dice the enemy has.

Dealing a card =/=dealing damage, assuming 2e works as 1e did.

3 hours ago, Lace Jetstreamer said:

> Gideon Hask: While you perform an attack against a damaged defender, roll 1 additional attack die.

What is a damaged defender? Is it a defender that has 1 or more damage cards or does it also include ships that have taken shield damage? In 1.0, scourge said 'had 1 or more damage cards, roll 1 additional attack die'.

Thank you

This will be a keyword defined in the Rules Reference, and will most likely either mean 'has at least one damage card' or mean 'has no shields and at least one damage card' - both 'shielded/unshielded' and 'damaged/undamaged' are keywords.

The Rules Reference isn't out yet to provide the definitions though, so in many cases it's unclear exactly how they will be defined.

30 minutes ago, thespaceinvader said:

The Rules Reference isn't out yet to provide the definitions though, so in many cases it's unclear exactly how they will be defined.

I think I have read somewhere : a damaged ship is a ship with at least on assigned damage card.

I don't see how this could be wrong, but yeah, always refer to the rulebook. So I hope we will see it soon

30 minutes ago, player2422845 said:

I think I have read somewhere : a damaged ship is a ship with at least on assigned damage card.

I don't see how this could be wrong, but yeah, always refer to the rulebook. So I hope we will see it soon

Whatever you've read is an assumption, not a confirmation, we've not seen the rules ref yet.

Even the definitions of e.g. evading, focussed etc are only confirmed by word of Davy, not actual rules, though we're pretty much 100% on what they will mean.

We'll know these definitions when the RR comes out. Hopefully at GenCon.

Looking forward to putting Obsidian Squadron on the table. Howlrunner - 0 to 1 Range...

She'll be crashing into everyone ("Hey! Personal space!!").

A TIE swarm's going to lay down some smack!

Everyone better start practicing to fly in tight 2 or 3 formation.

It's a pity it'll look like the other 12 to 15 TIE Fighters I have, it'll be interesting to compare against the Conversion Kit Contents.

14 hours ago, Infinite_Maelstrom said:

Are there seriously only 3 black squadron pilots!

This seems like a huge unbalance in the numbers of pilots per squadron: 5ish for inferno squadron, 3 for black squadron, and 2 for Obsidian? The only two significant individual squadrons* that appear in the films have less pilots than a random squadron from some EA computer game, where all the pilots defect anyway?

I mean, they could have chosen to use Inferno squadron because they use modified TIE's, so that they can have more upgrade slots, but I think if they did that it would have been mentioned in the article. If they haven't done that, I will be as annoyed as when the Silencer didn't have a missile slot (perhaps slightly less).

On the other hand, these look like really great abilities with heaps of synergy!

*Debateable

They need to get the inferno squadron pilots in the game though, so they can later release the rebel version pilot cards, where they have upgraded abilities and decreased point costs #rebelbias

57 minutes ago, TheEldarGuy said:

Looking forward to putting Obsidian Squadron on the table. Howlrunner - 0 to 1 Range...

She'll be crashing into everyone ("Hey! Personal space!!").

Getting to benefit from her own ability is new, and nice. It essentially means she has baked-in Predator compared to her 1.0 version, and it means her ability is still useful, even if her accompanying swarm is dead or elsewhere.

Which means that if you find yourself facing, say, a pair of ships with trajectory simulators and bombs, and split up the swarm to avoid Splash Damage, The Musical!, Howlrunner is still worth having.

59 minutes ago, TheEldarGuy said:

A TIE swarm's going to lay down some smack!

Agreed. All but one of the TIE pilots revealed so far have really, really good pilot abilities (Valen Rudor is the one exception and kind of sucks), and with Initiative 4 outclassing all the generics but Rogues and Sabers (and maybe one of the Defender Squadrons?) a swarm of unique TIE fighters is really scary.

1 hour ago, TheEldarGuy said:

Everyone better start practicing to fly in tight 2 or 3 formation.

Not necessarily. Howlrunner and Iden Versio want to fly in an old-style 'brick', but the others are perfectly capable of flying in a loose swarm. Del's ability being range 2 not range 1 is very helpful.

Yeah stealth device got nerfed a bit since now its a flat Damage term. And so far all of the deal a card mechanics except for "new wampa" have been removed iirc. Seyn wouldnt disable SD oddly enough but Proton Bombs will, since they deal crit damage now.

Unless its really cheap now, SD is a dead card. Its too easy to remove now. But if its super cheap, good filler card.

On 7/16/2018 at 12:28 PM, TasteTheRainbow said:

Cool stuff. I wonder why they moved Wampa’s ability to a new named ship but kept Wampa in the game?

I really like all the ways to get an extra die, but isn’t Trajectory simulator just going to remove swarms from the meta if it’s less than 10 points?

Seyn Marana got transfered to another unit and they already have a Wampa. Since he outranks Marana, Marana had to give him the callsign and now Seyn Marana is flying under her real name. I'm sure by 3.0 she'll have a new callsign.

Edited by FourDogsInaHorseSuit
1 hour ago, FourDogsInaHorseSuit said:

Seyn Marana got transfered to another unit and they already have a Wampa. Since he outranks Marana, Marana had to give him the callsign and now Seyn Marana is flying under his real name. I'm sure by 3.0 he'll have a new callsign.

Seyn is female, and identifies as such.

7 hours ago, That Blasted Samophlange said:

Seyn is female, and identifies as such.

Pics or it didn’t happen.

10 minutes ago, HolySorcerer said:

Pics or it didn’t happen.

latest?cb=20170727214733

22 hours ago, Vineheart01 said:

Yeah stealth device got nerfed a bit since now its a flat Damage term. And so far all of the deal a card mechanics except for "new wampa" have been removed iirc. Seyn wouldnt disable SD oddly enough but Proton Bombs will, since they deal crit damage now.

Unless its really cheap now, SD is a dead card. Its too easy to remove now. But if its super cheap, good filler card.

If you fly into an obstacle you've only really got yourself to blame, and most 'autodamage' abilities have either been reduced in impact or eliminated too; for example Vader is range 2 and can be cancelled with a green token, bombs are (genius aside) only dropped before initiative 0 in the system phase.

I'm not saying it's amazing, but it's not necessarily that bad. Plus, with the way evade tokens work now, those ships who can get focus/evade reasonable easily (defender, phantom, soontir fel), getting the extra green die is very useful because you need a blank evade die to spend the evade token on to get the most bang for your buck (assuming you already had a focus) - you can't just throw the evade token into the aether and conjure an evade result out of nothing any more.

Edited by Magnus Grendel