Well, I have a lot of free time at work and today I spent a bit of it on fleet building. I was working on Triple Cymoons for awhile and wanted to make a change.
Triple Cy... wait!
Faction: Galactic Empire
Points: 399/400
Commander: Darth Vader
Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 125 total ship cost
Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 125 total ship cost
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Darth Vader ( 36 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 149 total ship cost
Here I basically downgraded 1 cymoon to a dictor with support duties. I loose quantity punch but I also won quality punch with those xi7. I wanted to try projection experts at least one in my life and I think they could be handy considering I am spending defense tokens to hit harder. I thought to change Blockade Run to Station Assault but it placing all obstacles and moving them seems to fun. Basically I hope to be able to fix shields while at long range making the long range trading shots more maddening to my oppnent.
DuaISD
Faction: Galactic Empire
Points: 397/400
Commander: Darth Vader
Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Chimaera ( 4 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Hardened Bulkheads ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Entrapment Formation! ( 5 points)
= 194 total ship cost
Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Governor Pryce ( 7 points)
- Gunnery Team ( 7 points)
- Hardened Bulkheads ( 5 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower! ( 6 points)
= 143 total ship cost
Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost
Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost
This one is intended to be the eventual dualISD I will play at nationals maybe. I never play Pryce so I wanted to try. It seems a good way to get a shot at something wit the Cymoon. I put it on the non-flagship ISD just to avoid backfiring. 5 activation long range quality shots (xi7+Vader) with support fire from my gozantis at the same time they feed my fleet commands. EF for engagement control, StM for tankiness when engaged. I had 13 points bid so I added Hardened bulheads just for fun. I didn't try them yet but looks cool against rammers, path blockers and extra damage at the same time it saves some to me. If Pryce doesn't work I could go just with Tua+ECM.