I am very excited for 2.0. I’ve only played a couple proxy games in (playing bith sides of the Yavin lists).
Here’s what I’ve taken from these games:
~ Taking a hit from afterburners is a heavy price for a TIE Advanced. I probably won’t use it on ships w/o boost unless it is super cheap.
~ X-Wing redesign is solid. Hope to see these guys all over the place.
~ Arc-bound turrets are much more fun and interesting. I hope that double arc turrets are priced appropriately.
~ Ionizing agility 3 ships is not easy since you have to land more than 1 hit on them to give the token. This mechanic will further differentiate high and low agility ships, which is a good thing from my perspective.
What are your 2.0 proxy list take-aways?