Aspiration - The biggest bully on the block!

By itzSteve, in Star Wars: Armada

So I played in a store championship over the weekend and brought a Sato enhanced MC75 OC with Aspiration to the table, supported by a projection expert, STM! Pelta to support it. In every single game I played, every opponent made the decision going into the game to not try and attack it, as they think it will never die. It's amazing what two 6 shield zones will do to intimidate your opponents. I drove it into the fight every game, but they continued to ignore it. I haven't seen anything like it in Armada.

Edited by itzSteve

Very nice! I've played around with Aspiration and projection experts before and I really enjoyed it too. Normally you are getting into serious combat on round 3 I find, which gives two free rounds of projection experts transferring 2 shields a pop. Then you've got a dedicated healer set up as things get dicey. I've done an Ackbar variation, also with a Pelta, but with intensify forward firepower. The Pelta is quite useful as a healer with engineering 4. Even without an engineering token, you can transfer 2 and regen 1 and only lose 1 net shield. It also wants to start in the middle of the board in my experience, because it's so slow, which means your MC75 Aspiration can go many places and still be in range of those rejuvenating heals . I had one game where Aspiration almost died, but escaped with 2 hull, which would have gone quite differently if I hadn't been transferring shields over the whole time.

Nice. Very similar to one I’ve been tinkering with. I foresee good results.

2 minutes ago, JolliGreenGiant said:

Very nice! I've played around with Aspiration and projection experts before and I really enjoyed it too. Normally you are getting into serious combat on round 3 I find, which gives two free rounds of projection experts transferring 2 shields a pop. Then you've got a dedicated healer set up as things get dicey. I've done an Ackbar variation, also with a Pelta, but with intensify forward firepower. The Pelta is quite useful as a healer with engineering 4. Even without an engineering token, you can transfer 2 and regen 1 and only lose 1 net shield. It also wants to start in the middle of the board in my experience, because it's so slow, which means your MC75 Aspiration can go many places and still be in range of those rejuvenating heals . I had one game where Aspiration almost died, but escaped with 2 hull, which would have gone quite differently if I hadn't been transferring shields over the whole time.

This is exactly what I did. The Pelta spent the first two rounds moving shields back to Aspiration. I kept trying to keep the Pelta in range of both Aspiration and Admonition. It wound up supporting Admonition all day, keeping it alive for longer than it normally does. That one extra round of Sato dice with Admo was the difference all day.

15 minutes ago, itzSteve said:

This is exactly what I did. The Pelta spent the first two rounds moving shields back to Aspiration.

I thought the card limited that ability though.

Just now, RogueCommander said:

I thought the card limited that ability though.

It limits the ability for Aspiration to recover shields. The Pelta is moving shields, which is different.

1 minute ago, itzSteve said:

It limits the ability for Aspiration to recover shields. The Pelta is moving shields, which is different.

Omg. My list just got so much better.

I won't dispute that an Aspiration MC75 and a shield recovery Pelta can make that MC75 fairly tanky but it's still 200ish points to get the trick up and running.

8 minutes ago, Snipafist said:

I won't dispute that an Aspiration MC75 and a shield recovery Pelta can make that MC75 fairly tanky but it's still 200ish points to get the trick up and running.

and Sato's APT-HH will laugh at it ?

3 minutes ago, Snipafist said:

I won't dispute that an Aspiration MC75 and a shield recovery Pelta can make that MC75 fairly tanky but it's still 200ish points to get the trick up and running.

My biggest fear all day was the light fighters I brought to get the Sato shots off. I just gave Aspiration and Admo each a squad token and held my squads back until the round I needed them in. It worked out really well. I faced both a Imp aces sqaud list (Mauler, Ciena, Valen, Dengar, Howlrunner, etc.) in the first game, and a heavy bomber list (Tempest, Maarek, Jendon, defenders, etc.) in the second game and it really didn't affect my ability to jump my A-wings where they needed to be on my attack runs. All I need is Admo and then Aspiration for a follow up and no ship can survive the barrage. Admo strips all the shields and Aspiration then takes all the hull...it was fun!!!

9 minutes ago, ovinomanc3r said:

and Sato's APT-HH will laugh at it ?

HAHAHAHA...do you actually think Aspiration would be afraid of a HH? I had so many wasted Engineering commands on Aspiration waiting for something to attack it. Even though the HH would be giving out APTs, My engineering commands+a eng token would have gotten rid of 2 APTs per round, while the Pelta would keep moving shields to it. Also, your HH probably wouldn't make it past Admo anyways...LOL ?

2 minutes ago, itzSteve said:

HAHAHAHA...do you actually think Aspiration would be afraid of a HH? I had so many wasted Engineering commands on Aspiration waiting for something to attack it. Even though the HH would be giving out APTs, My engineering commands+a eng token would have gotten rid of 2 APTs per round, while the Pelta would keep moving shields to it. Also, your HH probably wouldn't make it past Admo anyways...LOL ?

I don't play hh. I am imperial, lol

Just now, ovinomanc3r said:

I don't play hh. I am imperial, lol

Oh good! I had fun melting ISD's all day long... ?

However APTs still laugh at your point investment as they ignore your combo.

1 minute ago, ovinomanc3r said:

However APTs still laugh at your point investment as they ignore your combo.

Once again...see the comment above...***mic drop*** ?

2 minutes ago, itzSteve said:

Once again...see the comment above...***mic drop*** ?

That's you using engineering commands to remove damage cards. I meant the APT just bypass the shield combo (and all the points invested)

I am not saying the combo is bad though. I actually like Aspiation a lot.

But IMHO the OP says more about your opponents than about the combo effectiveness (which I know it works). It is not like APT, ACM, HIE, Intel officers or xi7 didn't exist.

1 minute ago, ovinomanc3r said:

That's you using engineering commands to remove damage cards. I meant the APT just bypass the shield combo (and all the points invested)

I am not saying the combo is bad though. I actually like Aspiation a lot.

But IMHO the OP says more about your opponents than about the combo effectiveness (which I know it works). It is not like APT, ACM, HIE, Intel officers or xi7 didn't exist.

No doubt about that. I am going to fly the list some more, as I am sure that it will be attacked at some point. I will then be able to really evaluate its effectiveness. Until that day arrives though, I am going to enjoy the ride it is taking me on. Sato ACM shots are THE most devastating thing I have played. The look on my opponents face when they know that their big ship is melting before their eyes...

1 minute ago, itzSteve said:

No doubt about that. I am going to fly the list some more, as I am sure that it will be attacked at some point. I will then be able to really evaluate its effectiveness. Until that day arrives though, I am going to enjoy the ride it is taking me on. Sato ACM shots are THE most devastating thing I have played. The look on my opponents face when they know that their big ship is melting before their eyes...

I suffered them from hh and I was amazed about the damage output. Two long range shots and my ISD ended with no shields. Hopefully I was running Cymoons so I could take down those little bastards before they put hull damage.

It remind me I wanted to try projection experts with an interdoctor eventually.

1 minute ago, ovinomanc3r said:

I suffered them from hh and I was amazed about the damage output. Two long range shots and my ISD ended with no shields. Hopefully I was running Cymoons so I could take down those little bastards before they put hull damage.

It remind me I wanted to try projection experts with an interdoctor eventually.

I actually had one shot on a Cymoon from long range yesterday. Those 3 reds in the side arc are really handy. I flew an A-wing over with the squad token, had a con fire command and threw 1 red/ 3 blacks at it. Long range ACM is a wonder to behold.

You'll find you get the same effect with Devastator...

Opponent:

"I'm not going to shoot your ISD so you can have more blues"

Me:

"Uh.... OK!"

Damage control officer to make the contains useful?

7 minutes ago, ExplosiveTooka said:

Damage control officer to make the contains useful?

I had thought about that and it is in consideration for future builds if I find that I need it. But for now, all my opponents are too fixated on taking down Admo. I am planning on adding Lando to it (Admo that is) and using the repair Pelta to help keep it alive longer. I left it off mainly due to having the support Pelta in place to move shields to Aspiration and can use Eng commands to remove any face up damage cards it may get.

Edited by itzSteve
5 minutes ago, ExplosiveTooka said:

Damage control officer to make the contains useful?

This. You might feel pretty good against those black crit effects, @itzSteve, but this

30 minutes ago, itzSteve said:

ACM shots are THE most devastating thing I have played. The look on my opponents face when they know that their big ship is melting before their eyes...

cuts both way. And with all your eggs in that one big, flimsy basket, a few sequential ACM double arcs from a GSD, MC30, Sato HH, Kuat, or Raider swarm will all give you a very bad day.

4 minutes ago, Ardaedhel said:
13 minutes ago, ExplosiveTooka said:

Damage control officer to make the contains useful?

This. You might feel pretty good against those black crit effects, @itzSteve, but this

37 minutes ago, itzSteve said:

ACM shots are THE most devastating thing I have played. The look on my opponents face when they know that their big ship is melting before their eyes...

cuts both way. And with all your eggs in that one big, flimsy basket, a few sequential ACM double arcs from a GSD, MC30, Sato HH, Kuat, or Raider swarm will all give you a very bad day.

DCO is very much in my thoughts if I find that Aspiration needs that little bit extra, but right now I am not very afraid of ACM or HIE with 6 shields on two zones. The Pelta can move shields back to the weak zones. The list is not only one big flimsy basket as I also have a ACM Admonition as the first strike ship. Aspiration is the finishing ship after Admo has striped all the shields on its attack run.

Dodonna fishing for Projector Misaligned could be pretty fun.?