Hi all.
Was thinking about running a campaign sometime in the next 6 months, and I have a rough outline but I just can't seem to get those gears in my head spinning.
So, I'm looking for any imput you can give. No idea too crazy.
So here's the premise:
The players are all crewmembers on a bulk freighter.
When the game starts, the freighter has been attacked by very well armed and organized pirates.
The crewmembers have been separated and tortured, and the pirates have locked them all in different rooms and spaced the rest.
The pirates then set the ship to self destruct and leave with the cargo.
Now, I want the cargo to be something from a secret research facility that was being shipped in secret and the pirates were not pirates, but professional security forces from a military tech corporation.
The general campaign plot is akin to the first two seasons of the Expanse, in that the players have to find out what was being transported, find out who was behind it and finally destroy the item because it's way too dangerous.
There'll be a few other things from the expanse, like a test of the weapon on a space station and the evacuation of a colony that's breaking down after a clash between imperials and rebels knock out the generator and air support.
My players haven't seen the expanse and that's why I'm doing a bit of blatant stealing
Sorry if I seem a bit rambling, but I'm at work and don't have much time to write this down.