What is this game missing?

By EbonHawk, in Star Wars: Armada

Mine laying upgrade.

39 minutes ago, TallGiraffe said:

Mine laying upgrade.

I've wanted something like that for as long as I've been playing.

On 7/16/2018 at 11:41 AM, Drasnighta said:

No, but Commanders are by necessity charismatic and individual - characters - even if the grunts are faceless.

Thats the nature of command.

Okay, the record just scratched for me. I'm not even bothering to read the rest of the thread.

There are plenty of people who advance in rank without any virtues other than being politically connected, or just less disliked than others. Frequently individually charismatic leaders are despised by people in a position to promote them. Also: the Peter principle . Disloyal traitors might even argue that the Empire is particularly likely to have such dynamics in its bureaucracy.

I say we should get super-cheap (or even negative-cost) commanders who have adverse effects on your fleet. That would be fun.

3 hours ago, TallGiraffe said:

Mine laying upgrade.

@PodRacer was saying this. Could be a sweet idea! Maybe a combat flotilla minelayer?

1 hour ago, Mikael Hasselstein said:

Okay, the record just scratched for me. I'm not even bothering to read the rest of the thread.

There are plenty of people who advance in rank without any virtues other than being politically connected, or just less disliked than others. Frequently individually charismatic leaders are despised by people in a position to promote them. Also: the Peter principle . Disloyal traitors might even argue that the Empire is particularly likely to have such dynamics in its bureaucracy.

I say we should get super-cheap (or even negative-cost) commanders who have adverse effects on your fleet. That would be fun.

And I would have absolutely no problem with that... Charisma can cut both ways, after all...

Because at least they wouldn't be generic . :D

I've already mentioned this in a previous thread I started, but a Phoenix Nest title for the Quasar, making it usable by Rebels.

Along with the previous idea, some people mentioned in the thread of a Lothal Campaign box, that include special missions where rebels can steal imp ships, or imps can steal ships to infiltrate rebel cells.

Entire galaxy campaign like the old Rebellion computer game.

Online campaign where people can post victories and defeats which change the status of the map and narrative, much like Infinity and 40k online campaigns. This would be great for people who play occasionally, who are not organized enough to play a full on Corellian Campaign.

Someone already mentioned ships from the newer movies. I'd like to see the MG-100 StarFortress SF-17 heavy bombers.

Maybe just a homebrew idea, but a change in points/percentage for squadrons could be in order. A lot of rebel cells had only a few small frigates, and had more fighters to make up for it. I don't know how much this would change the pace of the game though.

Personally, I dislike the navigation tool. It takes forever to maneuver the ships, and you always have to think about which side of the ****ing thing to use, and when you lay it down, it nudges everything in the way to the side. I'd like to see something similar to the x-wing or runewars tools; just simple straight, curved, or turn templates of varying length to denote speed and maneuverability.

21 minutes ago, wisetiger7 said:

I've already mentioned this in a previous thread I started, but a Phoenix Nest title for the Quasar, making it usable by Rebels.

Along with the previous idea, some people mentioned in the thread of a Lothal Campaign box, that include special missions where rebels can steal imp ships, or imps can steal ships to infiltrate rebel cells.

Entire galaxy campaign like the old Rebellion computer game.

Online campaign where people can post victories and defeats which change the status of the map and narrative, much like Infinity and 40k online campaigns. This would be great for people who play occasionally, who are not organized enough to play a full on Corellian Campaign.

Someone already mentioned ships from the newer movies. I'd like to see the MG-100 StarFortress SF-17 heavy bombers.

Maybe just a homebrew idea, but a change in points/percentage for squadrons could be in order. A lot of rebel cells had only a few small frigates, and had more fighters to make up for it. I don't know how much this would change the pace of the game though.

Personally, I dislike the navigation tool. It takes forever to maneuver the ships, and you always have to think about which side of the ****ing thing to use, and when you lay it down, it nudges everything in the way to the side. I'd like to see something similar to the x-wing or runewars tools; just simple straight, curved, or turn templates of varying length to denote speed and maneuverability.

I like the sound of everything you suggested except for the highlighted part. I really like the maneuver tool. I just want one with better joints that can actually be locked in better and don't wear out so easy.

5 hours ago, Megatronrex said:

I like the sound of everything you suggested except for the highlighted part. I really like the maneuver tool. I just want one with better joints that can actually be locked in better and don't wear out so easy.

I concur. The maneuver tool is easily my favorite part about this game. Now, I just need a nice stable one (Wood, metal maybe? With droppable segments?)

10 hours ago, TallGiraffe said:

Mine laying upgrade.

I suggested something like with before the hyperspace report, but I think this would be way more balanced on medium-large ships, as cheap and effective ships are a recipe for disaster.

Engine tech Victories.

And Clone Wars, TBA at Gen-Con. Unless they just want to spite me in which case the week after Gen-Con. But I'd laugh hysterically if all we got was the squads some are anticipating.

After that we should be good

News that isn't 1 year old.

On 7/15/2018 at 8:46 PM, MandalorianMoose said:

Imps need a cheap ship pointed between a goz and a raider.

And a way to reroll flak outside of the limited ships that can use OE or leading shots for it. The Toryn jealousy is real

Just as soon as the rebels get a double black Flak boat that can take Flechette Torpedoes and ordnance experts.

The Flechette jealousy is real.

On 7/16/2018 at 2:00 AM, CaribbeanNinja said:

I feel that Armada needs more objectives and a deep campaign more than anything.

As cool as new ships are, new objectives would make what we already have better.

A new campaign would help me drag some of the less hardcore out to play.

(that and real debris. I’d pay ffg $ for probably the easiest sculpts ever for 3d roids and debris, stations and dust clouds :) )

I've been trying to get rid of my 3d roids for years.

7 hours ago, Blail Blerg said:

News that isn't 1 year old.

If you wait long enough, you can have news that is 2 years old.

Problem solved!

9 minutes ago, ManInTheBox said:

Just as soon as the rebels get a double black Flak boat that can take Flechette Torpedoes and ordnance experts.

The Flechette jealousy is real.

MC75 can take both- the Ordinance cruiser can also take Exrax and Draven, while the Armored version has 1 blue 1 black flack that can also be further boosted by Draven/CF/Double rerolled with LS.

That option is there

I’d like to see upgrade cards for freighters/shuttles. A copilot like Chewie on the Falcon. I could see that on VCXs, YTs, Lambdas, YV, Decimators, etc.

2 hours ago, MandalorianMoose said:

MC75 can take both- the Ordinance cruiser can also take Exrax and Draven, while the Armored version has 1 blue 1 black flack that can also be further boosted by Draven/CF/Double rerolled with LS.

That option is there

That's legit, but if I'm taking a whale, it's geared to destroying other ships, not kitted out to stop squads that may or may not be there.

The lack of native double black Flak really hurts in in that respect. You're spending a lot of opportunity cost on something that might be useful.

It's telling, though, that I had to check what Draven's effect is. Shows how often I even consider putting him in a list.

Maybe I need to find a fleet for his shenanigans.

15 minutes ago, ManInTheBox said:

That's legit, but if I'm taking a whale, it's geared to destroying other ships, not kitted out to stop squads that may or may not be there.

The lack of native double black Flak really hurts in in that respect. You're spending a lot of opportunity cost on something that might be useful.

It's telling, though, that I had to check what Draven's effect is. Shows how often I even consider putting him in a list.

Maybe I need to find a fleet for his shenanigans.

I think you'll find with OE and exrax in addition to the flechette torps it will still have plenty of ship killing firepower. At least at the same level (if not more) than a Demo that is similarly kitted out for AA duty. I forgot to mention that the OC can also take Flechettes WITH Ord Porgs, for if you are really trying to get frisky with enemy squads. Or toss ruthless strats on there and have it escort a nasty y-wing swarm.

7 minutes ago, MandalorianMoose said:

I think you'll find with OE and exrax in addition to the flechette torps it will still have plenty of ship killing firepower. At least at the same level (if not more) than a Demo that is similarly kitted out for AA duty. I forgot to mention that the OC can also take Flechettes WITH Ord Porgs, for if you are really trying to get frisky with enemy squads. Or toss ruthless strats on there and have it escort a nasty y-wing swarm.

I might have to have a play with one of those setups and a bomber list.

Stuff I liked in this thread as someone who doesn't get to play enough and doesn't quite "need" any of this stuff yet.

New Objectives.

I liked the "generic commanders" idea but given the discussion on charisma there's no reason they couldn't make new versions of the commanders we have in the vein of the generic idea. Maybe the idea is not so much generic in name as generic in effect i.e. you don't need to build the fleet to the commander. You could put a list together and then think about the effect you'd like from the commander.

That goes with the fleet condition idea I found interesting and that it might be something to incorporate into new objectives. Perhaps mix the whole thing up as a new deck of cards? You take those effects in the generic commander idea and make a set of cards from them and each side pulls one to start the game and apply to their fleet.

Another idea with that would be some sort of "ace up the sleeve" you could spend fleet points on to use at a choosen time or if a condition is met.

Admiral Piett.