I wanted to share a notion with others for player feedback on a solution I'm considering for my own expansions. A lot of our custom made expansions can include new Purchase Cards or variations on standard ones. These have always had two challenges:
- The Land has no place where they are listed for sale.
- If a place exists where they would be sold, no price is known for them.
There are two ways to provide this information (sans editing the board by a card or overlay). The needed information is placed:
- on each Purchase card, or
- collectively on and accessory card/sheet, such as a rules card.
Both are fine, though the rules card approach doesn't solve secondary conflicts. If more than one expansion is added, the first expansions rules card "price list" doesn't include Purchase cards from the second (etc.) expansion(s). I've tried the price list approach with a couple of play test groups using multiple fan expansions and this problem quickly became evident. Plus, whether organizing the price list by card type and subtype, Location where available, and or price, the information's organization was never completely satisfying.
So I started turning back toward the information being placed on the card itself. But what and where? Below is a rough idea I came up with...

The card is at 1/2 resolution; right-click and View or Save to see it full sized. I used the emblem from the Purchase card's back with vector masking and layer effects to create a gold coin. It still needs some work. Standard locations where available are listed on the card's bottom; this area could also be used to designate non-standard spaces or cards where a special Purchase cold be acquired. Typically locations should be kept to no more than 2 (max. 3) based on room on the card and/or over-availability.
A better approach for design would be to use a mirror of the right bottom corner, perhaps with a gold background instead of the yellow jewel (under the Order Number) to show the price in gold. But simply duplicating that corner and mirroring it produces internal bevels and shadows (not external shadows) that are in the wrong direction by 40 to 60 degrees. It looked aweful. I may still try some graphics hacking later to rework the shadowing, but for now, what you see above is what I've come up with. Let me know your thoughts for adjustments or any other considerations overlooked.