BLUF: to discuss building a Demo made for squadron (not anti-squadron) play.
I know Demo is already used excessively, but I wanted to generate more discussion on how to use it in a different, unique way not usually seen.
The OG Demo focuses on one thing: killing ships. Very effective, and the cause of a lot of “Demo is OP” rants back in the early waves. Not as effective nowadays, but still very powerful.
The anti-squad Demo focuses on one thing: killing squadrons. Very effective by using ruthless strategists and tight turns to hit squads with 2 automatic damage on top of whatever gets rolled, but trades off the majority of its bite against ships by doing so (sans Screed or Vader commanders).
My proposal-Carrier Demo: I’m sure it’s been tried before, but I haven’t seen any discussion here about it. I already have thoughts and a build in mind for using Demo in this capacity, but I wanted to see community thoughts on how best to use it for squadron play first.
Links to old posts that I may have missed (with snarky asides), upgrade suites, full lists, and general discussion are welcomed.