Apologies if this question has been answered already but it’s something that came up in a game recently. Impact Grenades has Impact 1 obviously. So I get that if one of my troopers throws it, a hit becomes a crit. But what if let’s say all 5 of my troopers in a unit throws an impact grenade is it impact 5 or still impact 1 for the attack pool. It makes sense to me that if one has impact 1, if I throw more than one they should all have impact.
Impact Grenades
Impact 5. It stacks per model using the weapon.
Yep. It's on page 35 of the updated rules reference.
QuoteAll keywords with a numerical value (an “x” value) are cumulative with themselves. This includes both weapon keywords and unit keywords (including unit keywords that are card actions, such as the jump x keyword).
They are really good on stormtroopers. If they are at range one of anything, they change that white die to black be it armor or not. Rebel troopers gain no such benefit.
24 minutes ago, Mep said:They are really good on stormtroopers. If they are at range one of anything, they change that white die to black be it armor or not. Rebel troopers gain no such benefit.
Indeed. Its especially good on Snowtroopers too, since they actually actively seek out range 1.
I just noticed the updated rule reference and saw my answer but thank you guys for answering. This game is so much **** fun. I’ll be participating in my first tournament next Sunday and I’m very much looking forward to it.
6 hours ago, RobertAFett said:I just noticed the updated rule reference and saw my answer but thank you guys for answering. This game is so much **** fun. I’ll be participating in my first tournament next Sunday and I’m very much looking forward to it.
Good luck!