Lets create fun joke upgrades

By Ravenhull, in X-Wing

Just a light hearted thread, lets not get mean:

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First off:

Ponda Baba

Crew, Scum only, unique

When this ship attacks, you may assign the “He Doesn’t Like You” condition. At the end of the turn, remove this condition.

Cornelius Evazan

Crew, Scum only, unique

If you attack a ship with the “He Doesn’t Like You” condition, you may verbally declare “I don’t like you either”, remove the condition, and reroll one attack die. If the defender has any active Force tokens, they may cancel that die result, and deal the result to the attacker instead.

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Yes, this is silly, not meant as a balanced idea.

Mynocks

Modification, -2 points

At the start of each planning phase choose 1:

  • Lose 1 shield
  • gain an ion token
  • Increase the difficulty of all maneuvers by 1 until the round
  • treat all non-focus actions as red until the end of the round
  • Flip a facedown damage card face up

Phasma (Employable only on shielded ships, ? pts)

When attacked, if you still have all your shields, you may remove all your shields. Then cancel all the attacker's dice results and flee the battlefield. The attacker player is assigned half your points and you preserve half your point. You are assigned the Trash compactor condition. You are placed in reserve. Later in any planning phase you may assign Phasma a weapon disabled token and then re-enter the battle at your starting edge.

Exogorth (18pts)

When placing forces place the Exogorth token on one asteroid of your choice. Any time any small, medium or large ship enters range 0-1 of that asteroid perform an attack (5dice). If this attacks hits, the defender is destroyed and removed from battlefield.

Edited by Managarmr
clarification

Alex Davy (Crew):

when you place forces, you may assign the "who doesn't love an angry murderlizard?" condition card to a friendly Scum and Villainy ship with "Bossk" or "Trandoshan" in the title.

Who doesn't love an angry murderlizard?:

When attacking, if Bossk is honestly your favorite character, you may roll one additional die.

Vader's Coupon (one charge):

At the beginning of the System phase you may spend a charge, if you do, choose a player That player gets you a drink of your choice

Han Solo (TFA). During setup assign the 'That's not how the Force works' condition to an enemy ship. When it spends any number of force tokens you may spend one charge to cancel the effect. 1 regenerating charge.

Not too unbalanced but hard counter design is stupid.

Nova Squadron (Title)

At the start of the activation phase, spend the next 75 minutes describing a battle report from your last tournament.

Do, or Do Not (Talent)

When you declare a target in the engagement phase, roll an attack die. On a [hit] or [crit] result, your target is destroyed. On any other result, you are destroyed.

**** of a Pilot (Talent)

You do not set a dial in the planning phase. When you activate in the activation phase, you may set your dial before you reveal it.

Rebel bias: rebel only. 6 pts.

You can equip this card only against imperial squadron.

At the start of the combat phase, you can discard this card to skip this combat phase

Sorry I I'm not ready for v2 wording

4 hours ago, HolySorcerer said:

Vader's Coupon (one charge):

At the beginning of the System phase you may spend a charge, if you do, choose a player That player gets you a drink of your choice

That’s like a free win if you say something that the store doesn’t have! What? This game store doesn’t have any Johnny Walker? Guess you’ll have to go out...

I cant believe nobody has taken this crew member yet:

Bor Gullet (crew)

At the end of the planning phase, assign the "Bor Gullet will know the truth" to a an enemy pilot.

"Bor Gullet will know the truth"

When activating and after reviealing dial but before perfoming a manuer the player MUST say "I am the Pilot", if the player forgets that ship looses its ability to take actions this round and removes the condition.

silly I know..

A Good Trick (Elite)
Your action bar gains the barrel roll action.
You may perform a barrel roll action even if you have already performed a barrel roll action this round.

Have I Ever Let You Down?

Talent

1 Charge. Add 1 more charge if assigned to a ship with Han Solo

If on a reroll you roll only blanks, spend 1 Charge to reroll the dice a second time and take a stress token for each die.

”When was the second time?”

Edited by Ravenhull

Salacious B. Crumb

Kowakian Monkey-Lizard

crew, Scum only

At the end of the Activation phase, you must roll 1 attack die and then do the following:

  • On a blank result: take 1 damage
  • On a focus result: perform a boost or barrel roll action
  • On a hit result: perform a free attack against a ship in your firing arc.
  • On a crit result: discard this upgrade card and drop a thermal detonator bomb, even if you have already deployed a device this turn.

(I came up with the idea for the mechanic before I came up with the name. I’m not set on it being Salacious B. Crumb, but his character seemed the most fitting at the time)

Edited by Herowannabe

Supreme Leader Snoke:

First Order Only, crew slot, large base only, 1 non-recurring charge

At the start of the planning phase, you may spend one charge. If you do, your opponent must reveal his set dials before you set your dials and you MUST taunt him for even daring to think that Snoke would do anything else.

Jarr Jarr - 15 points

Can be assigned to any ship with or without crew.

Action - Roll one attack dice on a Hit or Crit assign to an enemy ship on a blank or focus your opponent assigns it to one of yours.

At the start of combat if Jar Jar is on your ship roll one attack dice, on a crit your ship is destroyed, on anything else receive one ion token per dice which cannot be removed until the next round.

Add one attack dice if Jar Jar did not destroy a ship the round before.

At any time Jar Jar is not assigned to a ship roll one attack dice, on a hit or crit assign it on an enemy ship, on a focus or blank assign it to yours.

Annnnnieeeee

Edited by Cubanboy

Sand missile - 1 Point

4 attack dice

If this attack hits, your opponent cannot use focus tokens for the rest of the game.

Elite talent: Assign "These Aren't The Droids You're Looking For (TATDYLF) to your ship (Must have droid pilot or crew) and assign "Weak-Minded" to enemy ship of your choosing.

When defending against a ship with "Weak Minded, change one hit or crit result to a focus"

Crew:Grand Admiral Thrawn

During the place forces step, you may assign the "Know your enemy" condition to an enemy ship.

"Know your enemy"

Your opponent must tell you their personal Xwing history, philosophy, and their favorite Alt Art card.

Edited by Sir Orrin

Imperial

Sabines Tie Fighter 15

PS 3

When this ships is destroyed all ships at range 1-3 receive one ion, damage and are given the Sabine’s Bomb Condition.

Sabine Crew 3 points

Gain one additional crew , Bomb slot and reload. Your bombs add one hit result.

First Order

Sabines Tie Defender 32

PS 3

3/3/4/4 add engine upgrade

Your ship gains a crew and bomb slot, but changes all crit results to hit after mods.

Assign Sabine’s bomb Condition to any ships hit.

Sabine Crew 3 points

First Order only

Your ship now has the crew slot (for Sabine only) and a bomb slot along with reload.

Resistance

Sabines BF-17 25 points

PS3

You may remove your ship from the game, roll dice equal to shields and hall divided to any ships at range 1-3.

Assign the Sabines Bomb Condition to any hit.

Sabines Bomb Condition

When your ship explodes assign one ion/stress token to all ships at range 1. Do one faceup damage card and remove all focus, evade tokens.

Edited by Cubanboy

Lorth Needa

Crew, Imperial, 1 Charge

Action: If an opposing ship is cloaked, declare that no ship that small small has a cloaking device has a cloaking device, and force it to take the de cloak action, with you choosing the direction of the barrel roll or boost. If Darth Vader is on the opposing force, deal 1 face up damage card to this ship.

50 minutes ago, Cubanboy said:

Imperial

Sabines Tie Fighter 15

PS 3

When this ships is destroyed all ships at range 1-3 receive one ion, damage and are given the Sabine’s Bomb Condition.

Sabine Crew 3 points

Gain one additional crew , Bomb slot and reload. Your bombs add one hit result.

First Order

Sabines Tie Defender 32

PS 3

3/3/4/4 add engine upgrade

Your ship gains a crew and bomb slot, but changes all crit results to hit after mods.

Assign Sabine’s bomb Condition to any ships hit.

Sabine Crew 3 points

First Order only

Your ship now has the crew slot (for Sabine only) and a bomb slot along with reload.

Resistance

Sabines BF-17 25 points

PS3

You may remove your ship from the game, roll dice equal to shields and hall divided to any ships at range 1-3.

Assign the Sabines Bomb Condition to any hit.

Sabines Bomb Condition

When your ship explodes assign one ion/stress token to all ships at range 1. Do one faceup damage card and remove all focus, evade tokens.

Too real, man!

Loth Cat Stowaway

Crew. ??? Points

At the beginning of the activation phase, roll one attack die. On a crit result, gain one stress token.

You may spend one force to discard one stress token. You may not spend force from this card for any other effect.

1 recurring force

Boba Fett w/ Missile (Crew - 1 charge): Spend a charge token. The nearest toddler chokes.

Princess Leia Organa in a Golden Bikini
Rebel Only

All friendly ships cannot be stressed


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General Leia in a Golden Bikini
Resistance only

ALL friendly and enemy ships receive 5 stress tokens.
Stress tokens cannot be removed or used for abilities.

Edited by Kehl_Aecea

Somebody Has Got To Save Our Skins

Talent, 1 Charge

If another ship misses an attack, spend one charge to execute a bonus attack against the same target, if able. If Liea is on this ship, the Charge regenerates during the end phase.

”Into the garbage chute, flyboy!”