Interdictor tank list.

By Packerman29, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Interdictor ( 3 points)
- Captain Brunson ( 5 points)
- Engineering Team ( 5 points)
- G-8 Experimental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
= 140 total ship cost

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
= 100 total ship cost

Victory II-Class Star Destroyer (85 points)
- Commandant Aresko ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
= 102 total ship cost

1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
= 53 total squadron cost

Aresko is a bit subpar I think. I’d drop him and the ion batteries to pick up Quad Laser Turrets and Leading Shots on both Victories. Then switch your fighter cover to 6 TIEs for more deployments.

Replacing one of the Vics with 2 Flotillas and more squadrons would allow you to take repair teams and put more upgrades on your ships.

More deployments, more activations, more flexibility. The extra Victory is great for that extra long range firepower, but I think you will find it hard to bring those guns to bare on the same targets in succession, especially without getting in your own way.

Ive been toying around with similar list ideas using Konstantine and a couple lambdas, focusing on tanking and objective play. Use speed tricks play to force bad objective play (landing on a mine, fire lane token, obstacle...)