"For Pay" Medical Facility - Fair cost?

By sigmazero13, in Star Wars: Force and Destiny RPG

1 minute ago, HappyDaze said:

That's still a minimum of 15 Wounds healed per day. Consider that a guy with Soak 4 (Brawn 3 and heavy clothing) takes 3-5 Wounds per hit from a blaster pistol and that stimpacks allow the character to shrug off 3-5 such hits per day ! Such a character might even feel safe spending a weekend in Space Chicago!

Yes, but think about this, If you use up all of those in one combat, and then get into another that same day, you're screwed. A single combat can potentially do a lot more damage than 15 wounds to one person, too.

10 minutes ago, Tramp Graphics said:

Yes, but think about this, If you use up all of those in one combat, and then get into another that same day, you're screwed. A single combat can potentially do a lot more damage than 15 wounds to one person, too.

So you're saying that it's OK because everybody is expected to have easy access to stimpacks, use five of them per day, and that's what the challenge level is based upon?

That's not the playstyle that Mark Caliber is looking for in Star Wars.

6 minutes ago, HappyDaze said:

So you're saying that it's OK because everybody is expected to have easy access to stimpacks, use five of them per day, and that's what the challenge level is based upon?

That's not the playstyle that Mark Caliber is looking for in Star Wars.

Yes, I do consider it OK to use five stim packs per day. First off, how many people are going to have five stim packs to begin with? They do take up encumbrance. And once they're used, they're gone. So that alone is going to limit their use.

1 minute ago, Tramp Graphics said:

Yes, I do consider it OK to use five stim packs per day. First off, how many people are going to have five stim packs to begin with? They do take up encumbrance. And once they're used, they're gone. So that alone is going to limit their use.

You can carry 10 stimpacks for 1 Enc. That's not really much of a limit. As for the cost, stimpacks get used in combat, and most combats produce at least some loot. Selling a single looted blaster pistol easily brings in 100 credits, possibly as much as 300 credits. That's a lot of stimpacks.

5 minutes ago, HappyDaze said:

You can carry 10 stimpacks for 1 Enc. That's not really much of a limit. As for the cost, stimpacks get used in combat, and most combats produce at least some loot. Selling a single looted blaster pistol easily brings in 100 credits, possibly as much as 300 credits. That's a lot of stimpacks.

None of the combats I've been in so far using this system have had loot. And, as far as their being Encumbrance 0, that still doesn't mean you can carry a huge number of them. There's only so much actual space on a utility belt, regardless of weight. and 300 credits will get you no more than 12 stimpacks. Divide that up among a four person party, that's three per person. So, you're not going to ge the glut of stimpacks you seem to be concerned about, and, as I said, you can only use five of them total per day, with diminishing result from each, and a single combat could blow through those easily.

25 minutes ago, Tramp Graphics said:

None of the combats I've been in so far using this system have had loot. And, as far as their being Encumbrance 0, that still doesn't mean you can carry a huge number of them. There's only so much actual space on a utility belt, regardless of weight. and 300 credits will get you no more than 12 stimpacks. Divide that up among a four person party, that's three per person. So, you're not going to ge the glut of stimpacks you seem to be concerned about, and, as I said, you can only use five of them total per day, with diminishing result from each, and a single combat could blow through those easily.

If you've never had loot then I question whether you've really played. Most opponents have gear. It doesn't disappear when they die. While you may not always have the opportunity to loot, it's highly likely that you will from time to time.

Space on a utility belt is meaningless. It's not hard to have a pouch with numerous Enc 0 items in it. 10 of them are are encumbering as the average pistol. That will fit in a fannypack without an issue.

For the credits, you missed the part about that being one blaster pistol. Most battles will have multiple opponents, and most of them will be armed. Make sure you multiply along with the division you mention.

1 minute ago, HappyDaze said:

If you've never had loot then I question whether you've really played. Most opponents have gear. It doesn't disappear when they die. While you may not always have the opportunity to loot, it's highly likely that you will from time to time.

Space on a utility belt is meaningless. It's not hard to have a pouch with numerous Enc 0 items in it. 10 of them are are encumbering as the average pistol. That will fit in a fannypack without an issue.

For the credits, you missed the part about that being one blaster pistol. Most battles will have multiple opponents, and most of them will be armed. Make sure you multiply along with the division you mention.

A utility belt pouch is a lot smaller than a fanny pack. Most are about the size of a Police hand cuff pouch, or a cell phone pouch. Try and fit 10 stimpacks in one of those, considering a stimpack is about the size of a Derringer . And as for looting the bodies. Typically, you don't have time for that, and this system does discourage looting the bodies. This isn't D&D. And if you're looting Imperial weapons, those are gonna be way to hot for anyone to even consider buying. You're just asking for trouble. So, once again, most parties are not going to be buying tons of stimpacks after every battle.

Just now, Tramp Graphics said:

A utility belt pouch is a lot smaller than a fanny pack. Most are about the size of a Police hand cuff pouch, or a cell phone pouch. Try and fit 10 stimpacks in one of those, considering a stimpack is about the size of a Derringer . And as for looting the bodies. Typically, you don't have time for that, and this system does discourage looting the bodies. This isn't D&D. And if you're looting Imperial weapons, those are gonna be way to hot for anyone to even consider buying. You're just asking for trouble. So, once again, most parties are not going to be buying tons of stimpacks after every battle.

Let me end this: All of my play experiences say you are wrong. Not a little wrong, but totally wrong. There is nothing you can say to change my mind. Enjoy your delusions.

1 minute ago, HappyDaze said:

Let me end this: All of my play experiences say you are wrong. Not a little wrong, but totally wrong. There is nothing you can say to change my mind. Enjoy your delusions.

That's your play experiences, not mine , not what the book s say.

1 hour ago, Tramp Graphics said:

Once again, however, Stimpacks grant diminishing returns for each use, so you can't go stabbing yourself, or each other, "Willy-Nilly" with them to get healed over and over. You're only allowed to use five stimpacks per 24 hour period, and each use is less effective than the one prior. Within very short order, they become completely ineffective .

Like HappyDaze pointed out, it still didn't stop our entire crew from stabbing ourselves every turn to keep ourselves in some pretty desperate fights.

He can also attest to the fact because he was the GM for those sessions!

7 minutes ago, Mark Caliber said:

Like HappyDaze pointed out, it still didn't stop our entire crew from stabbing ourselves every turn to keep ourselves in some pretty desperate fights.

He can also attest to the fact because he was the GM for those sessions!

Maybe, but they're still getting diminishing returns from each use. That was deliberately built into the system. After five turns, then what?

Not only that, but you're likely to take more damage each round from enemy attacks than you're gonna heal from a stimpack. So, once again, the benefits diminish substantially.

In short, the combat was needlessly protracted for five turns.

I loot imperial bodies all the time. Storm Trooper armor and gear sells pretty decently to the right people.

I've also directly sold an entire Imperial Armory to the rebels on a planet while Masquerading as an Imperial Supply Officer named Bilko so....

Then there was the time I sold the Planetary Governor's Art Collection to a crime boss that well got a large group of Mercs chasing after me who decided being cut in on the art sale was more profitable then dying...

Criminals and Rebels will buy pretty much anything even hot items if the price is right.

(Tramp Graphics is either a terrible Player/GM or he doesn't play at all...)