"For Pay" Medical Facility - Fair cost?

By sigmazero13, in Star Wars: Force and Destiny RPG

In my session last night, one of the characters was pretty badly hurt (no crits, just a lot of wound). They made their way to a city on the planet they are on, and were looking for a medical facility. I figured this city was big enough that they would have the equivalent of a medical clinic, with medical droids and bacta tanks. One wanted to spend the night in the bacta tank, and it sounded reasonable for me. What I was NOT sure about was what a fair cost would be to "use" the bacta tank? They cost 4000cr to buy, but I thought that "using" one for the night could be cheaper. I decided on 20cr. (This assumes about 200 uses to "break even" with its cost, and that seemed OK to me in my head).

Does this seem like a reasonable price? Did I overcharge/undercharge them? I didn't want to strip them of all their remaining credits, but wanted them to come into the next encounter not on the verge of death, either :)

The bacta is also going to be a cost factor, and depending on how reusable it is there might be a running cost for it. So I would probably up the price a bit, somwhere between 100 to 400 credits depending on the location would seem reasonable.

Don't forget to factor in the cost of staff and care/observation during the stay. Even if the staff is droids, they must be maintained. Even so, I'd say that 100-400 sounds about right for an "urgent care" doc-in-a-box.

If you want to pattern it on the US healthcare system...

No, nevermind, not even the Hutts or Empire are that evil.

3 hours ago, HappyDaze said:

If you want to pattern it on the US healthcare system...

No, nevermind, not even the Hutts or Empire are that evil.

Technically the us healthcare system is soulless, inefficient, and profit driven rather than "evil". I know that's almost a meaningless difference but still...

3 hours ago, EliasWindrider said:

Technically the us healthcare system is soulless, inefficient, and profit driven rather than "evil". I know that's almost a meaningless difference but still...

Soulless and profit-driven might be acceptable if it were at least efficient.

(Crushed leg) "Please drive me there I can't afford an ambulance"

wow

Edited by LordBritish
9 hours ago, LordBritish said:

(Crushed leg) "Please drive me there I can't afford an ambulance"

wow

Of course, this may be the same patient that has a record of several admissions for headaches and demands dilaudid or fentanyl for such pain.

19 hours ago, LordBritish said:

(Crushed leg) "Please drive me there I can't afford an ambulance"

wow

If the ambulance was free, then what incentive would there be for them to not get their leg crushed again? ?

Easiest way is to use the cost of Stimpacks as the base. 25cr per 5 wounds healed and have it take an hour per 5 as well. The benefit is that you can heal everything without having to have the diminishing returns normally associated with Stimpacks, the downside is that it takes longer to get the effect.

6 minutes ago, FuriousGreg said:

Easiest way is to use the cost of Stimpacks as the base. 25cr per 5 wounds healed and have it take an hour per 5 as well. The benefit is that you can heal everything without having to have the diminishing returns normally associated with Stimpacks, the downside is that it takes longer to get the effect.

That rate is silly fast and makes Bacta tanks look like a crap alternative.

Emergency treatment is just first aid, likely with a characteristic of 3, skill of 3, one or two ranks of Surgeon, and a few boosts for the gear and assists. Sure, smarter and more skilled workers exist, but they are going to be doing more intense stuff...

Like trauma surgery. This is patching up critical hits, likely with alternating bacta treatments. This could be really expensive.

In general, use the same costs as for mechanics. Fixing a body is a lot like fixing a machine but with a different skill. 500 credits x Difficulty of the Medicine check is probably about right for a reputable clinic.

11 hours ago, Smoothjedi said:

If the ambulance was free, then what incentive would there be for them to not get their leg crushed again? ?

....not having a crushed leg? That seems like a really good incentive to me :P I've gone my whole life actively working to not have a crushed leg, and it's been greatly effective so far. You don't have to worry if the ambulance is free or not if you don't get your leg crushed :P

8 hours ago, KungFuFerret said:

....not having a crushed leg? That seems like a really good incentive to me :P I've gone my whole life actively working to not have a crushed leg, and it's been greatly effective so far. You don't have to worry if the ambulance is free or not if you don't get your leg crushed :P

You see? You're saving a lot of money on an ambulance ride by not crushing your leg. The system works!

My pc's decided to visit a doctor on Kwenn station. They met a Twi'lek mother with a sick child who couldn't get in. They snuck the kid in and discovered the doctor was a hulking Gank. He charged each character by increasing their obligation to a Hutt that they were helping. The doctor did offer discounts to the clone trooper and fertile female Selonian if they agreed to small procedures and asked no questions. I was surprised they took it, but the little girl also got cured.

Now this is an idea I'll have to suggest to my GM! Even at a couple hundred CR, it sounds like a very reasonable option to be available on a civilized world.

On Ord Mantell, our party's essentially been keeping ourselves in one piece with stimpaks and staple guns. It's not uncommon for us to stumble into an encounter at 1/2 wound threshold - and stumble out with half the party on stretchers. I think our Seeker currently has 4 uncured critical injuries?

Still fairly new to F&D, so I hope you don't mind if I derail a bit to ask a question - is this level of suffering normal, or are our characters having it unusually rough?

3 minutes ago, General Skeevus said:

Now this is an idea I'll have to suggest to my GM! Even at a couple hundred CR, it sounds like a very reasonable option to be available on a civilized world.

On Ord Mantell, our party's essentially been keeping ourselves in one piece with stimpaks and staple guns. It's not uncommon for us to stumble into an encounter at 1/2 wound threshold - and stumble out with half the party on stretchers. I think our Seeker currently has 4 uncured critical injuries?

Still fairly new to F&D, so I hope you don't mind if I derail a bit to ask a question - is this level of suffering normal, or are our characters having it unusually rough?

That sounds unusually rough to me. I'm a fairly tough GM, and I've found that this game tends to go for softballs. I suppose if you have nobody in the group that does anything heal-y this for this to happen on occasion, but I'd be very surprised if I found myself in a game where this was the norm.

You can try to heal EACH critical injury a week, not one critical injury a week. So unless you are only rolling 2 green or something for healing them I'd hope it'd be rare someone would have multiple crits (And if you are relying on low Medicine skill, get an ECM-598 Medical Backpack from Enter the Unknown, 450 Credits, grants a boost die, and decreases the difficulty of healing crits).

Our parties don't tend to end up quite that beaten up, but then we tend to have someone who has high Int at least, and try to avoid fights where possible.

6 hours ago, HappyDaze said:

That sounds unusually rough to me. I'm a fairly tough GM, and I've found that this game tends to go for softballs. I suppose if you have nobody in the group that does anything heal-y this for this to happen on occasion, but I'd be very surprised if I found myself in a game where this was the norm.

5 hours ago, Darzil said:

You can try to heal EACH critical injury a week, not one critical injury a week. So unless you are only rolling 2 green or something for healing them I'd hope it'd be rare someone would have multiple crits (And if you are relying on low Medicine skill, get an ECM-598 Medical Backpack from Enter the Unknown, 450 Credits, grants a boost die, and decreases the difficulty of healing crits).

Our parties don't tend to end up quite that beaten up, but then we tend to have someone who has high Int at least, and try to avoid fights where possible.

Thanks both for your feedback on this.

We don't in fact have a dedicated healer, or any healer at all - two green is our best for medicine - and well, we get into a LOT of fights. Our seeker got all of her critical injuries over three in-game days. Let's just say that our GM's policy is "when in doubt, throw stormtroopers at them."

Will definitely look into that backpack that you suggested, Darzil. Also good to know about the critical injuries!

I kind of like the rough ride - keeps things from getting boring - but it's great to hear other perspectives.

You could always just buy an interrogation droid to be your doctor. It has Intellect 3 and Medicine 3 (higher pool than a medical droid). AND it could be useful in soooo many other instances....especially against those pesky stormtroopers. ?

It's also cheaper than a medical droid by over 2000 credits. ? ?

I suddenly have the urge to start an Age of Rebellion campaign, establish that the empire, while still being planet-'sploding space nazis have implemented galaxy-wide socialized, free/heavily subsidized health care for everyone.

...and then partway through the campaign reveal that the rebels are planning to return to the old republic for-profit, privatized health insurance system, just to see if any PCs switch sides. ;)

Edited by penpenpen
On 8/5/2018 at 6:49 AM, penpenpen said:

I suddenly have the urge to start an Age of Rebellion campaign, establish that the empire, while still being planet-'sploding space nazis have implemented galaxy-wide socialized, free/heavily subsidized health care for everyone.

...and then partway through the campaign reveal that the rebels are planning to return to the old republic for-profit, privatized health insurance system, just to see if any PCs switch sides. ;)

Don't forget that the Empire has expanded and maintained the most stable hyperspace routes ever seen in the galaxy!

On ‎7‎/‎19‎/‎2018 at 4:12 AM, General Skeevus said:

Thanks both for your feedback on this.

We don't in fact have a dedicated healer, or any healer at all - two green is our best for medicine - and well, we get into a LOT of fights. Our seeker got all of her critical injuries over three in-game days. Let's just say that our GM's policy is "when in doubt, throw stormtroopers at them."

Will definitely look into that backpack that you suggested, Darzil. Also good to know about the critical injuries!

I kind of like the rough ride - keeps things from getting boring - but it's great to hear other perspectives.

Oh aye, might be worth findin' a doctor at some point, surely your patronage would greatly enrich his well being. ^^ XD


That being said it's always good to be a little roughed up if that's the vibe of a campaign. After all there aren't no KO's in the smuggling business, success is determined by your ability to keep gettin' on up.

Edited by LordBritish
On 8/5/2018 at 6:49 AM, penpenpen said:

I suddenly have the urge to start an Age of Rebellion campaign, establish that the empire, while still being planet-'sploding space nazis have implemented galaxy-wide socialized, free/heavily subsidized health care for everyone.

...and then partway through the campaign reveal that the rebels are planning to return to the old republic for-profit, privatized health insurance system, just to see if any PCs switch sides. ;)

Personally, I'd rather have for pay medical rather than government subsidized medical. Government subsidized medical care tends to get rationed, and is not as good a quality as commercial medical care. This is because there is no incentive for people to do their best, and there is also only so much money the government can put into it, so, it will get rationed. Commercial medical care encourages doctors and hospitals to do their best in order to earn higher profits, and there's no danger of rationing, for the same reason. It's all about enlightened self interest .

9 minutes ago, Tramp Graphics said:

Commercial medical care encourages doctors and hospitals to do their best in order to earn higher profits, and there's no danger of rationing, for the same reason. It's all about enlightened self interest .

It also encourages the ordering of unnecessary tests and treatments in an attempt to pull in more money. Instead of rationing, you get waste. I've worked in several hospitals for over a decade, including in management roles, and while I am not a fan of the current state of healthcare, I can say that the old way is simply not financially responsible nor sustainable.

6 minutes ago, HappyDaze said:

It also encourages the ordering of unnecessary tests and treatments in an attempt to pull in more money. Instead of rationing, you get waste. I've worked in several hospitals for over a decade, including in management roles, and while I am not a fan of the current state of healthcare, I can say that the old way is simply not financially responsible nor sustainable.

I disagree. Too many unnecessary tests also eats into a doctor's or hospital's profits as well since a good chunk of that money is required to pay for the overhead costs those tests entail. Also, what you're talking about is going from enlightened self-interest to pure greed .