Your Talisman Character top 3 in revised 4:edition

By Bijan, in Talisman

Before FFG revsion of the game, the Prophetess was the strongest, fallowed by the Warrior, Wizard. Who are in top 3 now? Any ideas?

With the Reaper Expansion, I would say the Dark Cultist ranks right up there with the the Prophetess and Warrior.

I'd say the Dark Cultist has the potential to be the most powerful by far, the prophetess would rank next after that hmm...I'd say its a toss up between the warrior, assassin, and wizard.

I'd have to go with Dark Cultist, Warrior and Assassin.

Assassin isn't as great as the other two but I just love it when I get to play as him in a game with a lot of players. Though since the release of The Reaper expansion I'm going to have to go with the idea that the Dark Cultist may hands down be the best character in the game.

Any old-schoolers around? Does the Dark Cultist have a chance of becoming the Warrior of Chaos from the Adventure expansion, i.e. seen as too powerful?

Dam said:

Any old-schoolers around? Does the Dark Cultist have a chance of becoming the Warrior of Chaos from the Adventure expansion, i.e. seen as too powerful?

Yeah the whole every time you kill an enemy or cause another character to lose a life roll on the table and gain something awesome still exists.

Heh, guess I count as an old timer! I have the 2nd Edition plus all the expansions including the Dragons expansion and i've been playing the game since 1988.

I haven't got the Reaper expansion yet but the Dark Cultist does sound like the son of Warrior of Chaos. Personally, while I did find the Warrior of Chaos to be borderline overpowered, in truth I never felt it was too bad. Other players picking on the Warrior of Chaos player always tended to bring him down a peg or two, something you couldn't do to the almighty Prophetess or Monk, Astropath or the High Mage (from the City Expansion), Cyborg, and the Sprite (always has two spells!)

Minus the Reaper expansion, my top three Revised 4th Edition characters are:

1) The Thief. "What's that! Is it powerful? Mine! Do you have any gold? Mine! That's shiny isn't it? Mine!"
2) The Assassin "Ah hah! Stabbity stab!"
3) The Wizard "Hmm, do you like this spell? No? How about this one? Or that one? Or that one......?"

My three would be:

1) Dark Cultist

2) Prophetess

3) Assassin

i think the druid is up there pretty high with his new ability to gain his full complement of spells when he lands on a woods space. that lets you cycle thru spells almost as fast a the wizard. faster, in some cases, that we've played him.

my 3 faves are:

1. wizard/prophetess

2. troll

3. druid/dark cultist

yes i know that is really 5 but the wizard and prophetess are on the same playing field with the spell recharging and the druid and dark cultist are, for me, equally cool and challenging to make work.

the sleeper hit: the Sage from the reaper expansion. he always has a spell, can look at top adventure card whenever, and gets to reroll his movement die. although i did kill with the thief last night...

I played the Sage last night and he was awesome (the looking in the adventure deck and then try or not to try to land on draw spaces with the movement re-roll is a killer combo), but the Dark Cultist seems way better.

I have not play yet with a lot characters from 4th edition(revised)

But at this moment my top 5 i think is:

1 Wizard

2 Assassin

3 Druid ( have not play yet)

4: Merchant ( Have not play yet)

5 Dark Cultist (have not play yet)

Depends on number of players.

1-3 players:

1) Knight
2) Elf/Wizard tie (Elf owns in 2 player, still is strong in 3, Wizard is good, but will get stuck with spells sometimes)
3) Dark Cultist/Warrior

4+ players:
1) Knight
2) Thief/Wizard (with this many players, thief controls all items in the game, Wizard rarely gets stuck with spells)
3) Sorceress (can steal tons of followers, including all the game's mules, plus with 4+, someone is likely to be bad at psychic combat, and/or evil)
4) Dark Cultist/Warrior (rough tie)

I always loved the minstril from the original game... Is he in the revised 4th ed? I am getting my copy later today.

Lord Aries said:

I always loved the minstril from the original game... Is he in the revised 4th ed? I am getting my copy later today.

He is... still rocking it up!

Going purely by stats (after 21 games with Upgrade + Reaper to date):

#1: Dwarf 3-2 (win-loss record) One of the losses was at the Crown despite a 2-advantage in battle.

#2: Sage 2-1

tie for #3 (all 2-2): Knight, Prophetess, Thief, Troll

Both of the Thief's wins have been very lucky. First was a hail mary Magic Portal to Plain of Peril to steal Troll's Talisman and walk to the Crown while Troll tried to find another one. Second win saw Wizard fail 4 times at Mines, despite rolling vs 10-11 (and used Fate on at least 2 occasions), Destroy Magicked on the 5th try at Pits and finally have Talisman Shattered on the 6th try, again at Pits. Meanwhile, Thief waved the Wizard as they passed in the Mines, which the Craft 5 Thief made through on the first try (okay, he had Gnome + Map).

At the bottom of the pile, with so far 0 wins: Druid (0-4), Elf (0-3), Priest (0-3) and Sorceress (0-5). Warrior, Minstrel and Ghoul haven't done much better, all at 1-4.

It is funny how people view the characters. From a purely assessment based view, the best characters should be:

1) Prophetess

2)

3) Dwarf

From a performance perspective:

1) Sage (winning something like 3/5 games)

2) Merchant

3) A homebrew character

Why no love for the Knight? He's basically a 5/3 with armor who automatically gains craft or strength (usually his choice) at the Temple or Idol. How is the Troll better than that? (other than the single point of Strength...) The armor makes up for the life difference, and they both have the same fate. The Temple/Chapel bonus is awesome, and the ability to hold spells on turn one can also make a huge difference.

librarycharlie said:

Why no love for the Knight? He's basically a 5/3 with armor who automatically gains craft or strength (usually his choice) at the Temple or Idol. How is the Troll better than that? (other than the single point of Strength...) The armor makes up for the life difference, and they both have the same fate. The Temple/Chapel bonus is awesome, and the ability to hold spells on turn one can also make a huge difference.

I think people don't like him 'cos of his "can't harm good chars" limitation. I myself have no issue with him, he remains one of the few chars to win 50% of the games he's in (of course, playing 3-p means only 1 char wins and at least 2 lose, so 50% is very credible). As to Temple, +2 only helps if you don't roll a natural 8+ or 2-3. I know those should be rare, but dangit, that's not how it pans out usually. Most of the time it's a straight Talisman or Spell.

I played my frist game of 4th ed revised... and I got the dwarf again. at first I was pissed, because I've gotten the dwarf like 10 times in a row for the other game.. (we randomly pick characters). BUT I won the game, quite handily, however I was playing with 3 other people who never had played... although they are quite clever and cut throat individuals who are hard core gamers...

So the dwarf is good...

But at this moment my top 5 is:

1 Assassin

2 Wizard

3 Druid

4: Merchant

5 Dark Cultist

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The Assassin has move to the top gran_risa.gif Maybe that my Wizard will get his revenge gran_risa.gif

Look out ! A Assassin from behind ! Too late, you feel a knife into your body gran_risa.gif

I have changed my top 5

1 Assassin

2 Prophetess

3 Druid( not played yet)

4 Swashbuckler( not played yet)

5 Philosopher( not played yet)

The characters with the wins over here are

(1) the knight- he starts with armor and a sword and has decent craft. I don't know if this is right, but we play that if he's ATTACkED by a good character, he can still fight, to deend himself, yet he cant go after them. also praying+2 and temple is really good.

(2) wizard- my friend seems to get the best luck with the spells, and he has great starting craft. being able to attack in psycic combat is good to for fighting the troll and warrior.

(3) warrior- Being able to dual weild is simply awesome! My warrior was running around with a fate stealer and runesword and was getting a lot of life and fate for killing, and mixed with the choose a dice power makes him a beast. Even 2 swords and some armor can be very dangerous.

We are going to try to take down my friend the knight, and hell, maybey my warrior can win again! (Also, the gladiator is definetly getting some good scores up here, and hes also my fav right now.)

grim_reaper_zig said:

The characters with the wins over here are

(1) the knight- he starts with armor and a sword and has decent craft. I don't know if this is right, but we play that if he's ATTACkED by a good character, he can still fight, to deend himself, yet he cant go after them. also praying+2 and temple is really good.

(2) wizard- my friend seems to get the best luck with the spells, and he has great starting craft. being able to attack in psycic combat is good to for fighting the troll and warrior.

(3) warrior- Being able to dual weild is simply awesome! My warrior was running around with a fate stealer and runesword and was getting a lot of life and fate for killing, and mixed with the choose a dice power makes him a beast. Even 2 swords and some armor can be very dangerous.

We are going to try to take down my friend the knight, and hell, maybey my warrior can win again! (Also, the gladiator is definetly getting some good scores up here, and hes also my fav right now.)

I don't know if the knight may do that, but if a knight can't defence himself, then each other player can steal or kill the knight.... preocupado.gif

Wizard is very good, but i have not play with him yet, and i think i like the Swashbuckler, Philopher and Druid more...

But if my wizard will win a lot, then i put him in the top 5 gran_risa.gif