Deck Building Help

By Original Ether, in Star Wars: Destiny

My daughter's got me the 2 player starter pack for Father's Day, and since then I've bought another 2 player kit, some packs, and a handful of cheap rares on Amazon.

While we'll likely only be playing each other, and I know it's impossible to give a concrete answer, is there some general building advice to follow? Namely, what the number of supports, upgrades, and events should be, and/or average card cost?

I won't bore everyone with a card by card listing, but here's what I have constructed so far:

eKylo Ren and ePhasma - mostly damage and shield removal

12 upgrades, 5 supports, 13 events. Average cost 1.73

eRey and ePoe - mostly dice removal and other defense/shields

9 Upgrades, 8 supports, 13 events. Average cost 1.6

Boba Fett and Stormtrooper and Rebel Traitor - a bit more random, but a lot of dice removal, with some Ambush and some resource generation

8 upgrades, 3 supports, 19 events. Average cost 1.4

I first thought the Kylo/Phasma deck would be the strongest, but after looking at the breakdown, the 12 upgrades for 2 characters seems imbalanced.

Thanks in advance!

Number of certain cards is strictly up to opinion. Generally the big factor is how fast you want to claim the battlefield and/or activate your characters. If you dont care at all about claiming or getting one of your characters/upgrade dice out there asap, you can take quite a few supports and be fine. Inversely if you want to claim you shouldnt have any supports that eat actions except a few crucial ones that could save your butt (Honor Guard for example)

12 upgrades is not necessarily overkill. It says you want additional dice ASAP but dont really care which ones in general. Remember you can replace 1 upgrade per turn with another upgrade, reducing its cost by the previous upgrade's cost, so its not a bad idea to have a few cheaper upgrades in a deck to get some use while you wait for that big one to show up/become affordable.

For a 2 character deck try around 8-10 upgrades/supports with dice. Use the remaining 20 slots for events. There is no rule. Some decks are built to add one strong die a turn. Other decks add lots of cheap dice fast. Some decks only use the starting dice and just control/remove the other players dice with all their cards.

Thanks for the advice

as it is, we’ve played twice since I set them up and my daughter, who doesn’t think to use a lot of the tricks that the game allows, has taken the Ren/Phasma deck twice and beaten me twice, so.......

3 hours ago, Original Ether said:

Thanks for the advice

as it is, we’ve played twice since I set them up and my daughter, who doesn’t think to use a lot of the tricks that the game allows, has taken the Ren/Phasma deck twice and beaten me twice, so.......

Honestly that isnt surprising to be honest. That is why Phasma's point cost was Errata'd to cost 1 more point at both 1 die and elite for competitive play, but I wouldnt worry to much about it playing casual at home, I am sure you can figure out a deck to make a fairly even. I always found the best way to handle the Rey/Poe vs Phasma/ Kylo match up was to focus Kylo first and to get your opponent to focus Rey first then load up Poe if they go for Poe then you can get the 1 extra damage on Rey every turn while building her up and if they go for Rey, Poe is more consistent for ending especially with his blaster.

Edited by tunewalker

I figured Kylo is usually the better target to go after.

Finally got her with the Rey deck ? , though I think she got a crummy draw and didn’t know how to mitigate it

do you have a link to that errata? Could find others but not to that one.

39 minutes ago, Original Ether said:

I figured Kylo is usually the better target to go after.

Finally got her with the Rey deck ? , though I think she got a crummy draw and didn’t know how to mitigate it

do you have a link to that errata? Could find others but not to that one.

It just affects deck building. It is in the balance of the force section Here: https://images-cdn.fantasyflightgames.com/filer_public/a4/a5/a4a5fbf3-d8a7-4e89-bed9-98621108b50c/holocron_standard_24.pdf The balance of the force was a section that was originally added to the rules reference page but they moved it to the holocrons for what ever reason they came up with (I honestly dont know why they moved it I just know that they did.) but honestly I wouldnt worry to much about it with a home game. finding out you have to play with 1 less die for a character doesnt feel great and kind of destroys the deck. Sure in competitive play with a good card pool the combo would be kind of OP, but at home it is probably less so.

Phasma was originally designed to be 14pts elite, but they dropped her a peg so she could fit in the 2player core.

Its not that big a deal unless you two start doing some "competitive" playing, by that i mean not tournaments but trying to make the nastiest deck you can. You lack most of the cards that made Phasma a problem anyway. Shes deadly on her own but it was mostly the characters she pairs with that made her so deadly.

Ok

figured the one point doesn’t make much of a difference

though, I suppose I could move her to the Boba Fett deck and replace the vet Stormtrooper, as that would raise that deck to 30. Need to find the right red villain character though ?

thanks again

Most of the good red villains are expensive. Imo the only cheap red villains worth bothering with for general lists are Pryce and Ciena Ree, the rest are lousy in all situations or have a specific reason to exist (Nute)

Actually now that i think about it ePryce/eKylo2 sounds mean...

Edited by Vineheart01
1 hour ago, Vineheart01 said:

Most of the good red villains are expensive. Imo the only cheap red villains worth bothering with for general lists are Pryce and Ciena Ree, the rest are lousy in all situations or have a specific reason to exist (Nute)

Actually now that i think about it ePryce/eKylo2 sounds mean... 

It is mean. It is very very mean.