Scouting the Battlefield

By Glucose98, in Runewars Miniatures Game

21 minutes ago, Parakitor said:

I think he literally meant what he said: 1x4, so 1 threat and 3 rerolls. That's some crazy shenangians! And it keeps Kari safe because they have to chew through 3 trays before they can target her. Without accuracies. @natertot , I endorse this plan!

Exactly what I meant!

28 minutes ago, Budgernaut said:

It's all fun and games until you face an opponent with the same list and they get to be first player. Now you'll deploy everything* before they do. Ouch!

*You could mix it up by putting Seasoned Pathfinders on some of them so that they can at least deploy after round 1, assuming the other scout army had some units without Seasoned Pathfinders.

This would awesome to see on many levels. Plus you know you are dealing with two crazy dudes (to field it and purchase it)and the universe brought them together to play . I would watch for sure.

1 hour ago, Budgernaut said:

It's all fun and games until you face an opponent with the same list and they get to be first player. Now you'll deploy everything* before they do. Ouch!

*You could mix it up by putting Seasoned Pathfinders on some of them so that they can at least deploy after round 1, assuming the other scout army had some units without Seasoned Pathfinders.

That's actually a unique upgrade, so sadly you could only do 1 seasoned Pathfinder

10 hours ago, natertot said:

Exactly what I meant!

I really want to see that in action.

14 hours ago, natertot said:

I am going to take 2×2 scouts with Kari. Reform with Hawthornes to 1x4. Farm double surges, and if you get on flank plus moment of inspiration, and surge icon, that is 11 surges for 22 total damage within range 5 of a 1x4. Bring it ravos and aliana.

Here are the numbers, if you care...

* Each blue die will do an average of 2.26 points of damage via surges, assuming you stop rerolling whenever you get any surges.
* Each white die will do an average of 2.1 points of damage via surges, again assuming you focus exclusively on surges, and stop when you get any.
* And, of course, the dialed-in surge will always do 2 points of damage.

So you could expect to do about 9 points of targeted damage with an attack, or about 11 if you are flanking or using Moment of Inspiration, or 13 if you're have both. This all assumes you have a full four trays, of course, which I suspect wouldn't last long. This group definitely has sniper target written all over it. Their ability to flank is middle of the road. The scouts have a good set of dials for it—white reform, or double-shift—but on the other hand, maneuvering any four-tray unit is awkward, and if you end up flanking someone, in many cases you'll be sticking out sideways four trays wide, easy for units to counter-flank you. You would want to target something that doesn't hit back hard, like 'speed bump' scions, so you lose trays slowly. After all, you're not really trying to kill the unit you're engaged to: you're using it as a missile platform. If it dies, you can't utilize it any more.

The cost for this group is 55 (base of 32, 18 for Kari, and 5 for MoI), plus you're required to bring Hawthorne (34 points). I don't know that it's all that cost efficient, but it would be incredible fun to try. And the look on your opponent's face when you started rerolling would be worth the cost, right there.

Edited by Xelto

And something I'm surprised nobody's caught. If you really want to mess with your opponent's timing, you can make an attack during setup.

Scratch that. For some reason, I was combining scout with seasoned pathfinder. Sooner or later, I'm going to actually begin to not make mistakes like that.

Probably later, given my track record.

Edited by Xelto
1 hour ago, Xelto said:

And something I'm surprised nobody's caught. If you really want to mess with your opponent's timing, you can make an attack during setup.

Granted, your unit is probably going to be demolished quickly after that, but you can make it so those flesh rippers don't charge downfield quickly, or keep Ravos's emergency snacks from following him to the battlefront.

Is there any deploy,ent where you are close enough to do this? I didn’t think there was, but it would be funny

21 minutes ago, Church14 said:

Is there any deploy,ent where you are close enough to do this? I didn’t think there was, but it would be funny

I think you would need to be a 4x1 and do the turn charge to catch someone with a charge turn 0. That would be a 2 bank charge and not sure if that makes it 5.

If you got the short side of unprepared you could maybe do it since you will be sticking out 3 trays. Wouldn't be able to get a flank.

On the dice roll damage if I had 3 the rolls I would reroll any non double surge after first roll. Not sure on math but I think that would be better to try for double with two rerolls still after that.

I know we’ve known about seasoned pathfinder for awhile, but it wasn’t until now that I’m appreciating the potential for seasoned pathfinder to help counter Uthuk-blitz. You either are able to capitalize on your enemy’s very aggressive early play, or actually cause them to check their advance, allowing for you to better deploy your army before contact.

It is going to be interesting to see how the terrain deployment is going to affected. Say that only one pice of terrain is in a viable possision, then you could be forced to enter a Akbar-situation...

On 7/14/2018 at 2:18 PM, jcshep19 said:

I know we’ve known about seasoned pathfinder for awhile, but it wasn’t until now that I’m appreciating the potential for seasoned pathfinder to help counter Uthuk-blitz. You either are able to capitalize on your enemy’s very aggressive early play, or actually cause them to check their advance, allowing for you to better deploy your army before contact.

This 100%. I play Uthuk and I saw this right away. I’m glad others are seeing it.

Mind you, I still plan to find a way to counter it, but it forces a new burden on me in terms of terrain placement, deployment, and 1st turn actions.

On 7/14/2018 at 3:27 PM, natertot said:

I think you would need to be a 4x1 and do the turn charge to catch someone with a charge turn 0. That would be a 2 bank charge and not sure if that makes it 5.

what if you got two groups? Then refoarm with Hawthorne and do a bank 3 (not charge) while having a dispatch runner on the other dialing in a move and a skill action? throw in Kari and movement of inspiration and you could threathen a exsposed hero or unit. probably not efficient but i think a three bank makes it aproxsimatly five in length...

On 7/13/2018 at 4:41 PM, Athelin said:

I can't find Seasoned Pathfinder upgrade. Am I doing something wrong?

Whoops, I had missed that one. Should be there now.