22 hours ago, nikk whyte said:They should come stock with the canon explanation for how they “dropped” bombs in space

22 hours ago, nikk whyte said:They should come stock with the canon explanation for how they “dropped” bombs in space

On 7/13/2018 at 5:30 PM, Jo Jo said:Definitely. I imagine the Resistance Bomber basically acting like their version of the ghost. Reinforce, crew slots, maybe a primary arc with a bowtie mobile. Or an ability to fire more than once.
Did you all see a different movie (a question that I ask myself when I argue with an TLJ-Apologizer too). These ships did not withstand even a little bit to enemy fire. If they use the movie as a draft to design this ships the should be dealt all damage cards open. The went down SOOOOO fast.
Edited by beardxofxdeath35 minutes ago, beardxofxdeath said:Did you all see a different movie (a question that I ask myself when I argue with an TLJ-Apologizer too). These ships did not withstand even a little bit to enemy fire. If they use the movie as a draft to design this ships the should be dealt all damage cards open. The went down SOOOOO fast.
Only because they armed the bombs before deployment. It wasnt the fighters that killed them, it was their own bomb loads... bomb loads that were capable of 1-shotting a fleet-killer star destroyer with only 1 surviving bomber.
Just now, Rakaydos said:Only because they armed the bombs before deployment. It wasnt the fighters that killed them, it was their own bomb loads... bomb loads that were capable of 1-shotting a fleet-killer star destroyer with only 1 surviving bomber.
But if they are armored, the armor should prevent the bombs from going boom. They surely should be build to do their job. Withstand fire to drop their cargo. Even with the point defense turbolasers destroyed by Poe, the died like flies. Hit by TIE-Fighters with 2 reds...
They are bombers. So they always have loaded bombs - save the time when they dropped them. So they always should light up like dry wood. So thats not an argument.
1 hour ago, beardxofxdeath said:Did you all see a different movie (a question that I ask myself when I argue with an TLJ-Apologizer too). These ships did not withstand even a little bit to enemy fire. If they use the movie as a draft to design this ships the should be dealt all damage cards open. The went down SOOOOO fast.
Any ship in Star Wars movies goes down fast. Well, except the Millennium Falcon - the plot armor is strong with that one.
Edited by OdananJust now, beardxofxdeath said:But if they are armored, the armor should prevent the bombs from going boom. They surely should be build to do their job. Withstand fire to drop their cargo. Even with the point defense turbolasers destroyed by Poe, the died like flies. Hit by TIE-Fighters with 2 reds...
They are bombers. So they always have loaded bombs - save the time when they dropped them. So they always should light up like dry wood. So thats not an argument.
There was supposed to be a 5 second gap between arming and drop. Unfortunately a tie fighter rammed it during those 5 seconds.
1 minute ago, Rakaydos said:There was supposed to be a 5 second gap between arming and drop. Unfortunately a tie fighter rammed it during those 5 seconds.
There are enough that got lit up by TIE...
But ok. Everyone sees what he wants I guess. This things looks slow and heavy, so it must hat 12 Hull and at least 8 shield. Hard to bring down.
4 minutes ago, Odanan said:Any ship in Star Wars movies go down fast. Well, except the Millennium Falcon - the plot armor is strong with that one.
And beside the SSD Executor. That takes another plot device to be brought down (Arvel Cynid).
Or the Raddus. And some Fighters take also hits and don´t light up (notable a few X-Wings especially in the death star trench run).
On 7/13/2018 at 3:13 PM, nikk whyte said:They should come stock with the canon explanation for how they “dropped” bombs in space
(its magnetically guided)
Are Paige Tico and the bomb release box also magnetically guided?
Sorry, but you are trying to find a scientific explanation for the Star Wars physics. There isn't.
(no mater how many writers try to retcon it in later publications, Star Wars "space" will continue to make no sense)
1 hour ago, Rakaydos said:Only because they armed the bombs before deployment. It wasnt the fighters that killed them, it was their own bomb loads... bomb loads that were capable of 1-shotting a fleet-killer star destroyer with only 1 surviving bomber.
This is an example of bad writing, not an explanation of why Resistance Bombers make sense
Front+rear arcs like firespray...
...plus mobile arc like Shadowcaster.
PLEASE!!!
16 hours ago, Commander Kaine said:This is an example of bad writing, not an explanation of why Resistance Bombers make sense
I view that scene less as bad writing, and more a victim of editing. As movies have runtime limitations, as there is only so long one can sit in a theatre as well as maximizing showings, somewhere cuts have to be made. This battle had that sacrifice.
The extended clip makes the bomber fleet going up more thematic - and that is what star wars is about, rather than science and tactics. The sequels and originals very much go to this idea.
But what you see and how you see it will vary.
The real question is why are the rebels even using such a craft? This thing is slow and defenseless, requiring that air superiority has already been achieved before their deployment. This is the most ill suited craft for a strike mission that I can imagine. These also require a very sizable crew that, frankly, the rebels cannot afford to commit to one craft.
I guess what i'm trying to say is that the star wars b17 is stupid and impractical and they should have just used a y-70 y-wing or whatever slightly tweaked version they have in the future instead of this. It also makes you wonder what Leia was intending to do with craft designed for large carpet bombing runs. Maybe they kicked her out of the senate for a reason?
55 minutes ago, HolySorcerer said:The real question is why are the rebels even using such a craft? This thing is slow and defenseless, requiring that air superiority has already been achieved before their deployment. This is the most ill suited craft for a strike mission that I can imagine. These also require a very sizable crew that, frankly, the rebels cannot afford to commit to one craft.
I guess what i'm trying to say is that the star wars b17 is stupid and impractical and they should have just used a y-70 y-wing or whatever slightly tweaked version they have in the future instead of this. It also makes you wonder what Leia was intending to do with craft designed for large carpet bombing runs. Maybe they kicked her out of the senate for a reason?
Well.. She is the daughter of Vader. Maybe she developed a taste for mass destruction for her golden years.
I think they should design the ship so that it works in both the regular game and as an "Epic" ship. With a couple of ship only + Epic only upgrades the ship can be upgraded for bombing epic ships.
Make the standard non-epic ship more of a support ship with plenty of firepower.
2 hours ago, HolySorcerer said:The real question is why are the rebels even using such a craft? This thing is slow and defenseless, requiring that air superiority has already been achieved before their deployment. This is the most ill suited craft for a strike mission that I can imagine. These also require a very sizable crew that, frankly, the rebels cannot afford to commit to one craft.
I guess what i'm trying to say is that the star wars b17 is stupid and impractical and they should have just used a y-70 y-wing or whatever slightly tweaked version they have in the future instead of this. It also makes you wonder what Leia was intending to do with craft designed for large carpet bombing runs. Maybe they kicked her out of the senate for a reason?
Well, a lot of it has to do with the state of the New Republic military - or lack thereof. Now a lot of this is from the suplementary fiction, which not everyone is familiar with.
For those not familiar, the new republic has a VERY small military. Most of the worlds are responsible for defending themselves mostly. The idea is that the New Republic wants to avoid the possibility of someone like Palpatine getting full control over the military and declaring themselves Emperor. The powers that be very much demilitarized. There is no new version of the y-wing. Even the second gen b-wings were being salvaged by the resistance. Leia’s transport in the Force Awakens has a cockpit from a b-wing, which Rose and Finn shows works on their own. This could make it a versatile craft, but it is not a bomber anyways.
Leia very much became a pariah when her relation to Darth Vader became known. Any resources the resistance has is due to many of Leia’s old friends and contacts. The gear they get is old, and second hand. The resistance bombers are actually a civil war era design. The ship is not defenseless, it has decent coverage with the turrets. They are meant to fly close formation where they can cover each other. But at the end of the day, it had no main characters on any of them, and they were destroyed.
As for the crew, it is 5 people. Two gunners, a pilot, a bombadier, and an engineer/operations/spotter.
If we look at Rogue One, it took a lot of ion bombs to take down a star destroyer, and that just disabled it. The Fulminatrix was a dreadnaught, larger than a star destroyer, and it took the entire loadout of proton bombs in a specific location to destroy it.
The point of the battle, is a; to look cool, and b; used as an example to Poe to think with something other than his cockpit. Poe is a hothead, highly skilled, but not a leader till the end of the film.
I seriously doubt that y-wing would have done any better than the Starfortress’.
I'm very interested in what they'll do with the Bomber. It's one strength in 1.0 was its bombing capability, and they've been toned down quite a bit, so they almost need to start from scratch with this ship.
Silos would still be great, trajectory sim will still be great, but the rest of its kit is kinda trash. A focus on its crew and countermeasures in 2.0 are 2 areas I think they could improve the ships identity.
I'd be nice to see at least a gunner+crew. A bow-tie PWT would be fine, but I'd love to see 2 single turret arcs that can overlap each other for a 'focus fire' bonus for more damage. Whether that is actually possible with the hardware is another matter.
I think the granularity of 2.0 will be great for this ship, as it could allow for faceless barebones 'as many as I can fit' TLJ style approach to list building, or absolutely deck one of these out with 1 of everything for a literal 'fortress' type build giving the crew real meaning in terms of the ship.
Overall I think the chassis can cross over with only a few tweaks, the pilots on the other hand are trash as it is (except for specialist) and will need a serious overhaul in 2.0 as bombs will not be as prevalent. I could see Crimson Leaders ability potentially transferring to 2.0, but it's clunky now, and with the device phase being separate it would need quite a bit of tweaking. Cobalt Leaders ability is just bad, and I'd like to see that scrapped altogether. I think Crimson Specialists ability could actually be a really unique ship ability for the bomber. That or it could be Nix Jerd's bombardier (gunner) ability.
Paige's gunner ability could be something like allowing you to perform rotate-arc actions whilst stressed (to a cap) to represent her performance under pressure in the movie.
1 hour ago, BVRCH said:I'm very interested in what they'll do with the Bomber. It's one strength in 1.0 was its bombing capability, and they've been toned down quite a bit, so they almost need to start from scratch with this ship.
Silos would still be great, trajectory sim will still be great, but the rest of its kit is kinda trash. A focus on its crew and countermeasures in 2.0 are 2 areas I think they could improve the ships identity.
I'd be nice to see at least a gunner+crew. A bow-tie PWT would be fine, but I'd love to see 2 single turret arcs that can overlap each other for a 'focus fire' bonus for more damage. Whether that is actually possible with the hardware is another matter.
I think the granularity of 2.0 will be great for this ship, as it could allow for faceless barebones 'as many as I can fit' TLJ style approach to list building, or absolutely deck one of these out with 1 of everything for a literal 'fortress' type build giving the crew real meaning in terms of the ship.
Overall I think the chassis can cross over with only a few tweaks, the pilots on the other hand are trash as it is (except for specialist) and will need a serious overhaul in 2.0 as bombs will not be as prevalent. I could see Crimson Leaders ability potentially transferring to 2.0, but it's clunky now, and with the device phase being separate it would need quite a bit of tweaking. Cobalt Leaders ability is just bad, and I'd like to see that scrapped altogether. I think Crimson Specialists ability could actually be a really unique ship ability for the bomber. That or it could be Nix Jerd's bombardier (gunner) ability.
Paige's gunner ability could be something like allowing you to perform rotate-arc actions whilst stressed (to a cap) to represent her performance under pressure in the movie.
She should get an ability like Deathfire's.
10 minutes ago, Commander Kaine said:She should get an ability like Deathfire's.
Haha, what about; "When you are dealt a face-up damage card, you may perform an attack on an enemy inside your (turret arc) or deploy a device. If you do, you cannot repair this damage card this round."
I think a lot of the Bombers cards should start with "If you are damaged".
On 7/13/2018 at 12:41 PM, Commander Kaine said:Dial:
Red stop
Speed 1 red bank
Speed 1 green straight
Speed 2 red straight
So it can only move once? Sounds right.
I know the bombers had a rule for formation flying, but this is something that should be emphasized (I'm hoping the devs have kept it at the forefront). there's should be some rule about overlapping fields of fire with the turrets:
a. a friendly ship at range 1 permits a free rotate action to that arc AND/OR
b. when a friendly ship at range 1-3 performs an attack that misses, the bomber may perform a turret attack against the same target (crossfire/overlapping fire)
These are simple rules that make sense, though I imaging the bomber will only throw 2 attack dice.
One other fun concept is that the bomber gets 5 dice that MUST be distributed amongst 2 or more arcs (minimum 1 die). I'm thinking it gets a front arc and a double turret, so it could spit fire all over the place.
As far as bombing goes, I have no ideas there. It can so easily become overpowered, considering it drops hundreds of thermal detonators at once. Well, one idea: its bombs hit at range 2. Heh, that means it could easily blow itself up...(see my previous post). ?
This ship needs to have a built in ability that reflects all the guns it has.
"Defending ships in both your rear and adjacent side arc roll 1 less defense dice"
"Needs more bombs" says legendary record producer Bruce Dickinson.
More on realism in space battles:
On 7/15/2018 at 6:40 PM, HolySorcerer said:The real question is why are the rebels even using such a craft?
It also makes you wonder what Leia was intending to do with craft designed for large carpet bombing runs. Maybe they kicked her out of the senate for a reason?
This bothers me as well The Resistance Bomber seems very indiscriminate, and designed to cause as much damage as possible on a slow or static target. And extremely inefficient at the role it was used for in the film.
In fact, the Resistance Bombers seem more suited for the role the Dreadnaught was given in the film. i.e. glassing fortified positions (or population centers)
Just now, FTS Gecko said:This bothers me as well The Resistance Bomber seems very indiscriminate, and designed to cause as much damage as possible on a slow or static target. And extremely inefficient at the role it was used for in the film.
In fact, the Resistance Bombers seem more suited for the role the Dreadnaught was given in the film. i.e. glassing fortified positions (or population centers)
It's almost like... they are a group of vicious terrorists bent on destroying everything...
They plot an assassination of a (democratically elected by the way) head of state, destroy 2 gigantic space stations, killing millions station personnel... But is that enough? No, they go into hiding (after even their own corrupt senate recognized their bloodthirst) and continue harassing the Government in Exile, while building weapons that are only useful for destroying civilians.
Maybe their plan was to stage an attack on a colony to scare the Senate into expanding the military, only to grant emergency powers to their own leaders and solidify their rule over the galaxy.
Only the most evil person in the galaxy would ever do that!
General Leia Organa...