I've seen several what if threads for sequel ships and pilots, so I'd thought I'd make one about one of my favourite ships.
Personally, I really enjoy the ship design, and think that 2.0 will let it shine with everything it should have.
If you also like this ship, I recommend the book Cobalt Squadron - we get to see these in action, and learn a lot about Rose and her sister Paige.
So, first off, let me tell you one thing you may not know about the ship - it was modular. The long lower part that housed the bombs was called the ‘clip’. This could be removed and replaced for other uses. Now, I may be mis-remembering, but, if you look at the movie model, it looks like the lower section could indeed be a seperate section. Which would allow the main ship to land after it detached. What with Lando’s Falcon having the escape pod detach from the model (and hopefully the Ghost and and Phantoms too) we could have a model that does this. Note, it may not be worth it, but removing any bomb options could make s suport craft.
So, even if focusing on it being one piece, this will be an interesting craft. We have two ball turrets, plus lots of guns. So maybe a forward arc and the double turret? Regardless, the ship will likely have a gunner slot. However, canonically, it has a crew of 5; pilot, two ball gunners, bombadier, and an operations/spotter posistion. I think this means it will likely get a crew slot as well. Since Sabine is another faction, we don't have to worry about synnergy. I would be happy to have a Rose crew card as well as a Paige gunner card.
The ship we see destroy the Fulminatrix (dreadnaught) was named the Hammer, so perfect opportunity for a title.
Going back to bombs, I think the 1.0 idea of extra tokens is still viable. Giving bombs, or more appropriately devices, extra charges gives the ship a unique identity. This would also go with canon as the novel mentioned above, the Hammer dropped some probe droids.
Another side note, rose made a sensor baffler for the bombers later used on the unarmed cargoships escaping the Raddus in the film. This was a finnicky device, but in game could add to the ships defense - perhaps can only be attacked if in the bulseye arc? In the novel, this made it so they had to avoid visual detection as their ship was blocked from sensors, but when you are found it doesn't do much. As a one charge upgrade, this effect can be till you recieve a stress or take damage, at which point you lose a charge. As a large base, getting it in bulseye won't be difficult.
Edited by That Blasted Samophlange