Architecture in the Galaxy

By Archlyte, in Star Wars: Edge of the Empire RPG

I am working on some common architectural descriptions for the Galaxy and I decided to do something that details building materials and construction, as well as detailing Architectural Styles and Eras. My goal is to make a few posters to have up for the game in which common features are named and illustrated.

I figure that a lot of the architecture in the Galaxy would be influenced by the Rakata and Gree, as well as the early spacefaring races like the Duros and Herglics. I also put Alderaan and Corellia as having Celestial influence from the nature of those systems (as I have Alderaan as a society that was influenced by celestial machinations in the distant past).

I also gave Coruscant it's own architectural style as it is the cultural center of the galaxy, and places like Naboo have their own style as well with some influences.

I was hoping you guys would have some ideas on how you feel these things might have been influenced and some common ideas for describing the look of the buildings and structures. For Instance: I described the construction on Tatooine as being what I called Pre-Form buildings made of silica content Presscrete.

Should Hutts have their own style? What about some others? Thank you for any help.

I think the Hutts would have their own style, they are an ancient race. Also I agree that Alderaan, Corellia, and Naboo should have different architectural styles, after all look at how many different styles there are IRL. However you stated that you gave Coruscant its own style, to me it, and possibly Nar Shadda as well, would be a mish-mash of various styles from throughout the galaxy.

A friend of mine ran an old D6 WEG campaign many years ago that heavily featured the Ithorians. He went with an almost "Elvish" style to their architecture - bioengineered trees for buildings, decorations of living plants instead of paintings, and the like. Was very memorable, especially when we spent time on an Ithorian Herd-ship.

OK those are both great ideas thank you for responding. I agree that the Hutts would have a distinct style but the Monastery on Tatooine would not conform t that would it? Or is that no longer canon or something and it is just a Hutt Palace now?

15 hours ago, Archlyte said:

I agree that the Hutts would have a distinct style but the Monastery on Tatooine would not conform t that would it? Or is that no longer canon or something and it is just a Hutt Palace now?

From the 'Canon' tab on the Jabba's Palace page on Wookieepedia...

The palace was an old monastery that had been fortified for Jabba's purposes by master armorers.

I'd think that Rakata and Gree influence would be so far in the past as to be *almost* irrelevant. I could see how they might have influenced the designs of races that they interacted with and/or enslaved, but with so many thousands of generations passed I would think that you'd find more commonality in the fact that most architecture is made to accommodate 1.5-2m tall bipeds.

Did you have any ideas of associating the different styles with real-world inspiration or equivalents? Either way, I'd like to take advantage of see your finished work.

15 hours ago, SFC Snuffy said:

I'd think that Rakata and Gree influence would be so far in the past as to be *almost* irrelevant. I could see how they might have influenced the designs of races that they interacted with and/or enslaved, but with so many thousands of generations passed I would think that you'd find more commonality in the fact that most architecture is made to accommodate 1.5-2m tall bipeds.

Did you have any ideas of associating the different styles with real-world inspiration or equivalents? Either way, I'd like to take advantage of see your finished work.

I can't argue with that, but I was thinking that it might be cool to have those big architectural styles distantly associated with ancient structures that the first spacefaring races encountered. I was thinking of the way Greek styles influence modern architecture in government buildings in the west, but without the cultural influence as the Rakata were terrible. I forgot about the Kwa as well.

I was thinking that the Coruscantian architectural style as it developed over the centuries is a mix of Art Deco and Postmodern architecture that also makes use of large voids and oval shapes. I will detail each significant style with such descriptions.

I will share anything I have when it is done if you would like a copy, thanks for the interest Sarge :) .

The key universal in all Star Wars architecture; high Places, no handrails.

18 minutes ago, Split Light said:

The key universal in all Star Wars architecture; high Places, no handrails.

Imperial Health and Safety come in and rip them out. You don't sue after a fall in the Empire.

4 hours ago, Split Light said:

The key universal in all Star Wars architecture; high Places, no handrails.

I was wondering how long before this was called out. ?

On ‎7‎/‎18‎/‎2018 at 11:43 AM, Split Light said:

The key universal in all Star Wars architecture; high Places, no handrails.

So important, thank you for mentioning that because I want to put in the typical architectural stuff that will make it a good tool for creating the feel of those places.

On ‎7‎/‎16‎/‎2018 at 5:49 AM, Daronil said:

You might find some interesting stuff here: http://starwars.wikia.com/wiki/Category:Architecture

According to Wookiepedia, Jakku's designs reflected Hutt architecture.

Excellent thank you very much Daronil. Somehow I missed this post before. The detail provided in that entry is excellent, and I had typed in Architecture on Wookieepedia but didn't get a result, so I thank you very much again.

Seems like the classical Hutt Architecture might be a bit like some Asian styles but not quite as ornate, and tending to be off-white with red trim.

paul-wiz-johnson-starwars-jakku-gate.jpg

Edited by Archlyte
1 hour ago, Archlyte said:

Excellent thank you very much Daronil. Somehow I missed this post before. The detail provided in that entry is excellent, and I had typed in Architecture on Wookieepedia but didn't get a result, so I thank you very much again.

Seems like the classical Hutt Architecture might be a bit like some Asian styles but not quite as ornate, and tending to be off-white with red trim.

paul-wiz-johnson-starwars-jakku-gate.jpg

So Hutt Architecture consists of large upside down feeding troughs ?

I have more resources on this now mainly due to Daronil being better at wiki than I am, and I am so grateful :) I was wondering if anyone currently has a method for how they describe architectural elements in their games? What tricks do you use besides a picture?

12 hours ago, Archlyte said:

I have more resources on this now mainly due to Daronil being better at wiki than I am, and I am so grateful :) I was wondering if anyone currently has a method for how they describe architectural elements in their games? What tricks do you use besides a picture?

I actually picked up a Dictionary of Architecture a few years back which is rather like one of those visual dictionaries. It goes into just about every element and style out there.

Still working on this thing, but I was noticing that its hard to actually use it in practice. How do you go about describing architectural features of a scene besides form drawing it or showing a pic?

On 7/16/2018 at 7:49 AM, Daronil said:

Wookiepedia

*Wookieepedia

1 hour ago, Yaccarus said:

*Wookieepedia

Thank the maker, I thought you were correcting me. whew lol. Thought I made the one E mistake

I was wondering, have any of you who make cards made cards for things like Shipping Crates or other common objects in a scene? I was watching gameplay of Battlefront II the other day and there are a lot of cool objects in that which could be cover or have other uses in SWRPG.