37 minutes ago, Tvboy said:Once you actually understand what the k-turn represents in-universe (essentially a half-loop combined with a aileron roll), that would be the opposite of thematic, and equally fiddly.
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Yes k-turn bumps are punishing. But k-turns are extremely powerful maneuvers in a game about lining up firing arcs where most ships can only turn a max of 90 degrees, and if the game is going to be about skill, then punishment for botched (or foiled) maneuvers needs to be equal to the reward.
As has been discussed, the description of the K-turn in the original source material is a rudder reversal akin to a wing-over/original Immelmann, and it's certainly reflected in the mechanics (move forward, reverse direction, and stop). A half-loop/modern Immelmann would more properly look like, "Move forward X spaces, reverse direction, move forward X spaces." You'd basically end up in your original starting position, just facing the opposite direction.
Actually, I suddenly would like to see that as a maneuver option...