The 2.0 rule book.

By ViscerothSWG, in X-Wing

Just now, PanchoX1 said:

The developers stated that if you can't perform an action, you lose it, many times in several of the demo videos out there. but I agree, it's not official till it's in the rule book as things can change in development.

And things have changed already.

Slave 1 title, for instance.

1 minute ago, Lyianx said:

And things have changed already.

Slave 1 title, for instance.

How did that change?

1 minute ago, Lyianx said:

But the one posted in the Coruscant Invitational doesn't have the stress again. This is getting really confusing.

22 minutes ago, HolySorcerer said:

The only way Jamming Beam sees play is if it is cheaper than Tractor Beam. That means zero or less points for JB.

Personally, I Still wouldn't ever fire it

1 minute ago, Ixidor said:

But the one posted in the Coruscant Invitational doesn't have the stress again. This is getting really confusing.

Right?

I say Old/New only in reference to when they were spoiled. The "Old" one was spoiled during the conversion kit unboxing, but the "New" one was spoiled on the Slave 1/Firespray article. Who knows which is the "Right" one. Its *possible* it originally had the stress cost, but they removed it? But you would think they would post the correct image in their article released only Days ago. *shrug*

50 minutes ago, GreenDragoon said:

Might have been unclear, but I for one am happily excited, not sky-is-falling upset.

There are some interesting tidbits in there already

Sorry if I came across abrasive! My bad, my bad.

Just was wondering if some folks out there didn't realize this specific Rulebook isn't the "end all be all."

But yeah, reading back through the thread, I agree with you about jam action, etc. If all the power levels are going down, it'll still be good.

2 hours ago, Quarrel said:

Reinforce was double nerfed. Not only can it not cancel the last hit, it only works against attackers that are entirely within the proper arc. If you shoot directly from the side, you bypass it either way.

It was actually triple-nerfed: as written, it has no effect against weapons like the Ion Cannon and Tractor Beam. The damage is already capped at one, and the rest of the hits are dealt as tokens instead of damage.

Tractor Beam has gone from useless against the Ghost to being AMAZING against the Ghost. You're going to have to be very careful if you try hugging the edges of the board, as your opponent will be looking to shove you right off the map.

50 minutes ago, ficklegreendice said:

Personally, I Still wouldn't ever fire it

If I'm facing down a healthy TIE Bomber at range 1 with a focus, TL and Proton Rocket, you can be pretty sure I'll fire the Jamming Beam over taking the primary weapon shot.

I understand it's not the RR, and the RR will supercede this, but... it is a bit sloppy. For instance, there's a bunch of "cannots" that we already know pilots can override, and should be written in such a way as to avoid an absolute.

I'm not entirely clear on the "Learn to Play, Rule Book, *and* Rules reference" approach either.

I find the whole rules reference approach utterly horrible regardless. It makes it 20 times as hard to actually learn the rules because nothing is placed in context. To make use of the rules reference you have to already know the rules so you can look up the correct terminology. There have been times in Armada that I couldn’t actually find the rule I was looking for because it was listed under some weird, non-intuitive name.

1 hour ago, ficklegreendice said:

Personally, I Still wouldn't ever fire it

I probably wouldn't either, but if it is 0 points and TB is 1 but you can't afford it you can use it to fill the slot. It might also be worth it if it was -1 points as just a way to sell the unused slot. Again, even free is too expensive if it is the same price as TB. The nerf to jam tokens rendered it near useless.

Anyone notice this from the quickstart guide?

QwAJgQc.png

10 minutes ago, Lace Jetstreamer said:

Anyone notice this from the quickstart guide?

QwAJgQc.png

I see it but I can't tell what's wrong with it. It's on the Imperial player's side, which in the images is the "opposed" side, so the way the cards face away makes sense.

1 hour ago, PhantomFO said:

It was actually triple-nerfed: as written, it has no effect against weapons like the Ion Cannon and Tractor Beam. The damage is already capped at one,  and the rest of the hits are dealt as tokens instead of damage.

Tractor Beam has gone from useless against the Ghost to being AMAZING against the Ghost. You're going to have to be very careful if you try hugging the edges of the board, as your opponent will be looking to shove you right off the map.

Eh, im more inclined to believe that minimum of 1 only affects the ship if the reinforce is the ONLY defense the ship has. This would have to be clarified of course, but i would think a range 3/obstructed die result/evade token could negate that 1 minimum damage so the ship takes none, especially since that may be a rather rare case the should would get either of those.

So the new core set comes with 3 asteroids and 3 debris. The picture looks like some of the existing asteroids. Is that new debris or reused from expansions (I almost always used asteroids so am not as familiar)?

Will all existing asteroids and debris be legal? Or just the new 6?

3 minutes ago, ViscerothSWG said:

So the new core set comes with 3 asteroids and 3 debris. The picture looks like some of the existing asteroids. Is that new debris or reused from expansions (I almost always used asteroids so am not as familiar)?

Will all existing asteroids and debris be legal? Or just the new 6?

I thought i saw the new obsolesces were different from the 1st ED ones. I would imagine the old ones would still be legal.

34 minutes ago, Ixidor said:

I see it but I can't tell what's wrong with it. It's on the Imperial player's side, which in the images is the "opposed" side, so the way the cards face away makes sense.

Its confusing. If they showed the cards on the table and had an arrow, then sure. But as it stands, it looks like an error in the document.

7 hours ago, Frimmel said:

Well this should at least give us a new flavor of the-sky-is-falling.

New flavor? No, the flavor is always "salty". Always.

6 hours ago, Freeptop said:

See page 12: "Ship Sizes": "The ships included in the core set are all small ships with a base size of about 1-9/16” (4cm) long. The rules of X-Wing are written for small ships, so there are no special exceptions for small ships. Some expansion ships are medium and large ships which behave similarly to small ships with a few exceptions; see the Rules Reference for more details."

And further to this, the new 1-straight template has small markers half-way along its (long) sides - there's still a possibility these are to line up with the mid-line on large bases (thus use the template sideways for BR, like in 1.0).

1 minute ago, ABXY said:

And further to this, the new 1-straight template has small markers half-way along its (long) sides - there's still a possibility these are to line up with the mid-line on large bases (thus use the template sideways for BR, like in 1.0).

That isnt even speculation. The G1A is a medium base that can barrel roll (with the title) and the Jumpmaster & YT-2400 (large base) still has a barrel roll. They all use the 1 template (long ways) to barrel roll themselves, so will align with the center hash on the template to do it.

5 hours ago, GreenDragoon said:

By the way, there's something that maybe speaks against your argument. The rule for cloak includes the difference between small and medium/large base ships.

Of course cloak/decloak is listed under "New Actions" while barrel roll is not, so it's still possible that barrel rolling works differently for medium/large bases, but based on the current information it looks like all three sizes place the template at the middle of the base.

I didn't make an argument. The post you replied to there was a verbatim copy and paste from the rulebook. I even cited the page I took it from.

FFG is really smart!!

Post a beta of the manual online, have the fans audit it for free. Nothing wrong with this, I just wish they were a bit more transparent.

3 hours ago, Lyianx said:

Eh, im more inclined to believe that minimum of 1 only affects the ship if the reinforce is the ONLY defense the ship has. This would have to be clarified of course, but i would think a range 3/obstructed die result/evade token could negate that 1 minimum damage so the ship takes none, especially since that may be a rather rare case the should would get either of those.

No, because a ship doesn't suffer damage until the Compare Results step, which comes after you would cancel dice.

7 hours ago, Lyianx said:

Kinda bummed they've appeared to have removed the incomplete action punishment mechanic they were talking about ? Sooo target lock range checking shenanigans will remain.

It's actually kind of worse in that the rules seem to give you the ability to check all ships and not just the one you "declare."