After about 3 years of playing in an anti-Whisper meta, TIE Phantom enthusiasts across the globe are enjoying a Renaissance. While most X wing players are yearning for 2.0 to be released, we are enjoying the glory days of the end of 1.0. This is a last hurrah for those of us that like to throw 4 (or 5) double modified red dice, followed by 4 double modified green dice.
Until the release of Krennic, phantom players had either decided to put Whisper and Echo on the shelf, or punish themselves with playing hard counters in nearly every game. But now that Krennic is here, Whisper got that little (big) buff that she needed, and those enthusiasts that punished themselves for years are being rewarded for it.
I am one of those unabashed TIE Phantom enthusiasts who mostly never gave up the dream, and this is the squad that I have settled into post wave 14:
100 pt. Whisper
| Major Vermeil — TIE Reaper | 26 |
| Adaptability | 0 |
| Emperor Palpatine | 8 |
| Lightweight Frame | 2 |
| Advanced Ailerons | 0 |
| Ship Total: 36 | |
| "Whisper" — TIE Phantom | 32 |
| Veteran Instincts | 1 |
| Advanced Sensors | 3 |
| Director Krennic | 5 |
| Advanced Cloaking Device | 4 |
| Ship Total: 45 | |
| Scimitar Squadron Pilot — TIE Bomber | 16 |
| Kylo Ren | 3 |
| Courier Droid | 0 |
| TIE Shuttle | 0 |
|
Ship Total: 19 |
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I finally have a Palp carrier that can contribute consistent offense, run away when necessary, and strip opponents actions. Whisper is immune to being blocked without actions or shots, and Kylo crew gives me a tool against higher PS.
Most people experience a specific meta/squad that is the perfect fit for them, and this is certainly it for me. Long live wave 14!
Edited by Crit Happens